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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Thu May 23, 2019 2:34 pm
by Foomy
There's update today and I think the cheat needs to be updated too...

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Thu May 23, 2019 4:49 pm
by flatmars2
New patch broke the AOB healthCalOnHitAOB.

temporary fix:
comment out lines 357~386 and 579~595

So no one hit kill for the moment :?

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Thu May 23, 2019 5:26 pm
by tenc23
the game updated to v1.3, I hope the table will update too....thanks

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Thu May 23, 2019 6:57 pm
by codeForPleasure
I can't believe. All those tables are broken at every update while my infinite ammo, resources and mony still is working from the beginning:

aobscanmodule(someWrite1AOBmoje,ACOdyssey.exe,44 ** ** 45 ** ** 41 ** ** 41 ** ** ** 44 2B C0 44 ** ** 75)

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Fri May 24, 2019 12:35 pm
by theodosis
The game updated to 1.3... Table not working...

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Fri May 24, 2019 1:18 pm
by mikegray
Say, I'm the guy who totally scored when he asked for a negative XP modifier. (I.e., acecel did me a custom LUA-script job. You rock!)

Am I safe to update or will updating to 1.3 kill that special download acecel made?

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Fri May 24, 2019 3:37 pm
by ReptileGG
Grabbed the game for sale on steam. the latest table does not enable. enable .9 If anyone has time to update the table i will love you for life :)

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Posted: Fri May 24, 2019 9:44 pm
by Cielos
Update18.1
- updated the table for game patch 1.3.0. specifically:
- updated enable script. registers changes rendered the aobscan "healthCalOnHitAOB" useless; aobscan updated, and the whole code cave is rewritten as well.
re-download and test~
not all the options are tested on this update. if you think any of them aren't working as promoted, report in details~

Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Posted: Fri May 24, 2019 10:13 pm
by codeForPleasure
The table 1.21 is partly working with 1.3
First change 'Group config' -> 'Hide children...'
then change script for 'enable .9'
leave 'function lua_aobscan(name,module,bytes,index)' and remove all from that script that is not for newmem
you need to have 'pPlayer', rest code remove
after that teleport ( what is the most impotent for me) should work, resources and many others should work too. Ship cheats will not work but who need them????? cmm'n

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Posted: Fri May 24, 2019 10:36 pm
by skyline_pj
When i encounter a mercenary in the lastest version table, CTD occurs as it is.
It did not check whether only certain mercenaries occur or all mercenaries are equally. At least the mercenary I met had CTD on several occasions.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Posted: Sat May 25, 2019 4:07 am
by ReptileGG
Cielos wrote:
Fri May 24, 2019 9:44 pm
Update18.1
- updated the table for game patch 1.3.0. specifically:
- updated enable script. registers changes rendered the aobscan "healthCalOnHitAOB" useless; aobscan updated, and the whole code cave is rewritten as well.
re-download and test~
not all the options are tested on this update. if you think any of them aren't working as promoted, report in details~
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Posted: Sat May 25, 2019 8:20 am
by Poganin
ReptileGG wrote:
Sat May 25, 2019 4:07 am
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.
I don't think so. Orichalcum value is stored server-side.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Posted: Sat May 25, 2019 10:42 am
by Cielos
@all
Update18.2
- updated enable script. store one more register for the just updated code cave.
- updated movement mod key. now it no longer affect your horse's moving speed when you are NOT riding, AND it won't affect the moving speed of other horses anymore.
re-reading the update notes give me headache...
what the updated movement mod key is, that it only affects the horse you're riding now (plus when you're on-foot of course)...

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skyline_pj wrote:
Fri May 24, 2019 10:36 pm
When i encounter a mercenary in the lastest version table, CTD occurs as it is.
It did not check whether only certain mercenaries occur or all mercenaries are equally. At least the mercenary I met had CTD on several occasions.
I tracked 2 mercenaries with all scripts in the table activated, and no crash. I may need more details...
did it happened on the FIRST encounter of a mercenary? and, although you're not a new CE user base on your register date, just in case, did you freeze any pointer (entries in red)? if so, try play the game without freezing any pointer.
nonetheless, I have updated the last-updated-code cave a bit, see if the problem still persist... good luck~

/////////////////////////////////
ReptileGG wrote:
Sat May 25, 2019 4:07 am
[...]
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.
as Poganin answered: no, it doesn't cover the Orichalcum. if you're interested on its related cheat, check this:viewtopic.php?f=4&t=8309
I never use it, so you should refer your questions there~
have fun!

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Posted: Sat May 25, 2019 9:59 pm
by skyline_pj
I tried again with the latest version now.
CTDs occurred not only in mercenaries but also in contact with any enemies (even wild boars or wolves).

Image

It was taken after the CTD. Never mind ???.
Maybe I did something wrong.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Posted: Sun May 26, 2019 2:40 am
by eragontrible
Does anyone know the hashid for Leonidas's armor from the prologue or are they part of his model?