Mortal Kombat 11 - table v: 1.0.8 CT

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Zandrial
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Re: Mortal Kombat 11

Post by Zandrial »

Stalker4589 wrote:
Sun Apr 28, 2019 9:58 am
KS212 wrote:
Sun Apr 28, 2019 9:25 am
You won't get 600 chests opened w/o resetting.
This is true but then the krypt has infinite chests by that logic.
Well, it does technically... but after you get all skins, brutalities etc. they are just filled with "junk" like consumables :D

Also, i have attached my teleport table incase anyone wants to use that crappy thing...
Edit the values directly or use backspace to enable the value freezing then move around with:
X - POS1 - END
Y - DEL - PAGE DOWN
Z - INS - PAGE UP

You need to move once after setting the values / freezing to make it work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
mk1_teleport.CT
(3.03 KiB) Downloaded 68 times

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DEUS
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Re: Mortal Kombat 11

Post by DEUS »

ShyTwig16 wrote:
Fri Apr 26, 2019 2:32 am
Here's a Krypt unlocker, it just makes the Koin Chests cost 1.

Code: Select all

{
	Process			: MK11.exe  -  (x64)
	Module			: MK11.exe
	Game Title		: MK11
	Game Version	: 1.0.0.0
	CE Version		: 6.83
	Script Version	: 0.0.1
	Date			: 04/25/19
	Author			: ShyTwig16
	Name			: KryptChestReadHook

	Krypt Chest Read Hook
}

{$STRICT}

define(address, MK11.exe+8E87480)
define(bytes, 8B 96 88 04 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobKryptChestReadHook, MK11.exe, 48xxxxFFxx8Bxxxxxxxxxx8Bxxxxxxxxxx8Bxxxxxxxxxx41xxxxxx75)
define(injKryptChestReadHook, aobKryptChestReadHook+5)
assert(injKryptChestReadHook, bytes)
registerSymbol(injKryptChestReadHook)

alloc(memKryptChestReadHook, 0x400, injKryptChestReadHook)

label(intKryptChestReadHook)
registerSymbol(intKryptChestReadHook)

label(ptrKryptChestReadHook)
registerSymbol(ptrKryptChestReadHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memKryptChestReadHook:
	intKryptChestReadHook:
		dd (int)1
	align 10
	ptrKryptChestReadHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrKryptChestReadHook],rsi
		mov edx,[intKryptChestReadHook]
		mov [rsi+488],edx
	o_code:
		// mov edx,[rsi+00000488]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injKryptChestReadHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injKryptChestReadHook:
	db bytes

unregisterSymbol(injKryptChestReadHook)

unregisterSymbol(intKryptChestReadHook)

unregisterSymbol(ptrKryptChestReadHook)

dealloc(memKryptChestReadHook)

{
//// Injection Point: MK11.exe+8E87480  -  0000000148E87480
//// AOB address: 0000000148E8747B  -  MK11.exe+8E8747B
//// Process: MK11.exe  -  0000000140000000
//// Module: MK11.exe  -  0000000140000000
//// Module Size: 0000000017EBE000
MK11.exe+8E87439:  C1 E8 0F                    -  shr eax,0F                         
MK11.exe+8E8743C:  F6 D0                       -  not al                             
MK11.exe+8E8743E:  24 01                       -  and al,01                          
MK11.exe+8E87440:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
MK11.exe+8E87445:  48 8B 74 24 38              -  mov rsi,[rsp+38]                   
MK11.exe+8E8744A:  48 83 C4 20                 -  add rsp,20                         
MK11.exe+8E8744E:  5F                          -  pop rdi                            
MK11.exe+8E8744F:  C3                          -  ret                                
MK11.exe+8E87450:  48 89 F1                    -  mov rcx,rsi                        
MK11.exe+8E87453:  E8 383C96F7                 -  call 1407EB090                     
MK11.exe+8E87458:  41 89 C0                    -  mov r8d,eax                        
MK11.exe+8E8745B:  FF C8                       -  dec eax                            
MK11.exe+8E8745D:  83 F8 16                    -  cmp eax,16                         
MK11.exe+8E87460:  77 1E                       -  ja 148E87480                       
MK11.exe+8E87462:  48 63 C8                    -  movsxd  rcx,eax                    
MK11.exe+8E87465:  48 8D 05 948B17F7           -  lea rax,[140000000]                [00905A4D]
MK11.exe+8E8746C:  0FB6 8C 08 4CBE7E00         -  movzx ecx,byte ptr [rax+rcx+007EBE4C]
MK11.exe+8E87474:  8B 94 88 44BE7E00           -  mov edx,[rax+rcx*4+007EBE44]       
MK11.exe+8E8747B:  48 01 C2                    -  add rdx,rax                        <<<--- AOB Starts Here
MK11.exe+8E8747E:  FF E2                       -  jmp rdx                            
////  INJECTING START  ----------------------------------------------------------
MK11.exe+8E87480:  8B 96 88040000              -  mov edx,[rsi+00000488]             
////  INJECTING END  ----------------------------------------------------------
MK11.exe+8E87486:  8B 8E B8040000              -  mov ecx,[rsi+000004B8]             
MK11.exe+8E8748C:  8B 86 E8040000              -  mov eax,[rsi+000004E8]             
MK11.exe+8E87492:  41 83 F8 0C                 -  cmp r8d,0C                         
MK11.exe+8E87496:  75 3C                       -  jne 148E874D4                      
MK11.exe+8E87498:  85 C9                       -  test ecx,ecx                       
MK11.exe+8E8749A:  7E 1A                       -  jle 148E874B6                      
MK11.exe+8E8749C:  C7 07 02000000              -  mov [rdi],00000002                 
MK11.exe+8E874A2:  B0 01                       -  mov al,01                          
MK11.exe+8E874A4:  89 0B                       -  mov [rbx],ecx                      
MK11.exe+8E874A6:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
MK11.exe+8E874AB:  48 8B 74 24 38              -  mov rsi,[rsp+38]                   
MK11.exe+8E874B0:  48 83 C4 20                 -  add rsp,20                         
MK11.exe+8E874B4:  5F                          -  pop rdi                            
MK11.exe+8E874B5:  C3                          -  ret                                
MK11.exe+8E874B6:  85 C0                       -  test eax,eax                       
MK11.exe+8E874B8:  7E 24                       -  jle 148E874DE                      
MK11.exe+8E874BA:  C7 07 03000000              -  mov [rdi],00000003                 
MK11.exe+8E874C0:  89 03                       -  mov [rbx],eax                      
MK11.exe+8E874C2:  B0 01                       -  mov al,01                          
MK11.exe+8E874C4:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

after using this script, the price was exactly 1 coin. After that, the price was fixed! how now to return to the crypt the normal price of the chest?

KS212
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Re: Mortal Kombat 11

Post by KS212 »

Stalker4589 wrote:
Sun Apr 28, 2019 9:58 am
KS212 wrote:
Sun Apr 28, 2019 9:25 am
You won't get 600 chests opened w/o resetting.
This is true but then the krypt has infinite chests by that logic.
Yeah, well... it is. Even after you get all costumes/gear (pfft, not gonna happen)... Augments and consumables are infinite.

SamsterXD
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Re: Mortal Kombat 11

Post by SamsterXD »

any method to drain the currency? i gave myself too much

Zandrial
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Re: Mortal Kombat 11

Post by Zandrial »

Just set the value of a chest to a high price :D

SamsterXD
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Re: Mortal Kombat 11

Post by SamsterXD »

What about Hearts is that a forge value editor

sixonesix
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Re: Mortal Kombat 11

Post by sixonesix »

Ok, so I've done some research, and in order to get heads in krypt you need to make 50 fatalities or brutalities on each character. For example, to get head of Scorpion, you need to make falatity or brutality on him 50 times. Head is also shows in your inventory in krypt, so its an item. And other thing is that when you spike a head, it not only makes you coser to open Shang Tsung home, but also gives you the loot that you can't get anywhere else in the krypt. So basically, the only thing that we need to do in order to get all krypt skins is find a way to get all the heads. You can watch video below to see how some dude does that.
Spoiler
And also, other thing is that you won't get ALL the unlockables from the krypt. There is skins and gear that you can get ONLY from AI battles or tower of times. And what to do with those I don't really have any ideas :^) Maybe we need to wait when Coalesced.ini will get decrypted.

TimFun13
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Re: Mortal Kombat 11

Post by TimFun13 »

DEUS wrote:
Sun Apr 28, 2019 1:32 pm
...

after using this script, the price was exactly 1 coin. After that, the price was fixed! how now to return to the crypt the normal price of the chest?
You'll have to manually edit each chest cost.

TimFun13
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Re: Mortal Kombat 11 - table v: 1.0.3 CT

Post by TimFun13 »

Table Updated:
  • v 1.0.3:
    • Changed:
      • "Krypt Unlocker" now includes Orbs.
    • Added:
      • I2CETeleporter
      • Hitbox Hook { SunBeam }
      • Defence Hook
      • Instant Win { SunBeam }
      • Action Hold Hook

TimFun13
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Re: Mortal Kombat 11

Post by TimFun13 »

Table Updated:
  • v 1.0.3:
    • Changed:
      • "Krypt Unlocker" now includes Orbs.
    • Added:
      • I2CETeleporter
      • Hitbox Hook { SunBeam }
      • Defence Hook
      • Instant Win { SunBeam }
      • Action Hold Hook
viewtopic.php?f=4&t=9291&p=87381#p87381

KS212
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Re: Mortal Kombat 11

Post by KS212 »

sixonesix wrote:
Sun Apr 28, 2019 2:35 pm
Maybe we need to wait when Coalesced.ini will get decrypted.
This is what I'm waiting for. It was the same way MKX was hacked and looks to be the only real way to unlock everything offline seeing there are 'dlc' outfits which are permanently unlocked even w/o server.

KS212
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Re: Mortal Kombat 11 - table v: 1.0.3 CT

Post by KS212 »

Great stuff Tim. Also thanks to Sunbeemy, even tho he doesn't care :P

reidouraidou
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Re: Mortal Kombat 11

Post by reidouraidou »

Is it possible to get shao khan through cheat engine or editing a file? The switch version has that possibility but I could not find anything about the pc version until now. I know that frost could be possible since you get her in chapter 4 of the story mode. But since shao khan is dlc, I don't know how it would work. Does anyone know?

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Re: Mortal Kombat 11 - table v: 1.0.3 CT

Post by SunBeam »

Some description on the options would help. Unless I'm missing them and they are indeed someplace? :D (e.g.: Hitbox Hook?)

sixonesix
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Re: Mortal Kombat 11

Post by sixonesix »

reidouraidou wrote:
Sun Apr 28, 2019 4:40 pm
Is it possible to get shao khan through cheat engine or editing a file? The switch version has that possibility but I could not find anything about the pc version until now. I know that frost could be possible since you get her in chapter 4 of the story mode. But since shao khan is dlc, I don't know how it would work. Does anyone know?
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