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Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Sun Mar 24, 2019 9:32 pm
by DarkOne666x
So I used the infinite consumable for items, it works but when I use the dragon blood droplet to cure dragon rot it didnt restore my unseen aid, is this because the rot remained in my inventory? If so, is there a way to cure my unseen aid infinitely without keeping the inventory rot?

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Sun Mar 24, 2019 10:47 pm
by zachillios
DarkOne666x wrote:
Sun Mar 24, 2019 9:32 pm
So I used the infinite consumable for items, it works but when I use the dragon blood droplet to cure dragon rot it didnt restore my unseen aid, is this because the rot remained in my inventory? If so, is there a way to cure my unseen aid infinitely without keeping the inventory rot?
Just using the item doesn't revert the rot. You have to cleanse it through the checkpoints. If you haven't unlocked that, then talk to the person with it, then go speak to Emma a few times, and that should start a side quest for you.

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Sun Mar 24, 2019 10:57 pm
by clowekey
Hello. I used a cheat engine for infinite money and now Emma is missing! Has anyone else encountered this?

Thanks

Re: Sekiro™: Shadows Die Twice +4 (table Update.3)

Posted: Sun Mar 24, 2019 11:19 pm
by vcaqxmyr
Cielos wrote:
Fri Mar 22, 2019 11:58 am
by the way, anyone knows if there's a way to sheathe the sword when not in battle?
Would be great!!! Actually I'm way tooooo busy playing this (******) awesome game to have a look for this (even if may be beyond my skills) but should be definitely possible since he sheathes the sword when he returns to the "base". If someone manage to do so the game would become like nioh evolution :lol:

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 12:07 am
by skywolf23
You do get a draw strike skill at the end of the game but not tired it out yet, if its like the final bosses move its tight. But yea no way to sheath outside "safe" zones where it does it automatically.

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 12:41 am
by skullord
Not sure if I messed something up or what, but now whenever I enable the first layer of the scripts on the CT, the "enable .2", it turns on like a godmode for my character. I don't take damage, falling off cliffs doesn't damage me, and even using Bite Down does nothing. And whenever I travel somewhere I get staggered and a death symbol flashes above my head.

This wasn't happening last night, and I don't see any notes about it being intentional.

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 12:45 am
by Nuffly
can you create an option to change the team type for enemies so I can create boss vs boss scenarios and enemy vs enemy videos please

Re: Sekiro™: Shadows Die Twice +9 (table Update3.3)

Posted: Mon Mar 25, 2019 12:49 am
by eyelsi
Cielos wrote:
Sun Mar 24, 2019 10:54 am
eyelsi wrote:
Sun Mar 24, 2019 10:32 am
[...]
just tested a bit. it started adjusting not by WD, but SA...
anyway, I did some tracing and it seems patched that up. yet to add the aobscans for the updated scriptS. gotta go out now. will post the update later~
thanks for the report!
wow thanks for the update!
it works perfectly now!
just an extra, don't worry about my request if you don't feel like adding it.

but the camera still adjusts when grappling. minor detail, if you could stop that cam auto adjust as well it'd be swell.
but don't worry too much about it.

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 2:09 am
by EndCorruptSaves
Is anyone randomly gaining 40k+ exp even when the xp multiplier is off?

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 2:21 am
by SunBeam
Cielos wrote: ...
Not sure if you knew this, but here goes..

Image

Debugging that on access gives you these:

Image

If you then click "Show disassembler" on that first one, then navigate to its epilogue:

Image

Then do "Find out what addresses this instructions accesses" on that RET, you get these:

Image

If you then go to each of those functions and use the same "Find out what addresses this instructions accesses" feature on some read_ptr opcode, you'll find that only one of them runs JUST FOR YOUR PLAYER :)

Image

Now do me a favor and toggle that BYTE to 1. Tanaaaa...

As for Player:

Code: Select all

sekiro.exe+8C0959 - 48 8B 0D 90742A03     - mov rcx,[sekiro.exe+3B67DF0] { (7FF4FAF17050) }
sekiro.exe+8C0960 - 48 85 C9              - test rcx,rcx
sekiro.exe+8C0963 - 0F84 FF010000         - je sekiro.exe+8C0B68
sekiro.exe+8C0969 - 48 8B 99 88000000     - mov rbx,[rcx+00000088]
sekiro.exe+8C0970 - 48 85 DB              - test rbx,rbx
sekiro.exe+8C0973 - 0F84 F2000000         - je sekiro.exe+8C0A6B
sekiro.exe+8C0979 - 48 8B 83 F81F0000     - mov rax,[rbx+00001FF8]
sekiro.exe+8C0980 - 48 8B 48 18           - mov rcx,[rax+18]

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 2:22 am
by lordlucifer
Bro
Can you make noclip like in dark souls?

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 3:01 am
by SunBeam
Fun times with the Save Manager (toggling 3 BOOLs to 1 does this):

Image

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 3:35 am
by Draco856
Is it possible to have an "Auto Pickup Drops" option? I've seen it on a few trainers, but I prefer tables as most trainers don't have the ability to customize values, and with a table I could just change the numbers by changing the script or the script actually has an option to change the values in most cases.

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Posted: Mon Mar 25, 2019 3:55 am
by Darkensteele
Thank you for the trainer!

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

Posted: Mon Mar 25, 2019 4:46 am
by ixto
azunda wrote:
Sat Mar 23, 2019 7:11 pm
jrubimf wrote:
Sat Mar 23, 2019 6:53 pm
azunda wrote:
Sat Mar 23, 2019 6:51 pm


That helped with decreasing the amount in the inventory but not the memory count its still 99 , any other ideas ?
Well in theory you could try to find the pointer for it and change it.
yea , no idea how to do that tho..., if thats not possible any way i can change the Attack Power ?

EmperorBacon wrote:
Fri Mar 22, 2019 3:54 pm
justiny wrote:
Fri Mar 22, 2019 3:35 pm
bloodaxis wrote:
Fri Mar 22, 2019 3:31 pm


Which items are that, would be good to know what to keep an eye out for. :D
Memory items
So I've been using fearlessrevolution's trainer to have infinite items. I have 99 memory items and was only able to increase my attack by two before it told me "Attack Power cannot be enhances further." Is my save broken?
you can open your items, scroll to the memory that's set to 99 and set it to a different number in the (some item pointers .2) list. Setting it to 0 seems to get rid of it, but I'm still restricted on upgrading it in-game. The trainer was updated to include an attack power mod pointer under misc, so you can at least bump it up that way. Just check how many memories you haven't used and add that amount, or set it to whatever you want.