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Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 9:09 am
by soto5x
can someone help me please
this is what i did
opened the game . opened CE .
added the the game in CE and the table
enabled the table other then the outfits
when i go back to the game (which is still in the main menu ) the choose keep moving just like if am holding the down button
this is the first time that something like this happened i tried to restart but nothing changed
if i do it mid game (after load) Nocts weapon keep changing as if am randomly pressing the direction pad
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 9:24 am
by senseirain
LunarFreya wrote: ↑Thu Mar 22, 2018 7:30 am
senseirain wrote: ↑Wed Mar 21, 2018 5:09 pm
Where is Iris? </3 Still can't get it to work,..
Just like that and then you save and load that save file
. That what i did to get iris (or anyone else) into my party.
I didn't check the "Current Party" box though !
Did that Already ,.. Didn't work,.. What I did is I pressed X+5 for Debug Menu and go to the option Guest > Pick Iris Boom! there she goes,..
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 10:50 am
by acecel
soto5x wrote: ↑Thu Mar 22, 2018 9:09 am
can someone help me please
this is what i did
opened the game . opened CE .
added the the game in CE and the table
enabled the table other then the outfits
when i go back to the game (which is still in the main menu ) the choose keep moving just like if am holding the down button
this is the first time that something like this happened i tried to restart but nothing changed
if i do it mid game (after load) Nocts weapon keep changing as if am randomly pressing the direction pad
This script has to be enabled on the title menu, before loading a save.
Then you open your save, you save it, then disable the script and reload the save.
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 11:15 am
by soto5x
acecel wrote: ↑Thu Mar 22, 2018 10:50 am
soto5x wrote: ↑Thu Mar 22, 2018 9:09 am
can someone help me please
this is what i did
opened the game . opened CE .
added the the game in CE and the table
enabled the table other then the outfits
when i go back to the game (which is still in the main menu ) the choose keep moving just like if am holding the down button
this is the first time that something like this happened i tried to restart but nothing changed
if i do it mid game (after load) Nocts weapon keep changing as if am randomly pressing the direction pad
This script has to be enabled on the title menu, before loading a save.
Then you open your save, you save it, then disable the script and reload the save.
As I said I did that "enabled on the title menu, before loading a save.
Then open a save, save it, then disable the script and reload the save"
but
after enabling the script the controlls go crazy as if the dirctional pad is being pressed I cant even choose to load a game , imagine a slot Machin tried a different table different script it's the same ,when I choose enable wherever am I in the game it's the same problem.
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 11:27 am
by OleMagne
@acelel or whoever made the codex super-table.
You should update my charswapper and outfit enabler (include the removal also for those who want to remove the buggy ones). Also put them in credits
Edit: I accidentally removed the injection comment, but the injection point remains the same. Don't try to use the commented address despite it being faster - it breaks kinematics and physics
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 11:35 am
by acecel
OleMagne wrote: ↑Thu Mar 22, 2018 11:27 am
You should update my charswapper and outfit enabler (include the removal also for those who want to remove the buggy ones). Also put them in credits
I edited the list inside the script (i used the dev menu to add all outfits, then checked their ids, and added only thoses who where working/not bugged) but it's an old version of your script.
If i remember correctly, the id in your script where not working in my version.
Code: Select all
{ Game : ffxv_s.exe
Version:
Date : 2018-03-16
Author : Carl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(alloutfits,ffxv_s.exe,80 7B 14 01 75 4A) // should be unique
alloc(newmem,$1000,"ffxv_s.exe"+816375) //OLD:74583A5
label(newcode)
label(code)
label(return)
newmem:
push rcx
// NOCTIS
mov rcx,#17144057
cmp [rbx],rcx
je newcode
mov rcx,#17206819
cmp [rbx],rcx
je newcode
mov rcx,#17214037
cmp [rbx],rcx
je newcode
// GLADIOLUS
mov rcx,#17121686
cmp [rbx],rcx
je newcode
mov rcx,#16933524
cmp [rbx],rcx
je newcode
mov rcx,#17035145
cmp [rbx],rcx
je newcode
mov rcx,#16933525
cmp [rbx],rcx
je newcode
mov rcx,#17144326
cmp [rbx],rcx
je newcode
// IGNIS
mov rcx,#17199683
cmp [rbx],rcx
je newcode
mov rcx,#16933531
cmp [rbx],rcx
je newcode
mov rcx,#17035151
cmp [rbx],rcx
je newcode
mov rcx,#17065433
cmp [rbx],rcx
je newcode
mov rcx,#17144330
cmp [rbx],rcx
je newcode
// PROMPTO
mov rcx,#16933528
cmp [rbx],rcx
je newcode
mov rcx,#17035148
cmp [rbx],rcx
je newcode
mov rcx,#17065432
cmp [rbx],rcx
je newcode
mov rcx,#17144328
cmp [rbx],rcx
je newcode
mov rcx,#17141817
cmp [rbx],rcx
je newcode
//pop rcx
//jmp return
pop rcx
jmp code
newcode:
pop rcx
mov byte ptr [rbx+14],01
// jmp ffxv_s.exe+816375
jmp return
code:
cmp byte ptr [rbx+14],01
jne ffxv_s.exe+8163C5
jmp return
alloutfits:
jmp newmem
nop
return:
registersymbol(alloutfits)
[DISABLE]
alloutfits:
db 80 7B 14 01 75 4A
unregistersymbol(alloutfits)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ffxv_s.exe"+74583A5
"ffxv_s.exe"+7458385: FF C5 - inc ebp
"ffxv_s.exe"+7458387: 49 81 C6 88 00 00 00 - add r14,00000088
"ffxv_s.exe"+745838E: 83 FD 67 - cmp ebp,67
"ffxv_s.exe"+7458391: 7C E0 - jl ffxv_s.exe+7458373
"ffxv_s.exe"+7458393: 4C 8B 74 24 68 - mov r14,[rsp+68]
"ffxv_s.exe"+7458398: 48 85 DB - test rbx,rbx
"ffxv_s.exe"+745839B: 74 66 - je ffxv_s.exe+7458403
"ffxv_s.exe"+745839D: 0F 1F 00 - nop [rax]
"ffxv_s.exe"+74583A0: 48 85 DB - test rbx,rbx
"ffxv_s.exe"+74583A3: 74 50 - je ffxv_s.exe+74583F5
// ---------- INJECTING HERE ----------
"ffxv_s.exe"+74583A5: 80 7B 14 01 - cmp byte ptr [rbx+14],01
"ffxv_s.exe"+74583A9: 75 4A - jne ffxv_s.exe+74583F5
// ---------- DONE INJECTING ----------
"ffxv_s.exe"+74583AB: 8B 6B 08 - mov ebp,[rbx+08]
"ffxv_s.exe"+74583AE: 83 FD 12 - cmp ebp,12
"ffxv_s.exe"+74583B1: 77 18 - ja ffxv_s.exe+74583CB
"ffxv_s.exe"+74583B3: 44 8B 43 0C - mov r8d,[rbx+0C]
"ffxv_s.exe"+74583B7: 89 EA - mov edx,ebp
"ffxv_s.exe"+74583B9: 48 8B 0E - mov rcx,[rsi]
"ffxv_s.exe"+74583BC: E8 4F 74 D2 FF - call ffxv_s.exe+717F810
"ffxv_s.exe"+74583C1: 48 85 C0 - test rax,rax
"ffxv_s.exe"+74583C4: 74 05 - je ffxv_s.exe+74583CB
"ffxv_s.exe"+74583C6: 39 78 08 - cmp [rax+08],edi
}
In my table i have an item "Source" where there is each author and their original table inside.
I will update your script/table and post a new version of the table.
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 11:52 am
by OleMagne
acecel wrote: ↑Thu Mar 22, 2018 11:35 am
I only saw the outfit one under me.
Anyways, all I did was remove the Ignis buggy ones as people can now just use the character swapper to force that version of Ignis. So if you don't have those we're good.
Also, I see you're able to use "ffxv_s.exe"+BB2A9 so the latest version should be fine. All addresses I'm comparing should be valid as it's just a 4byte representation of a part of each model's (and some outfits') filename.
It would be a good idea to include the message I have in table extras as it pertains to the two EPI outfits; there's something funky happening with loading kinematics causing his original clothes to stick through other outfits, as if they only have kin's for Crownsguard Casual (coincidentally matches up with Crownsguard Fatigues (No jacket)). I've tried every other kinematic for Ignis and none of them help very much in fixing it. The best one barely fixes the stomach and top of the shoulders.
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 12:02 pm
by acecel
OleMagne wrote: ↑Thu Mar 22, 2018 11:27 am
@acelel or whoever made the codex super-table.
You should update my charswapper and outfit enabler (include the removal also for those who want to remove the buggy ones). Also put them in credits
Edit: I accidentally removed the injection comment, but the injection point remains the same. Don't try to use the commented address despite it being faster - it breaks kinematics and physics
I updated your script, it look like this, if that's okay with you?
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 12:52 pm
by sky170111
acecel wrote: ↑Thu Mar 22, 2018 12:02 pm
OleMagne wrote: ↑Thu Mar 22, 2018 11:27 am
@acelel or whoever made the codex super-table.
You should update my charswapper and outfit enabler (include the removal also for those who want to remove the buggy ones). Also put them in credits
Edit: I accidentally removed the injection comment, but the injection point remains the same. Don't try to use the commented address despite it being faster - it breaks kinematics and physics
I updated your script, it look like this, if that's okay with you?
where to find "ignore ingredients for recipes"?
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 1:02 pm
by KyraAltair
don't want to ruining the fun
but debug menu cover almost everything you need
add all tactic item x99, all recipe, all skill unlocked, all costume, all weapon, all accesories, all key item x99, all regalia stuffs, no stamina use, no item reduce, no mp use, add guest character, add any monster, gode mode (infinite HP), control fish size, etc and many more since i haven't explored all of it yet
but item stat editor from CE table is nice
i dunno about character model editor, so we could change Prompto to Cutie Iris or Lunafreya instead? Tbh i want all of my party to be female, which means Aranea, Iris and Luna
is it possible?
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 1:25 pm
by acecel
sky170111 wrote: ↑Thu Mar 22, 2018 12:52 pm
acecel wrote: ↑Thu Mar 22, 2018 12:02 pm
OleMagne wrote: ↑Thu Mar 22, 2018 11:27 am
@acelel or whoever made the codex super-table.
You should update my charswapper and outfit enabler (include the removal also for those who want to remove the buggy ones). Also put them in credits
Edit: I accidentally removed the injection comment, but the injection point remains the same. Don't try to use the commented address despite it being faster - it breaks kinematics and physics
I updated your script, it look like this, if that's okay with you?
where to find "ignore ingredients for recipes"?
It is not in the table,i just updated it, i can't test it but it should work.
Code: Select all
{ Game : ffxv_s.exe
Version:
Date : 2018-03-12
Author : Squall8
}
[ENABLE]
aobscanmodule(iri1,ffxv_s.exe,8B 78 04 EB 2C)
alloc(newmem,$1000,iri1)
label(code)
label(return)
registersymbol(iri1)
aobscanmodule(iri2,ffxv_s.exe,78 43 3B 6C 24 50)
alloc(newmem2,$1000,iri2)
label(code2)
label(return2)
registersymbol(iri2)
newmem:
code:
mov edi,[rax+04]
mov edi,63
jmp ffxv_s.exe+82A392
jmp return
newmem2:
code2:
cmp ebp,[rsp+50]
jmp return2
iri1:
jmp newmem
return:
iri2:
jmp newmem2
nop
return2:
[DISABLE]
iri1:
db 8B 78 04 EB 2C
unregistersymbol(iri1)
dealloc(newmem)
iri2:
db 78 43 3B 6C 24 50
unregistersymbol(iri2)
dealloc(newmem2)
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 1:28 pm
by acecel
KyraAltair wrote: ↑Thu Mar 22, 2018 1:02 pm
don't want to ruining the fun
but debug menu cover almost everything you need
add all tactic item x99, all recipe, all skill unlocked, all costume, all weapon, all accesories, all key item x99, all regalia stuffs, no stamina use, no item reduce, no mp use, add guest character, add any monster, gode mode (infinite HP), control fish size, etc and many more since i haven't explored all of it yet
but item stat editor from CE table is nice
i dunno about character model editor, so we could change Prompto to Cutie Iris or Lunafreya instead? Tbh i want all of my party to be female, which means Aranea, Iris and Luna
is it possible?
But the debug menu is horrible to use, a table is way more convenient and easy to use.
About the character model editor, i never tried it but i think you are limited for each character to a specific set of models but i'm not sure, just try it.
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 1:52 pm
by LunarFreya
I mostly use cheat engine to manually add food effect i need, and certain status effect like auto dodge (black hood) and tech always critical for everyone but its not working yet
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 2:21 pm
by acecel
LunarFreya wrote: ↑Thu Mar 22, 2018 1:52 pm
I mostly use cheat engine to manually add food effect i need, and certain status effect like auto dodge (black hood) and tech always critical for everyone but its not working yet
It take a lot of time to update theses pointers, as i am a newb in CE, and sadly i don't have a lot of time.
At first i only shared my table because people asked for it but i was not planning to update it as often and add scripts on people requests. I am not a "table maker" at all
Re: Final Fantasy XV (CODEX)
Posted: Thu Mar 22, 2018 2:37 pm
by LunarFreya
acecel wrote: ↑Thu Mar 22, 2018 2:21 pm
LunarFreya wrote: ↑Thu Mar 22, 2018 1:52 pm
I mostly use cheat engine to manually add food effect i need, and certain status effect like auto dodge (black hood) and tech always critical for everyone but its not working yet
It take a lot of time to update theses pointers, as i am a newb in CE, and sadly i don't have a lot of time.
At first i only shared my table because people asked for it but i was not planning to update it as often and add scripts on people requests. I am not a "table maker" at all
We all know that, and appreciate for what you did, it not a complain or anything, that why i put a smiley face
in the end. Just take a look when you have some free time or not at all , I can complete the game easily, but it'll be more fun with that.