Everspace 2 (Steam)

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Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

FYI: updated table, with rank corrected

^^ @Momber: "with Zanzer's old table": i just checked that table; he accesses info per item + shows pretty much every detail that is/might be usefull during item editing. What #Jonaaa already did, was adding these "primary" fields to the inventory script so that he could do the same thing basically...
As for you trying to get me into updating #Zanzer's table: yep, i DID get the message before and also bluntly ignored it :mrgreen:. Been there and done that: one winds up - sooner then later - supporting them tables as well...

^@Jonaaa: can you pm that particular save, prior to your editing work. I'd like to write up a tut here - better way to compare the pre/post-edits - and it'll be better for users to compare/follow when values are the same...
=> and it goes without saying: excellent work here !

As for getting an Item-/Attribute-list: i probably do not have to tell you how difficult it is to find an opcode/memaddress that will only produce these particular objects. i will give it a try, but will limit my time on this one...
(I can produce the objects_list, so maybe something can be produced from that approach)
=> if you scan for a particular itemID (writable or static), you'll get a pretty large list. next just keep reloading several saves to thin it out, but even with these it'll be difficult to find a proper code (~ the static/green tend to remain after relaunching game btw)

ps: i did have a look at the 2nd save you've uploaded: stats seem the same, but some details are different

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Momber
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Re: Everspace 2 (Steam)

Post by Momber »

Paul44 wrote:
Tue Jun 10, 2025 6:15 pm
i DID get the message before and also bluntly ignored it :mrgreen:. Been there and done that: one winds up - sooner then later - supporting them tables as well...
Thought so :P Anyway, it was not my intention to coax you into supporting other ppl's old tables, but rather that you may benefit from looking at their code/solutions and maybe get an idea or two which you may incorporate into your own work. For the glory of mankind :)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Paul44 wrote:
Tue Jun 10, 2025 6:15 pm
...
[Link], "Swapping" is the name, if you need something else, tell me, also, don't need to worry about the IDs, i have old saves with some items and i can share some IDs if needed, don't need to spend with something that isn't worth your time ;)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

@Paul44 i noticed you can change the level and grade of your ship, just like your items:
Before (Level 1 Ship)
Image
After (Level 8 Ship, Legendary Rarity, Radiant Grade)
Image
Note: That the initial ship, yes, the first ship you get before buying other ships.

The max level for ships is 8, accordingly:

Tier I = 1
Tier I+ = 2
Tier II = 3
Tier II+ = 4
Tier III = 5
Tier III+ = 6
Tier IV = 7
Tier IV+ = 8


Maybe, just maybe you can also Swap IDs, yeah, swap ships, imagine.

Ascendant Rank won't work, at least it didn't for me, but changing to Legendary and Radiant grade, works and it stays saved. There's a serious risk of permanently corrupting your save if you try to change the level to a very high value so, respect the maximum level, don't surpass it.

It should help to solve that "problem" with some ship modules being "locked" @Momber were mentioning before, [Link].
Modules Unlocked
Image

Momber
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Re: Everspace 2 (Steam)

Post by Momber »

jonaaa wrote:
Wed Jun 11, 2025 5:52 pm
The max level for ships is 8, accordingly:

Tier I = 1
Tier I+ = 2
Tier II = 3
Tier II+ = 4
Tier III = 5
Tier III+ = 6
Tier IV = 7
Tier IV+ = 8
That is VERY interesting! I have never seen a Tier IV+ ship for sale at Kato's in the vanilla game. Have you?
Maybe it's a "silent" tier which the game uses only for Rifts, when a Reliquary gives the player "all possible passives of your ship class" or something.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^^ I never seen a Tier IV+, even after ~120hrs, not even the new Wraith Ship is IV+, what's even funnier is how the ships are treated the same way as items (Level, Rarity, Grade).

I had to check the Wiki if they added a new Tier or something but yeah, the max Tier is really IV, very interesting, indeed.

Image

Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

@jonaaa: ships maybe; I'll work out that item_swapping first. btw did those ship_stats change just by editing them ship_specs (or have you done some other manipulations as well) ?

btw: for those who are just dying to get their ships boosted: [ viewtopic.php?f=4&t=35288 ] also seems to do the trick...

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Those stats increased by changing their Level, Rarity and Grade, nothing else, then after reloading, the stats will increase, including bonuses.

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