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Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 3:14 pm
by fenor
gir489 wrote:
Wed Feb 21, 2024 3:10 pm
They've removed the parameter (finally). They're also manually mapping game.dll and marking it as protected memory. The only way to write to it now is with a kernel driver.
Instead of improving the game and making it better, they are busy reading forums and how to prevent people from playing with cheats in dead pve game. It's great

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 3:18 pm
by gir489
fenor wrote:
Wed Feb 21, 2024 3:14 pm
gir489 wrote:
Wed Feb 21, 2024 3:10 pm
They've removed the parameter (finally). They're also manually mapping game.dll and marking it as protected memory. The only way to write to it now is with a kernel driver.
Instead of improving the game and making it better, they are busy reading forums and how to prevent people from playing with cheats in dead pve game. It's great
If I really wanted to go ham on this, I could start releasing my own Ring0 cheat that uses an entropy obfuscator that each person that runs it would basically have their own build. It would require Windows 10 since Windows 11 hates vulnerable drivers. I could also figure out a way to spoof the game as running on Proton, that would 100% disable gameguard and there's nothing they could do about that one either, except oy vey Linux cucks. TBH I'm already bored with this fucking game, it sucks, it's frustrating, there's nothing to do, and it never works when I want to play it.

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 3:47 pm
by fenor
gir489 wrote:
Wed Feb 21, 2024 3:18 pm
TBH I'm already bored with this fucking game, it sucks, it's frustrating, there's nothing to do, and it never works when I want to play it.
Indeed. I don't understand "hype" about this boring, repetitive game, 0 fun. It's like an early access game with zero content. And btw it requires 4 players if you want to play on higher difficulties.

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 3:54 pm
by XlibshuaX
gir489 wrote:
Wed Feb 21, 2024 3:18 pm
fenor wrote:
Wed Feb 21, 2024 3:14 pm
gir489 wrote:
Wed Feb 21, 2024 3:10 pm
They've removed the parameter (finally). They're also manually mapping game.dll and marking it as protected memory. The only way to write to it now is with a kernel driver.
Instead of improving the game and making it better, they are busy reading forums and how to prevent people from playing with cheats in dead pve game. It's great
If I really wanted to go ham on this, I could start releasing my own Ring0 cheat that uses an entropy obfuscator that each person that runs it would basically have their own build. It would require Windows 10 since Windows 11 hates vulnerable drivers. I could also figure out a way to spoof the game as running on Proton, that would 100% disable gameguard and there's nothing they could do about that one either, except oy vey Linux cucks. TBH I'm already bored with this fucking game, it sucks, it's frustrating, there's nothing to do, and it never works when I want to play it.
lets hope someone picks up the mantle and decides to go absolutely bombastic on this shit. The game is fun but just a whole grindfest and cheats made it somewhat enjoyable. also to skip queue times just find a random person on steam playing the game and click join. if it doesnt work find a different person and so on :) skips the queue

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 3:55 pm
by cripta
Word lets not lose hope in making the game enjoyable

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 4:19 pm
by BeromeGamer
Whenever I open Artmoney 8.12 or Artmoney 8.12 Pro or Artmoney 8.12 VIP the game closes and gives me the message that says GameGuard has detected cheating. Is Artmoney no longer viable I guess? I disabled Driver Signature Enforcement and set Artmoney to Kernal mode. I wasn't having this problem last night, but I hadn't disabled driver signature because I didn't know how at the time. I was able open Artmoney, and scan for the values (granted I couldn't change them), but now I can't even open the program without the game closing

And yea, the think doesn't work

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 4:20 pm
by NotAFedBoy
just read Cucks Happen found a workaround or something i hate that its them that got some cheats working SMH

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 4:33 pm
by gir489
NotAFedBoy wrote:
Wed Feb 21, 2024 4:20 pm
just read Cucks Happen found a workaround or something i hate that its them that got some cheats working SMH
From the looks of it, they're simply just recreating the game launcher that just loads the DLL. All of the game assets are incorporated with the DLL itself, so all you really have to do is LoadLibraryA the game.dll into your EXE's memory, and then kick off the threads it needs. Yet again they depended on the weakest security link.

Now, Sweedecucks of Arrowhead, move your GameGuard daemon to the game.dll.

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 4:41 pm
by NotAFedBoy
gir489 wrote:
Wed Feb 21, 2024 4:33 pm
NotAFedBoy wrote:
Wed Feb 21, 2024 4:20 pm
just read Cucks Happen found a workaround or something i hate that its them that got some cheats working SMH
From the looks of it, they're simply just recreating the game launcher that just loads the DLL. All of the game assets are incorporated with the DLL itself, so all you really have to do is LoadLibraryA the game.dll into your EXE's memory, and then kick off the threads it needs. Yet again they depended on the weakest security link.

Now, Sweedecucks of Arrowhead, move your GameGuard daemon to the game.dll.
I don't know what any of that mean or what to do with that information but yeah screw you arrowhead and gameguard

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 6:39 pm
by XlibshuaX
NotAFedBoy wrote:
Wed Feb 21, 2024 4:41 pm
gir489 wrote:
Wed Feb 21, 2024 4:33 pm
NotAFedBoy wrote:
Wed Feb 21, 2024 4:20 pm
just read Cucks Happen found a workaround or something i hate that its them that got some cheats working SMH
From the looks of it, they're simply just recreating the game launcher that just loads the DLL. All of the game assets are incorporated with the DLL itself, so all you really have to do is LoadLibraryA the game.dll into your EXE's memory, and then kick off the threads it needs. Yet again they depended on the weakest security link.

Now, Sweedecucks of Arrowhead, move your GameGuard daemon to the game.dll.
I don't know what any of that mean or what to do with that information but yeah screw you arrowhead and gameguard
I have heard that theyre thinking of changing the anti cheat to something else heres hoping

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 6:51 pm
by andythedandyone
gir489 wrote:
Wed Feb 21, 2024 3:18 pm
fenor wrote:
Wed Feb 21, 2024 3:14 pm
gir489 wrote:
Wed Feb 21, 2024 3:10 pm
They've removed the parameter (finally). They're also manually mapping game.dll and marking it as protected memory. The only way to write to it now is with a kernel driver.
Instead of improving the game and making it better, they are busy reading forums and how to prevent people from playing with cheats in dead pve game. It's great
If I really wanted to go ham on this, I could start releasing my own Ring0 cheat that uses an entropy obfuscator that each person that runs it would basically have their own build. It would require Windows 10 since Windows 11 hates vulnerable drivers. I could also figure out a way to spoof the game as running on Proton, that would 100% disable gameguard and there's nothing they could do about that one either, except oy vey Linux cucks. TBH I'm already bored with this fucking game, it sucks, it's frustrating, there's nothing to do, and it never works when I want to play it.
There's currently a bypass for the q, if you want, I can help you get in.

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 6:58 pm
by XlibshuaX
andythedandyone wrote:
Wed Feb 21, 2024 6:51 pm
gir489 wrote:
Wed Feb 21, 2024 3:18 pm
fenor wrote:
Wed Feb 21, 2024 3:14 pm

Instead of improving the game and making it better, they are busy reading forums and how to prevent people from playing with cheats in dead pve game. It's great
If I really wanted to go ham on this, I could start releasing my own Ring0 cheat that uses an entropy obfuscator that each person that runs it would basically have their own build. It would require Windows 10 since Windows 11 hates vulnerable drivers. I could also figure out a way to spoof the game as running on Proton, that would 100% disable gameguard and there's nothing they could do about that one either, except oy vey Linux cucks. TBH I'm already bored with this fucking game, it sucks, it's frustrating, there's nothing to do, and it never works when I want to play it.
There's currently a bypass for the q, if you want, I can help you get in.
legit just join someone thats playing the game. if it doesnt work just keep on trying on someone else

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 7:45 pm
by Deranzeef
If someone who can modify the samples has some time and desire, I would be very grateful if you could help me with a single mission, because the grind is driving me crazy.

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 9:16 pm
by situcs
I cant toggle the scripts. CE shows that module not found: game.dll

Re: HELLDIVERS 2

Posted: Wed Feb 21, 2024 9:28 pm
by banshee
dark1024 wrote:
Wed Feb 21, 2024 1:54 pm
banshee wrote:
Wed Feb 21, 2024 7:39 am
daw00t3d wrote:
Wed Feb 21, 2024 6:21 am

Yeah I used the DMA CE too to scan for aob. Did you find a way to change samples with DMA CE? The scan memory scan is so slow...I can't find the samples in helldivers2.exe or game.dll and scanning the whole memory is soooo damn long.
restart the server if you're using isabellaflores

metick's version of ce "server" should work better since it was updated more recently and can probably use a newer version of memprocfs, but i couldnt get the binary to compile properly on vs22. maybe tomorrow i will attempt it again
Same here, I´ve been trying to compile the plugin with V22 Enterprise, no luck, always get a bunch of link errors when compiling the plugin (Library seems ok now), I was even thinking on create a simple application and use the PCILeech library to modify the memory, anyway if you are able to compile the metick's
plugin can you let me know the settings?
download vs14/15 toolkit