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Re: Death Stranding Director's Cut +10

Posted: Sun Apr 17, 2022 1:40 pm
by SunBeam
This game keeps getting better and better when replayed :D Talk about replay value... :P

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 17, 2022 4:58 pm
by Csimbi
MasterVegito wrote:
Sun Apr 17, 2022 11:39 am
The teleporter is broken. For instance Mountain knot City takes you to novelists son. Update 10 version works fine.
Yeah, I moved some around ( want them to be in order of the general "game path") maybe I screwed up the order.
I'll have a look.

Edit
Works correctly for me.
SunBeam wrote:
Sun Apr 17, 2022 1:40 pm
This game keeps getting better and better when replayed :D Talk about replay value... :P
Indeed, I felt the same way.
Plus, tons of little nuances here and there.

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 17, 2022 7:56 pm
by Mister Modification
Csimbi wrote:
Sun Apr 17, 2022 4:58 pm
MasterVegito wrote:
Sun Apr 17, 2022 11:39 am
The teleporter is broken. For instance Mountain knot City takes you to novelists son. Update 10 version works fine.
Yeah, I moved some around ( want them to be in order of the general "game path") maybe I screwed up the order.
I'll have a look.

Edit
Works correctly for me.
SunBeam wrote:
Sun Apr 17, 2022 1:40 pm
This game keeps getting better and better when replayed :D Talk about replay value... :P
Indeed, I felt the same way.
Plus, tons of little nuances here and there.
aobscanmodule(aobBBStressReader,ds.exe,C4 C1 7A 10 80 ?? ?? 00 00 C4 C1 7A 5E 88 ?? ?? 00 00 C5 F8 2F 0D ??)

fixes the issue some of us have.

Else thank you for that cheat engine table. It is so much fun! :D :)

Re: Death Stranding Director's Cut +7

Posted: Sun Apr 17, 2022 10:03 pm
by Csimbi
Mister Modification wrote:
Sun Apr 17, 2022 7:56 pm
fixes the issue some of us have.

Else thank you for that cheat engine. It is so much fun! :D :)
Good job!

Thank Dark Byte with some donation ;-)

I just posted update 13, I think this will be the last one for a while (just started Episode 14).

Re: Death Stranding Director's Cut +10

Posted: Mon Apr 18, 2022 12:58 pm
by MasterVegito
A fair I think, warning to you all, regarding likes multiplier mod. I believe that you can essentially waste your time, turning in multiple deliveries at once. Since the game uses star caps, and if you for instance, gain 5k lieks, but the cap is 4k, you will go to the 4k cap but those 1k likes will be stored for the next one. However, the caps are triggered every 1 delivery. So if you delivered 3 orders, you essentially wasted 3 opportunities to trigger the system. So what I do is just offload everything away from the delivery terminal and then deliver 1 at a time, seems to do the trick up to the point twhere an NPC has a unique quest relating only to him, that you must do in order to get 5 stars

@edit
This logic doesn't apply to 1st prepper and novelists son. Prepper, even me being in chapter 15, still gets only 1 mm of progress bar, unless you do something else and rest, just like the novelist but it seems to work when it feels like it.

Re: Death Stranding Director's Cut +10

Posted: Mon Apr 18, 2022 4:55 pm
by Juices842
MasterVegito wrote:
Mon Apr 18, 2022 12:58 pm
So what I do is just offload everything away from the delivery terminal and then deliver 1 at a time
in the original i threw them all into the private locker and took out one by one

Re: Death Stranding Director's Cut +7

Posted: Wed Apr 20, 2022 6:38 pm
by NeatWolf
OleMagne wrote:
Tue Apr 05, 2022 6:53 am
Extracted player location from original script by Anon-9, as well as a bunch of coordinates posted by stanko11 with an addition or two by me that were missing. Hopefully someone can script this into a dropdown-style teleporter. Reordered XYZ in script to match the posted coordinate layout.

PS: You can already use this if you pause the game via cheatengine before changing coordinates (also activate photo mode first just in case). If you do not pause it you'll teleport even if you're using ingame pause and drop to your death.

EDIT: Vehicle and/or that floating tray does not follow you. Give @Sunbeam some money and he might share his old scripts.
Various coordinates
Junk Dealer
1610.4
-278.4
137

Chiral Artist
2145.5
-910.5
158

South Knot City
1391.458496
-1286.89624
141

Timefall Farm
100.846817
-1612.257324
111

Veteran Porter
-412.5089417
-1164.817017
252

Paleontologist
-1234.89917
-1249.999146
413

Evo-Devo Biologist
-1829.706299
-713.3994751
468

Geologist
-895.9885864
-781.7462769
627

Heartman
-1219.250977
-229.3609924
534

Mountain Knot City
-1098.804932
280.7072144
355

Mountain Knot City #2
-1104.119140625
276.491363525391
352.486456274986

Doctor
-1430.511475
65.7715683
362

Mountaineer
-927.225769042969
1062.20239257813
599.052343726158

Spiritualist
-323.4281616
982.0930176
738

First prepper
-214.199295
719.5950317
789

Weather Station
46.33728409
-70.74594879
312

Cosplayer
728.8
-666.6
106

Dist Center Nort of MKC
-1754.573364
2039.450684
229

Photographer
-2163.706543
609.9367065
267

Novelist's Son
-2433.1826171875
1290.30725097656
250.126760840416

Waystation North of MKC
174.1320343
1643.591553
263

Craftman
1227.765381
1309.247314
186

Engineer
2183.913818
1188.339966
180

Roboticist
-647.9436646
-136.9763336
538

Dist center south of LKC
1057.098511
420.69
146

Elder
1703.59790039063
700.52294921875
244.407919287682

Collector above
1155.992676
27.24745178
145

Collector
1152.616455
28.19960022
137

Film Director
1993.952881
-21.19820023
155

Lake Knot city
2576.49585
2017.650391
210.3165894





Musician
-975.0991821
-114.7096252
185

Dist center west of ckc
-432.895874
264.685791
139

Waystation west of CKC
314.9682922
1162.223022
164

Capital Knot City
1442.644531
701.5897217
139

Ludens Fan
93.71511841
539.0169067
208

Wind Farm
-1487.044067
656.2145386
207

Port Knot City
-1990.685425
-487.6762695
141
Thanks for the coords! would be nice having a world map along with the approximate, overlapped XY coords. The Z(vertical) value could be set high enough not to fall through the map - hopefully, with a safe-landing, no player+vehicle fall damage cheat) :)

I wanted to contribute a bit with these early game locations
Spoiler
Mules outpost 1
349.750946
809.46698
164.4080505

Mules outpost 2
-758.7483521
10.48800468
163.1739655

Mules outpost 3
-624.9484253
-104.170311
223.0239258

Abandoned Factory
276.258667
523.3220825
298.105896
Feel free to round the last value as up as you feel to to avoid falling through the ground - I decided to leave the rounding up to you :)
I did have more success by, as suggested, going in photo mode (physics shouldn't update - but other coords may, possibly throwing you in unlikely locations while you change the coords), setting a shortcut to freeze the RigidBody XYZ values, switching to CE to manually enter the new values, then return in game and press Back to cancel photo mode. In this way all 3 coords get updated at the same time and the game will begin streaming content from your new position.
After it looks safe, I unfreeze via hotkey the coords and it works like a charm

Something that would probably could be faster would be having those places saved in a dropdown list, and being able to duplicate that line in the table to facilitate freezing different positions, each mapped to a different hotkey.
So that you wouldn't even need to switch to CE to teleport to your favourite locations, just duplicate the same line and add a toggle freeze hotkey for each :)

I'm a programmer but I'm still a bit new to creating CE tables, or I'd have contributed more than that ^^"

Re: Death Stranding Director's Cut +7

Posted: Fri Apr 22, 2022 3:49 pm
by iethanhuntz
FrostyDied wrote:
Sun Apr 10, 2022 4:48 pm
iethanhuntz wrote:
Tue Apr 05, 2022 4:39 pm
...

It worked like a charm, you are genius.
Can you share how you did it? I didn't make it here
Copy the script on Pg3 posted by Sunbeam and auto assemble in your existing CT and you are good to go.

Re: Death Stranding Director's Cut +7

Posted: Sat Apr 23, 2022 6:34 am
by uvrajsenimperial
tslim2696 wrote:
Sun Apr 03, 2022 11:29 pm
found a working trainer on some chinese website...just some basic options but it works
link pls

Re: Death Stranding Director's Cut +10

Posted: Wed Apr 27, 2022 6:48 am
by ssampiseth
Sorry to ask since im really new to CE, but has anyone found Bandwidth address yet? i just wanna build lot of building in DS lol.

Re: Death Stranding Director's Cut +10

Posted: Wed Apr 27, 2022 6:21 pm
by iethanhuntz
ssampiseth wrote:
Wed Apr 27, 2022 6:48 am
Sorry to ask since im really new to CE, but has anyone found Bandwidth address yet? i just wanna build lot of building in DS lol.
Its on pg 3, check Sunbeam post.

Re: Death Stranding Director's Cut +10

Posted: Wed May 04, 2022 12:17 pm
by Alexandra Moldovia
Question, Can't seem to get backpack cover level 2 to appear, any way for you guys to help, already have collector at 5

Re: Death Stranding Director's Cut +10

Posted: Fri May 06, 2022 9:01 am
by afraidless
Great work, thxxx

Re: Death Stranding Director's Cut +10

Posted: Fri May 06, 2022 9:39 am
by Sandman
DS-DC (STEAM).CT
It seems that Materials is not functional on DSDC v1.001 (values == ??).

Re: Death Stranding Director's Cut +10

Posted: Fri May 06, 2022 5:56 pm
by Juices842
Hi Csimbi,

if you look at this again with infinite ammo enabled you have no reload/inf ammo
if you disable inf ammo you still have inf ammo, just without the no reload