Dragon Quest XI S Definitive Edition (Steam Release Version)

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DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

tt313 wrote:
Sat Dec 19, 2020 10:24 am
JPN version couldn't load lua script. Line 33 attempt to perform arithmetic on a nil value.
The JPN version must be a different executable, so has different pointers. Sorry, but I don't have the version nor understand Japanese to make a pointer for that version.

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DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

eugene9 wrote:
Sat Dec 19, 2020 9:13 am
Thank you DrummerIX, this is exactly what I was looking for! Btw, one missing status is Magical Might (channel anger). Could it be possible for these buffs be chosen under Equipment Bonus Modifier Options? Some of the like Caster Sugar or Crit Spell are granted by certain specific weapons.
I added in Magical Might from Channel Anger in EDIT 5.6.

I have not figured out exactly how things work in regards to Crit Spell Chance and will probably not spend too much time trying to figure it all out at the moment.

nfscar
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by nfscar »

The Chinese version,item list is OK.

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Cake-san
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by Cake-san »

tt313 wrote:
Sat Dec 19, 2020 10:24 am
JPN version couldn't load lua script. Line 33 attempt to perform arithmetic on a nil value.
You can try my table though

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I guess I lied. I spent some time digging around the status code looking for something for Always Spell Critical. After some research I think I found the spot in the code that determines it. If this doesn't work right or causes other issues, let me know; otherwise, enjoy!

eugene9
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by eugene9 »

Hurray!! Thank you sooooo much :)

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I thought about what I could do for the Japanese version to get it working. It does appear to be an exclusive executable for the JPN version. I was able to sign up for Gamepass for $1 for three months and this is allowing me to download the Gamepass version. Now this won't help with pointers for a Steam version I don't think, but I will see if I can make something that might work with both versions depending on how much has changed with the JPN version.

I hope there are not too many differences and will keep you posted.

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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

It doesn't help that I don't know Japanese. I attempted to get things working, but the Item List is very different from the English version.

I was able to test the rest of the table and everything appears to work fine in the Japanese version except the Item List.

I've attempted to write some code that will skip the item list for JPN version, but need some others to test. This will at least allow others to use the rest of the options.
Attachments
DRAGON QUEST XI S.CT
Attempt to get JPN version working except for Item LIst
(72.79 KiB) Downloaded 104 times

MistaJeeves
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by MistaJeeves »

Did a little testing with infinite turns good status and all these abilities didn't work with it for me

Hero
Sword stance
Greatsword guard

Erik
Dodgy character
Sword stance

Serena
Grace of the goddess
Divine intervention
All hymns
Be like water
Counter wait

Veronica
Sage's breath

Sylvando
Tap dance
Whipping boy
Sword stance

Rab
Right as rain

Jade
Revamp?
Flashback

8
Back atcha
Immense defence
Holy impregnable
Desperate measures
Defending champion?
Hurt converter
Forbearance
Sword stance
Greatsword guard

It also seems like Pep up only lasts one turn with it on

eugene9
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by eugene9 »

Found a bug as regards the "Spells Critical Always 100% For Allies". It is not only limited to spellcasting but also affects normal attacks and skills.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Looks like I have more work to get every good status. I guess I didn't realize just how many good status there were in the game.

Anyway, I'm not at the point in the game where all those skills unlock or to have the 8th character yet, but I tried updating what I could.

I have the following now:
Spoiler

Code: Select all

{ Check Against Known Good Status Codes at Offset 38
	1226 = Divide (Erik's Buff)
	2997 = Parry Chance Up (Sword Stance and Greatsword Guard)
	3001 = Dodge Chance Up (Dodgy Character Skill and Tapping Dance Skill)
	3002 = Dodge Chance Up (Rough 'n' Tumble Pep Skill)
	3005 = Critical Spell Chance Up (Ring of Ruin)
	3006 = Critical Spell Chance Up (Pep Power)
	3081 = HP Recovery (Arboria's Blessing)
	3083 = HP Recovery
	3084 = MP Recovery (Arboria's Blessing)
	3086 = MP Recovery
	3287 = MP Zero (Spells Use Zero MP)
	3312 = Rough 'n' Tumble (Counter Chance Up)
	3305 = Spell Echo (Veronica's Echo Aura Pep Skill)
	3332 = Bounce (Reflect Magic)
	3365 = Wild Side (Erik Buff)
	3369 = Deftness Up (Erik Wild Side Buff)
	3389 = Snap, Crackle, Poof (Status Protection)
	3394 = Alma Mater (Instant Death Resistance)
	3797 = Hymn of Fire
	3802 = Hymn of Ice
	3807 = Hymn of Air
	3812 = Hymn of Thunder
	3817 = Hymn of Earth
	3826 = Hymn of Light
	4052 = Attack Up
	4068 = Defense Up
	4083 = Agility Up
	4090 = Magical Might Up (Channel Anger)
	4095 = Magical Mending Up
	4126 = Magical Resistance Up
	4133 = Breath Resistance Up
	4138 = Pep Up (Hero)
	4142 = Pep Up (Erik)
	4146 = Pep Up (Veronica)
	4150 = Pep Up (Serena)
	4154 = Pep Up (Sylvando)
	4158 = Pep Up (Rab)
	4162 = Pep Up (Jade)
	4166 = Pep Up (Hendrik)
}
I will attempt to play through the game as I have time, but for now you can use the table posted here if you want all these good status to be Infinite.
Attachments
DRAGON QUEST XI S.CT
Another edit of Infinite Turns Good Status
(73.82 KiB) Downloaded 69 times

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

eugene9 wrote:
Sun Dec 20, 2020 10:36 am
Found a bug as regards the "Spells Critical Always 100% For Allies". It is not only limited to spellcasting but also affects normal attacks and skills.
I guess I found the function where it checks for critical an any attack. I would have to dig in to see if I can limit it, but would like to play the game some more first.

tt313
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by tt313 »

Cake-san wrote:
Sat Dec 19, 2020 4:12 pm
tt313 wrote:
Sat Dec 19, 2020 10:24 am
JPN version couldn't load lua script. Line 33 attempt to perform arithmetic on a nil value.
You can try my table though
Thank you very much. Your table works fine with JPN version. Thanks again for the effort.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I rewrote some startup code to determine if the JPN version is loaded or not and skip the Item List code if it is. This allows the other parts of the table to work for JPN version. I tested on the Gamepass version of the JPN version and things appeared okay for me. I also put in the updated Infinite Turns Good Status in this update. I'm still missing some especially for character 8.

eugene9
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by eugene9 »

Is it possible to edit this script so it only affects Erik (P002)?

[ENABLE]

aobscanmodule(SpellCritChanceAOB,$process,0F 28 B4 24 A0 00 00 00 4C 8B B4 24 E0 00 00 00) // should be unique
registersymbol(SpellCritChanceAOB)
alloc(newmem,1024,SpellCritChanceAOB)

label(return)

newmem:
test r12,r12
je originalcode
cmp word ptr [r12+70],0
je originalcode
mov al,01

originalcode:
movaps xmm6,[rsp+000000A0]
jmp return

SpellCritChanceAOB:
jmp newmem
nop
nop
nop
return:

[DISABLE]

SpellCritChanceAOB:
db 0F 28 B4 24 A0 00 00 00

unregistersymbol(SpellCritChanceAOB)

dealloc(newmem)

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