Re: Atelier Ryza - Ever Darkness & The Secret Hideout
Posted: Sun Nov 03, 2019 1:54 pm
Is it possible to have a Ignore Synthesize Materials cheat? That way we don't need to worry about having the mats...
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
reason im asking for this is cause for some reason i need fresh goat milk for a request and i cant get it mabye i messed with this cheat table or something or not sure what do how to get itMartijn1234 wrote: ↑Sun Nov 03, 2019 12:20 pmPossible to add all the quest items to the highlighted item editor or something??
Just break some boxes in the farm, has fresh goat milk in.Martijn1234 wrote: ↑Sun Nov 03, 2019 2:16 pmreason im asking for this is cause for some reason i need fresh goat milk for a request and i cant get it mabye i messed with this cheat table or something or not sure what do how to get itMartijn1234 wrote: ↑Sun Nov 03, 2019 12:20 pmPossible to add all the quest items to the highlighted item editor or something??
Actually the "Fresh" goat milk is a different item, think a key item. It's just for that quest, different from the regular "goat milk" you get smashing boxes. I already had regular goat milk when I got the quest and still had to go get the "fresh" one.Noire Blackheart wrote: ↑Sun Nov 03, 2019 2:57 pmJust break some boxes in the farm, has fresh goat milk in.Martijn1234 wrote: ↑Sun Nov 03, 2019 2:16 pmreason im asking for this is cause for some reason i need fresh goat milk for a request and i cant get it mabye i messed with this cheat table or something or not sure what do how to get itMartijn1234 wrote: ↑Sun Nov 03, 2019 12:20 pmPossible to add all the quest items to the highlighted item editor or something??
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>339</ID>
<Description>"Gathered Items Always Max Quality & Unlocked Traits"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version: Maximumer
Date : 2019-11-02
Author : TheNeru
This item quality, is... MAXIMUMER!
}
[ENABLE]
aobscanmodule(BaskQ,Atelier_Ryza.exe,0F 11 07 41 0F 10 4F 10) // should be unique
alloc(newmem,$1000,"Atelier_Ryza.exe"+142552)
label(code)
label(return)
newmem:
code:
//And who said it wouldn't get any tighter!
movups [rdi],xmm0
mov [rdi+04],#999
mov byte ptr [rdi+0B],#0
movups xmm1,[r15+10]
jmp return
BaskQ:
jmp newmem
nop 3
return:
registersymbol(BaskQ)
[DISABLE]
BaskQ:
db 0F 11 07 41 0F 10 4F 10
unregistersymbol(BaskQ)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+142552
"Atelier_Ryza.exe"+14254E: 41 0F 10 07 - movups xmm0,[r15]
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+142552: 0F 11 07 - movups [rdi],xmm0
"Atelier_Ryza.exe"+142555: 41 0F 10 4F 10 - movups xmm1,[r15+10]
// ---------- DONE INJECTING ----------
"Atelier_Ryza.exe"+14255A: 0F 11 4F 10 - movups [rdi+10],xmm1
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>341</ID>
<Description>"Works on everything that goes into"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>364</ID>
<Description>"your basket and container."</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hahah nah, not intentional, I was doing it one by one, so might have missed some stuff.Valatros wrote: ↑Sun Nov 03, 2019 6:20 pmEdit: Hah! Got it. The ID list we have intentionally excludes key items. Did a batch add with dummies and all and found your fresh goat milk. Use the highlighted item editor on an item you don't want anymore with no effects and change the id to "574" no quotes. That's the Fresh Goat Milk.
One by one!? Holy crap you're hardcore dude. Well if it matters the 500-600 range seems to have a bunch of key items for reference. I assumed it was intentional because those seem most likely to break the game if you edit them in.acolyte wrote: ↑Sun Nov 03, 2019 8:38 pmHahah nah, not intentional, I was doing it one by one, so might have missed some stuff.Valatros wrote: ↑Sun Nov 03, 2019 6:20 pmEdit: Hah! Got it. The ID list we have intentionally excludes key items. Did a batch add with dummies and all and found your fresh goat milk. Use the highlighted item editor on an item you don't want anymore with no effects and change the id to "574" no quotes. That's the Fresh Goat Milk.
I decided to go parse the data for the item, effect names, effect descriptions, trait names, and trait lists, so look forward to that~
Kinda like what I did when I found out Gathering items weren't in the list. Also yup, there are still missing effects. Couldn't find Inferno Garland in the list. Wait, I'm doubtful of the effect name. But it did had Garland in it. Uhh, in the Rose Bomb effects.
Here's some parsed stuff! I see there's some issues when I was parsing, so there are some stuff missing. Feel free to check the line count, edit the missing info, and stuff. Stuff that's missing description should be 'N/A'. Stuff that's missing entries, won't be there. Will need to cross check this with the manual list later if all the entries are there.TheNeru wrote: ↑Sun Nov 03, 2019 9:33 pmKinda like what I did when I found out Gathering items weren't in the list. Also yup, there are still missing effects. Couldn't find Inferno Garland in the list. Wait, I'm doubtful of the effect name. But it did had Garland in it. Uhh, in the Rose Bomb effects.
Awesome, thanks. I actually modified my container code to go through all the item effects/traits too (effect 0, 1, 2, 3 on item ID 0, then 4, 5, 6, 7 on 1, and so on) to try and save the time manually digging through. After all, you could just look at the highlighted item code if you had a container full to find the ID for anything.acolyte wrote: ↑Sun Nov 03, 2019 10:15 pmHere's some parsed stuff! I see there's some issues when I was parsing, so there are some stuff missing. Feel free to check the line count, edit the missing info, and stuff. Stuff that's missing description should be 'N/A'. Stuff that's missing entries, won't be there. Will need to cross check this with the manual list later if all the entries are there.
[Link]
[Link]
[Link]
And, the spreadsheets..
[Link]
[Link]
The <CLGR><CLNR> is 'highlight green' in the game
Ah, because I used minimum of 4 characters, too many crap there. Knew my parser would miss something. Crush and Chop seems to be there.
the effects of traits and effects are infact in the game's database check the guide in the party menu for more infoacolyte wrote: ↑Sun Nov 03, 2019 10:09 amUnfortunately I haven't gotten too far to get any kind of description for traits. Most of the traits aren't uncovered by me yet, and the Item effects will take quite a while to write down, given there's 901 effects. Is it in the game database somewhere? I manually typed the 700+ effects.TheNeru wrote: ↑Sun Nov 03, 2019 9:31 amBooyeah! Props and kudos to everyone. Too many to give thanks to.
Anywho! acolyte, if it ain't asking too much. I'm kinda particular with item effects and traits.
Some description for them would be nice in your list. And I can't discern some effects with just their names.
Otherwise it'll take a while for me to type everything out haha, but you can use that as a template for spreadsheet using convert text-to-table.
Here's spreadsheet form of
[Link]
[Link]
Only after you reach certain points.