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Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:29 pm
by Acleacius
I went with the suggested AbilitySoftCap 120 and AbilityMax 110 .

Anyone see a problem with raising the XP Cap from 6500 to 65000 ?
"MaximumXPCap", "65000"

Also, I've got no idea how my Base Carry Weight got set to 4000 . :P

Also it' looks like they nerfed the Throw Distance from 30 down to 18 .

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:39 pm
by BConscience
How do you use the object spawner? I tried replacing the id in the script with the id from the list, the script doesn't seem to run

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:40 pm
by Kenu
Is there a way to give myself skill expertise in every skill?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:42 pm
by CheatingApple
ShadoweCZ wrote:
Fri Aug 04, 2023 4:41 am
is it possible to downlevel yourself or level up past lvl 12 ?

i want to max all classes on 1 character but i know the character pointers are broken so im wondering how to do that
I know people have said that it crashes the game currently, but I really hope someone finds a work-around for this.

I'm indecisive as hell so I'd like to be able to do this :D

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:48 pm
by Yosharian
Anybody know how to use the item spawner to spawn a high level wizard scroll? I want to test something. A scroll of Haste would work.

Edit: nvm i figured it out. Instructions are on P17 for anyone who cares

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:51 pm
by Extricated
Is there any way to get the Twitch items using this?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:58 pm
by CaesarCzech
Hopefully someone figures how to cheat the number of tadpoles.

MordredSJT wrote:
Fri Aug 04, 2023 11:22 am
Acleacius wrote:
Fri Aug 04, 2023 2:19 am
It looks like the devs locked the Attributes to 30.
So anything over 30, which includes bonuses will crash the game.
Well, unless someone finds a way around it and I hope someone does.
I can't believe that I'm the only one that remembers this from first playing around with files from early access...

You're going to need the newest version of LsLib (version 1.8.0). Click on the Pak/Lsv tools tab. You're going to want to extract your Baldur's Gate 3\Data\Shared.pak file to a temp folder somewhere (obviously the path is different depending on where your game is, mine is in my GOG folder). Once you have extracted everything, you can dive into the files. You are looking for Public\Shared\Stats\Generated\Data\Data.txt. There are a lot of things that you can play with in that file, most of which you shouldn't really touch...but one of them is AbilitySoftCap. The default value is 40. You can set this higher, but I usually go for around 120. Then you are looking for AbilityMaxValue (which is much farther down in the text file). I set this to 110. Now you need to save the modified Data.txt file, go back into LsLib and create a package with the temp folder you created as a source and the path you originally extracted from as the package path (you should probably back up the original Shared.pak file at this point just in case). Make sure you have Baldur's Gate 3 release selected under version in the create package section, as well as LZ4 HC for compression. That last bit is important, because it defaults to LZ4, which I believe used to work in early access...but not quite with the launch version. I used it initially and it did function, but some things were not working properly (characters like Astarion in their old outfits, certain item names coming up as null strings, etc.). Once I switched to LZ4 HC, everything has been working smoothly, and I can easily edit my character with the table to have 100 in all stats. This makes rolling trivial as you get a +49 or +50 bonus in everything through your stats. You can still fail if you roll a 1 though. Oh, I forgot to say, hit create package in LsLib :-P. If you didn't backup already, then tough, because it overwrites the file with the new version of Shared.pak it just created.

Would this work to bypass level cap ? not the one on the classes but the overall one ?



BTW @Zanzer can you script to fail all rolls ? this game is bit like Discoelysium in this.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 3:43 pm
by 靈寶天尊
Babbymode wrote:
Fri Aug 04, 2023 1:23 am
I'm surprised we don't have a more comprehensive set of UUIDs for Addboost, I found multiple that nobody has listed just digging into the strings, here's a couple I found that weren't mentioned:

"DamageBonus(1d4+2)"
Applies 1d4+2 additional damage to ALL attacks, matching their damage type, includes spell attacks, not save DC spells.

"Initiative(3)"
Adds +3 to initiative
謝謝。
thank you。

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 3:46 pm
by draw95
Acleacius wrote:
Fri Aug 04, 2023 2:29 pm
I went with the suggested AbilitySoftCap 120 and AbilityMax 110 .

Anyone see a problem with raising the XP Cap from 6500 to 65000 ?
"MaximumXPCap", "65000"

Also, I've got no idea how my Base Carry Weight got set to 4000 . :P

Also it' looks like they nerfed the Throw Distance from 30 down to 18 .
Can you upload the file? Somehow Lslib doesn't want to work with me >.< (I want to change the stats cap too)
even after doing/download all the requirement -_-

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:00 pm
by Witeq323
Is there a way to add ability points?
The table isn't working for me ;/
Nvm i got it, thanks!!

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:02 pm
by Zanzer
Updated Last Item Moved

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:06 pm
by Acleacius
draw95 wrote:
Fri Aug 04, 2023 3:46 pm
Acleacius wrote:
Fri Aug 04, 2023 2:29 pm
I went with the suggested AbilitySoftCap 120 and AbilityMax 110 .

Anyone see a problem with raising the XP Cap from 6500 to 65000 ?
"MaximumXPCap", "65000"

Also, I've got no idea how my Base Carry Weight got set to 4000 . :P

Also it' looks like they nerfed the Throw Distance from 30 down to 18 .
Can you upload the file? Somehow Lslib doesn't want to work with me >.< (I want to change the stats cap too)
even after doing/download all the requirement -_-
All I got atm is the edited version, otherwise I would have to do all the unpacking again.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:07 pm
by Zanzer
Updated the Game Speed pointer in the Settings script as well

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:07 pm
by Acleacius
Zanzer wrote:
Fri Aug 04, 2023 4:02 pm
Updated Last Item Moved
Your like a Rockstar, but cooler! 8-)

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:27 pm
by kaptain kek
Hey gang, more Item UUIDs can be found in GustavDev and SharedDev.

Specifically:
\Public\GustavDev\Stats\Generated\Data
and
\Public\SharedDev\Stats\Generated\Data

This looks like the place where they are housing the end game items, for example:
"MAG_EndGame_Plate_Armor"
data "RootTemplate" "fb2ff6d1-3096-4904-813c-a448e3fbec4d"
data "ValueUUID" "adfdafe5-f4da-4c64-a1e6-a33d626437d2"

Looks sick as hell, lots of cool stuff in there - but also found a few unfinished items(No model) and some will CTD. Have fun!