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Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 7:46 pm
by exwhyzee
RE: Capcom and cheating.

If you played Dragon's Dogma, all the platforms had obvious cheaters online. Capcom did nothing about them. I would be confident that nothing would happen here again but having said that, don't push it. If you don't want to get reported, don't cheat with others.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 7:55 pm
by Berserk Knight
LordSaphir wrote:
Thu Aug 23, 2018 7:37 pm
Check your actual decorations inventory. The option that gives you the decorations works fine.

It's the "Ignore Crafting Requirements" that's messing up the display. That thing basically hijacks the "how many items are there?" query and returns 99 for everything.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 8:04 pm
by Deepthroat
exwhyzee wrote:
Thu Aug 23, 2018 7:46 pm
RE: Capcom and cheating.

If you played Dragon's Dogma, all the platforms had obvious cheaters online. Capcom did nothing about them. I would be confident that nothing would happen here again but having said that, don't push it. If you don't want to get reported, don't cheat with others.
Dragon's Dogma doesn't have Multi-Player CO-OP, and your paws get soft-banned if you cheat.
Not to mention MONSTER HUNTER WORLD is a way more recent game, that uses the Steamworks P2P API, all they need to do is flip the VAC switch (although they tend to use their own custom Anti-Cheat).
Still remember how people got banned in Street Fighter V for having impossible times in Survival Mode.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 8:40 pm
by BastyTH
99 isnt max max is 9999. old ct still working to give 5000 or u can just use fearlessrevolution +24 to get 8888

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 8:44 pm
by Ukuboy
I just wanted to say thank you to everyone who worked on this table. I've been watching this table grow since day 1 and I was really only hoping for infinite health and stamina, and this table has gone way over my expectations. Also thank you for listing all the updates as they come in the original post.

That being said I've cheated in MH3U and MH4U and haven't had any problems playing online with my friends. I feel like Capcom doesn't really care, but yeah I'm not pushing it with MH: World with Steams VAC bans. I only play with friends who don't mind playing with me.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 10:31 pm
by IcyPurpose99
Slowly but surely, I found the Max Base Health pointer that determines how much your base health can increase without equipment (charms). The result: Max 299 HP.

Image

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 10:55 pm
by BastyTH
Marcus101RR wrote:
Thu Aug 23, 2018 10:31 pm
Slowly but surely, I found the Max Base Health pointer that determines how much your base health can increase without equipment (charms). The result: Max 299 HP.

Image
yes its 300 (0-299)

Re: Monster Hunter World (Steam)

Posted: Thu Aug 23, 2018 11:08 pm
by IcyPurpose99
BastyTH wrote:
Thu Aug 23, 2018 10:55 pm
Marcus101RR wrote:
Thu Aug 23, 2018 10:31 pm
Slowly but surely, I found the Max Base Health pointer that determines how much your base health can increase without equipment (charms). The result: Max 299 HP.

Image
yes its 300 (0-299)
No Max is not 300, Max was set to 999, I only had 299 Max HP to test it, I can go beyond this.

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 2:00 am
by heresfranky
Berserk Knight wrote:
Thu Aug 23, 2018 7:05 pm
I had to go through a lot of trouble, but I got the Inf Item Use working again.

Code: Select all

[ENABLE]

aobscanmodule(infitemuse,MonsterHunterWorld.exe,48 89 41 08 89 51 0C C3)
alloc(newmem,$1000,infitemuse)

label(code1)
label(code2)

registersymbol(infitemuse)

newmem:
  test edx,edx
  jne code1
  cmp r8l,01
  jne code1
  xor eax,eax
  mov [rcx+08],rax
code1:
  cmp rbx,0
  jne code2
  ret
code2:
  mov [rcx+0C],edx
  ret 

infitemuse-0C:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop

aobscanmodule(infitemuse2,MonsterHunterWorld.exe,41 80 F8 01 75 06)
registersymbol(infitemuse2)

infitemuse2+03:
  db 00

[DISABLE]

infitemuse-0C:
  db 85 D2 75 0C 41 80 F8 01 75 06 31 C0 48 89 41 08 89 51 0C C3

unregistersymbol(infitemuse)
dealloc(newmem)

infitemuse2+03:
  db 01

unregistersymbol(infitemuse2)

This doesn't seem to work. Unless I am doing something wrong, do I replace it? Or save over it? Or create a new one with this code?

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 2:50 am
by bloodaxis
Hmmyea wrote:
Thu Aug 23, 2018 7:10 pm
Is it possible to reset certain data?

I would love to reset the research for monsters and edit the hunted/captured numbers!
Seconding this, even just pointers for monster research xp would be brilliant.

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 4:09 am
by Justy311
Didn't see it mentioned, so figured I'd hop on to do so.

The max bow charge script doesn't seem to be working. Tested it a bit to be sure it wasn't just showing the charge levels while giving the max damage and it doesn't appear to be. The build up is still there, starting with lowest damage at no charge and ending with the last charge (level 3 with the bow charge deco) doing the most damage.

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 4:27 am
by bic
does any one know what the gs weapon usage does? sorry if this had already been asked

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 4:56 am
by Skidnifrobous
Berserk Knight wrote:
Thu Aug 23, 2018 7:05 pm
I had to go through a lot of trouble, but I got the Inf Item Use working again.

Code: Select all

[ENABLE]

aobscanmodule(infitemuse,MonsterHunterWorld.exe,48 89 41 08 89 51 0C C3)
alloc(newmem,$1000,infitemuse)

label(code1)
label(code2)

registersymbol(infitemuse)

newmem:
  test edx,edx
  jne code1
  cmp r8l,01
  jne code1
  xor eax,eax
  mov [rcx+08],rax
code1:
  cmp rbx,0
  jne code2
  ret
code2:
  mov [rcx+0C],edx
  ret 

infitemuse-0C:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop

aobscanmodule(infitemuse2,MonsterHunterWorld.exe,41 80 F8 01 75 06)
registersymbol(infitemuse2)

infitemuse2+03:
  db 00

[DISABLE]

infitemuse-0C:
  db 85 D2 75 0C 41 80 F8 01 75 06 31 C0 48 89 41 08 89 51 0C C3

unregistersymbol(infitemuse)
dealloc(newmem)

infitemuse2+03:
  db 01

unregistersymbol(infitemuse2)

Hi, I tried this code and it worked in parts.
The items have infinite use only if there is more than 1 of the same item.
Things that you can cary only one at a time (like traps) just get consumed normaly.
So I compared to the old script table from the OP and made some modifications that worked fine for me:

Code: Select all

[ENABLE]

aobscanmodule(infitemuse,MonsterHunterWorld.exe,48 89 41 08 89 51 0C C3)
alloc(newmem,$1000,infitemuse)

label(code)
label(return)

registersymbol(infitemuse)

newmem:
  cmp rbx,0
  jne code
  ret
  mov [rcx+08],rax
  jmp return

code:
  mov [rcx+0C],edx
  ret
  mov [rcx+08],rax
  jmp return

infitemuse-0C:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return:

aobscanmodule(infitemuse2,MonsterHunterWorld.exe,41 80 F8 01 75 06)
registersymbol(infitemuse2)

infitemuse2+03:
  db 00

[DISABLE]

infitemuse-0C:
  db 85 D2 75 0C 41 80 F8 01 75 06 31 C0 48 89 41 08 89 51 0C C3

unregistersymbol(infitemuse)
dealloc(newmem)

infitemuse2+03:
  db 01

unregistersymbol(infitemuse2)

Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 7:42 am
by Berserk Knight
Skidnifrobous wrote:
Fri Aug 24, 2018 4:56 am
Hi, I tried this code and it worked in parts.
The items have infinite use only if there is more than 1 of the same item.
Things that you can cary only one at a time (like traps) just get consumed normaly.
So I compared to the old script table from the OP and made some modifications that worked fine for me:
Hmm, thanks for pointing that out.
After some further testing, it turns out we didn't really need all the base game code I copied over, at least for our purposes. (Since none of it was touched in the original and we were writing over it all, I put them all there as to not break anything.)
What's curious is that the part behind the second "jne" was the part that was removing single items, yet we didn't really do anything to it in the original, but it worked somehow. This has me scratching my head. (edit: Oh, wait. The second aobscan changed the cmp from 1 to 0.)

Also, the things behind the "ret" in the original code aren't really needed now since we aren't overwriting things in that direction.
(Which I really don't think we should have been doing since the base game "ret" basically marked the end of a function, and writing beyond that could break a different function call.)

So...fixed code.

Code: Select all

[ENABLE]

aobscanmodule(infitemuse,MonsterHunterWorld.exe,48 89 41 08 89 51 0C C3)
alloc(newmem,$1000,infitemuse)

label(code)
label(return)

registersymbol(infitemuse)

newmem:
  cmp rbx,0
  jne code
  jmp return
code:
  mov [rcx+0C],edx
  jmp return

infitemuse-0C:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return:

aobscanmodule(infitemuse2,MonsterHunterWorld.exe,41 80 F8 01 75 06)
registersymbol(infitemuse2)

infitemuse2+03:
  db 00

[DISABLE]

infitemuse-0C:
  db 85 D2 75 0C 41 80 F8 01 75 06 31 C0 48 89 41 08 89 51 0C

unregistersymbol(infitemuse)
dealloc(newmem)

infitemuse2+03:
  db 01

unregistersymbol(infitemuse2)


Re: Monster Hunter World (Steam)

Posted: Fri Aug 24, 2018 9:26 am
by LordSaphir
Unlock Armor/Weapons For Current Tier Level it is temporarily but it is possible to unlock forever / permanently ?

possible to unlock the current stuff permanently
i mean this .....
low and high rank armor ? because some armor miss for example i dont have guild cross armor set
leather armor set A/Alpha >>>>> Xeno’Jiiva-Set B/Beta