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Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:08 am
by Babbymode
I went down a rabbit hole trying to figure out how to add damage to saving throw spells/effects. It seems like they've actively chosen not to make that possible. Something like Potent Cantrip is implemented in a janky way by directly adding it to the lines where it modifies the damage to the specific spells it applies to. If there is a way to add damage to spells like this through the "Addboosts" command, I have yet to figure it out.

Example:

Code: Select all

data "SpellRoll" "not SavingThrow(Ability.Dexterity, SourceSpellDC())"
data "SpellSuccess" "DealDamage(LevelMapValue(D8Cantrip),Radiant,Magical)"
data "SpellFail" "IF(HasPassive('PotentCantrip',context.Source)):DealDamage((LevelMapValue(D8Cantrip))/2,Radiant,Magical)"
I'm out of ideas.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:18 am
by Yosharian
Ok I got CE working in BG3 but I can't understand how to access these console commands that are mentioned on page 1. How do I access the console?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:20 am
by Babbymode
Yosharian wrote:
Fri Aug 04, 2023 7:18 am
Ok I got CE working in BG3 but I can't understand how to access these console commands that are mentioned on page 1. How do I access the console?
There's no UI for the game console, the scripts on the cheat table ARE the codes. If you want to try your own all you have to do is copy/paste one of them and edit the UUID near the top with the code you want.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:24 am
by Moomoofarmchairman
So I can use some help if anyone's willing. I'm just trying to get higher stats before playing the game to get an advantage without god-mode, that's all. I downloaded the most recent table v4.1.1.3622274, moved it to the main cheat engine folder(the one with CE exe). I opened the table(by double clicking the table, not starting CE and choosing the table), opened the game, choose the game by clicking the top left button that looks like a monitor with a magnifying glass then clicking the exe for BG3, I click 'keep' to keep the table open while playing the game, load my save(I've tried loading save then choosing game exe in the menu) yet clicking ability stat points to bring down the attributes shows all stats with ?? not the value in game. clicking the ?? doesn't work, and all I can do is double click the name to change it. example double click the name 'strength' gives a prompt to change the name but clicking ?? doesn't give any prompt what-so-ever.

Sorry for the paragraph. Any way to help, even if I'm just trying an old table and I should wait, would be appreciated. :)

EDIT-I should have added that saving to populate as the table says does NOTHING to the tables values, neither does loading the save created to try to get values to show.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:24 am
by Yosharian
Ahhh ok i figured it out using CE's GUI. THanks for trying to help anyway lmao.

Since I'm posting, I would like to know if anyone has found out what the Legendary items are in the ggame as that is one of the key pieces of info I'm looking for at the moment.

Or if someone could explain how to spawn them using CE?

Thanks again and apologies for being noob at this lol.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:41 am
by weird032
Is the last Item Move broken? it was working on early access yesterday?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:42 am
by gadeschaos
Moomoofarmchairman wrote:
Fri Aug 04, 2023 7:24 am
So I can use some help if anyone's willing. I'm just trying to get higher stats before playing the game to get an advantage without god-mode, that's all. I downloaded the most recent table v4.1.1.3622274, moved it to the main cheat engine folder(the one with CE exe). I opened the table(by double clicking the table, not starting CE and choosing the table), opened the game, choose the game by clicking the top left button that looks like a monitor with a magnifying glass then clicking the exe for BG3, I click 'keep' to keep the table open while playing the game, load my save(I've tried loading save then choosing game exe in the menu) yet clicking ability stat points to bring down the attributes shows all stats with ?? not the value in game. clicking the ?? doesn't work, and all I can do is double click the name to change it. example double click the name 'strength' gives a prompt to change the name but clicking ?? doesn't give any prompt what-so-ever.

Sorry for the paragraph. Any way to help, even if I'm just trying an old table and I should wait, would be appreciated. :)
Having the same problem, can't understand how to make character stats work, even after saving as written in the cheat table

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:43 am
by Saberiken
Yosharian wrote:
Fri Aug 04, 2023 7:24 am
Ahhh ok i figured it out using CE's GUI. THanks for trying to help anyway lmao.

Since I'm posting, I would like to know if anyone has found out what the Legendary items are in the ggame as that is one of the key pieces of info I'm looking for at the moment.

Or if someone could explain how to spawn them using CE?

Thanks again and apologies for being noob at this lol.
I’m wondering the same thing about legendary items. I’m not sure where the UUIDs are yet.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 7:59 am
by Yosharian
OK cool. Another question, I found the Add 100 XP button. But, I need, like, an Add 1000 XP button. The later levels are taking ages to click to lol.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:10 am
by debnet
Does anyone know why some tags works (Detect Thoughts) but not the others? (Pet Pal, Comprehend Language)

Another question: Is it possible to add "traits" permanently?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:10 am
by omrictu
Yosharian wrote:
Fri Aug 04, 2023 7:59 am
OK cool. Another question, I found the Add 100 XP button. But, I need, like, an Add 1000 XP button. The later levels are taking ages to click to lol.

10000 experience


[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddExplorationExperience")
writeInteger(cmdArgs + 0x18, 10000)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:24 am
by shuiko
Zanzer wrote:
Fri Aug 04, 2023 5:49 am
Added some Dice Roll Cheats to the Console Commands

They don't appear to be permanent :(
Thanks thanks. Even if not permanent would be sweet to get a crit chance cheat.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:26 am
by Mortiis
We badly need the functionality of "Always Win Rolls" back please. Pretty please?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:27 am
by Yosharian
omrictu wrote:
Fri Aug 04, 2023 8:10 am
Yosharian wrote:
Fri Aug 04, 2023 7:59 am
OK cool. Another question, I found the Add 100 XP button. But, I need, like, an Add 1000 XP button. The later levels are taking ages to click to lol.

10000 experience


[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddExplorationExperience")
writeInteger(cmdArgs + 0x18, 10000)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Er thanks but I'm gonna need an explanation on how to plug this into CE, never done it before lol

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 8:36 am
by weird032
Yosharian wrote:
Fri Aug 04, 2023 7:59 am
OK cool. Another question, I found the Add 100 XP button. But, I need, like, an Add 1000 XP button. The later levels are taking ages to click to lol.
Um you can modify the script. Like if you click the word script find the XP "100" - color blue Like I made mine 900000 so insta level 12