Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)
Posted: Sun Mar 29, 2020 5:43 pm
So, I am guessing that we're never gonna see a table for 1.9?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
pox911 wrote: ↑Tue Mar 06, 2018 7:36 amIts possible to edit the number of memory chips on something but its very crash happy between load zones when you first do the edit. I might just throw what i have so far up. The position of some values change depending on if you are looking at a weapon, clothing, etc.
edit: Here is my code i have so far for the edit selected item
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1660</ID> <Description>"Current Selected Item"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CurSelectedItem,SAOFB-Win64-Shipping.exe,8B 41 14 83 E0 01) // should be unique alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5CE2F30) label(code) label(return) label(CurrentItemData) registersymbol(CurrentItemData) newmem: code: mov [CurrentItemData],rax mov eax,[rcx+14] and eax,01 jmp return CurrentItemData: CurSelectedItem: jmp newmem nop return: registersymbol(CurSelectedItem) [DISABLE] //code from here till the end of the code will be used to disable the cheat CurSelectedItem: db 8B 41 14 83 E0 01 unregistersymbol(CurSelectedItem) unregistersymbol(CurrentItemData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CE2F30 "SAOFB-Win64-Shipping.exe"+5CE2F00: 49 8B 82 C4 98 D4 34 - mov rax,[r10+34D498C4] "SAOFB-Win64-Shipping.exe"+5CE2F07: 4D 89 E2 - mov r10,r12 "SAOFB-Win64-Shipping.exe"+5CE2F0A: 49 F7 DC - neg r12 "SAOFB-Win64-Shipping.exe"+5CE2F0D: 49 81 EC BC E0 31 83 - sub r12,8331E0BC "SAOFB-Win64-Shipping.exe"+5CE2F14: 4D 01 E2 - add r10,r12 "SAOFB-Win64-Shipping.exe"+5CE2F17: 0F BA E9 05 - bts ecx,05 "SAOFB-Win64-Shipping.exe"+5CE2F1B: 4D 01 C2 - add r10,r8 "SAOFB-Win64-Shipping.exe"+5CE2F1E: E9 78 2F AA 06 - jmp SAOFB-Win64-Shipping.exe+C785E9B "SAOFB-Win64-Shipping.exe"+5CE2F23: A9 66 66 66 2E - test eax,2E666666 "SAOFB-Win64-Shipping.exe"+5CE2F28: 0F 1F 84 00 00 00 00 00 - nop [rax+rax+00000000] // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5CE2F30: 8B 41 14 - mov eax,[rcx+14] "SAOFB-Win64-Shipping.exe"+5CE2F33: 83 E0 01 - and eax,01 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CE2F36: C3 - ret "SAOFB-Win64-Shipping.exe"+5CE2F37: 81 E2 D8 E6 61 61 - and edx,6161E6D8 "SAOFB-Win64-Shipping.exe"+5CE2F3D: 41 F7 D7 - not r15d "SAOFB-Win64-Shipping.exe"+5CE2F40: 41 01 D7 - add r15d,edx "SAOFB-Win64-Shipping.exe"+5CE2F43: 89 D9 - mov ecx,ebx "SAOFB-Win64-Shipping.exe"+5CE2F45: 31 C9 - xor ecx,ecx "SAOFB-Win64-Shipping.exe"+5CE2F47: 9D - popfq "SAOFB-Win64-Shipping.exe"+5CE2F48: 48 8D 15 F1 AF 32 FE - lea rdx,[SAOFB-Win64-Shipping.exe+400DF40] "SAOFB-Win64-Shipping.exe"+5CE2F4F: 4C 8D 25 AF 55 D7 04 - lea r12,[SAOFB-Win64-Shipping.exe+AA58505] "SAOFB-Win64-Shipping.exe"+5CE2F56: 4C 89 E9 - mov rcx,r13 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1661</ID> <Description>"Item Index (Dont Change)"</Description> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1667</ID> <Description>"Item String ID"</Description> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1664</ID> <Description>"Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1662</ID> <Description>"Weapon Data"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1663</ID> <Description>"Damage Modifier"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>18</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1665</ID> <Description>"Memory Chip Count (Change with caution)"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>28</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1666</ID> <Description>"Unlocked Memory Chips"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>30</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1671</ID> <Description>"Memory Chip Info"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1672</ID> <Description>"Slot 1 ID"</Description> <DropDownList DisplayValueAsItem="1">1:STR 2:VIT 3:INT 4:AGI 5:DEX 6:LUC 7:Weapon Attack 8:Physical Attack 9:Optical Attack 10:Explosive Attack 11:Gadget Attack 12:Damage Vs Humanoids 13:Damage Vs Lifeforms 14:Damage Vs Mechs 15:Damage When Off-Guard 16:Damage From Behind 17:Damage At Max HP 18:Damage When Near Death 19:Weak Spot Damage 20:Critical Damage 21:Critical Rate 22:Debuff Stacking 23:Physical Defense 24:Optical Defense 25:Explosive Defense 26:Melee Defense 27:Defense vs Humanoid 28:Defense vs Lifeforms 29:Defense vs Mechs 30:Blase Damage 31:Poison Damage 32:Debuff Resistance 33:Debuff Duration 34:Blaze Resistance 35:Poison Resistance 36:Suppression Resistance 37:Electromagnetic Stun Resistance 38:% Max HP Recovered Over 1 Minute 39:Max HP 40:HP Recovery 41:Decrease Detectability When Crouching 42:Bullet Circle Stabilization Speed 43:Bullet Circle Accuracy 44:Movement Speed 45:Reload Speed 46:Auto Reload Speed 47:Avoid Instant Death When HP is % Or More 48:Recharge Time 49:Ammo Aquired 50:Ammo Capacity 51:Treasure Hunt 52:Item Drop Rate 53:Rare Item Drop Rate 54:Weight 55:Medals Aquired 56:Metal Gauge Increase 57:Trade Value 58:Experience Points </DropDownList> <ShowAsSigned>1</ShowAsSigned> <VariableType>Byte</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>0</Offset> <Offset>20</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1673</ID> <Description>"Slot 1 Amount"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>Float</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>4</Offset> <Offset>20</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>1668</ID> <Description>"Accessory Data"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1670</ID> <Description>"Memory Chip Count (Change with caution)"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>10</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1674</ID> <Description>"Memory Chip Info"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>1675</ID> <Description>"Slot 1 ID"</Description> <DropDownList DisplayValueAsItem="1">1:STR 2:VIT 3:INT 4:AGI 5:DEX 6:LUC 7:Weapon Attack 8:Physical Attack 9:Optical Attack 10:Explosive Attack 11:Gadget Attack 12:Damage Vs Humanoids 13:Damage Vs Lifeforms 14:Damage Vs Mechs 15:Damage When Off-Guard 16:Damage From Behind 17:Damage At Max HP 18:Damage When Near Death 19:Weak Spot Damage 20:Critical Damage 21:Critical Rate 22:Debuff Stacking 23:Physical Defense 24:Optical Defense 25:Explosive Defense 26:Melee Defense 27:Defense vs Humanoid 28:Defense vs Lifeforms 29:Defense vs Mechs 30:Blase Damage 31:Poison Damage 32:Debuff Resistance 33:Debuff Duration 34:Blaze Resistance 35:Poison Resistance 36:Suppression Resistance 37:Electromagnetic Stun Resistance 38:% Max HP Recovered Over 1 Minute 39:Max HP 40:HP Recovery 41:Decrease Detectability When Crouching 42:Bullet Circle Stabilization Speed 43:Bullet Circle Accuracy 44:Movement Speed 45:Reload Speed 46:Auto Reload Speed 47:Avoid Instant Death When HP is % Or More 48:Recharge Time 49:Ammo Aquired 50:Ammo Capacity 51:Treasure Hunt 52:Item Drop Rate 53:Rare Item Drop Rate 54:Weight 55:Medals Aquired 56:Metal Gauge Increase 57:Trade Value 58:Experience Points </DropDownList> <ShowAsSigned>1</ShowAsSigned> <VariableType>Byte</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>0</Offset> <Offset>8</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1676</ID> <Description>"Slot 1 Amount"</Description> <ShowAsSigned>1</ShowAsSigned> <VariableType>Float</VariableType> <Address>CurrentItemData</Address> <Offsets> <Offset>4</Offset> <Offset>8</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Did you try the table from page 1 or page 7?kamikaze00007 wrote: ↑Tue May 05, 2020 6:38 pmSo... Confirming that I can still use this table to edit chips on v1.90. There are a few issues though...
1. The game crashes if you try to change the number of chips a weapon or accessory has. This is the case even if the item already has a chip before editing. The result is you are limited to editing the same number of chips your item originally already has.
2. For some reason trying to upgrade a chip-edited weapon (even after saving, quitting the game, then loading your save without CE on) causes the chip-edited weapon to reject being upgraded. You get the upgrade successful screen, but when you return to the view of your stuff you see the weapon remains un-upgraded for some reason. You can keep trying to upgrade the weapon but nothing changes.
3. I don't know if this is due to a mistake on my part but after editing chips on a weapon, turning off the cheat table, saving and reloading without CE, and then experiencing the weapon can't be upgraded bug, the weapon disappeared from my inventory at some point. What's weird is that all of its edited chips seems to have transferred to another weapon in my inventory perhaps because it was next and above the missing weapon in my inventory list. I know this for a fact because the edited weapon was a Robust, it wouldn't upgrade into a Robust+ (other unedited weapons could be upgraded no problem), but when the Robust disappeared the SPB Night Sky got all of the Robust's edited chips for some reason. I was also able to upgrade the SPB Night Sky afterwards which is weird.
mamorukaiyo wrote: ↑Wed Feb 19, 2020 2:17 amah okay. and yeah hear you there. sadly i don't have the know how to even fix the pointer missing issue of the codes that aren't working t.t tho am glad that what equips i had mainly wanted editted i had done so back on the 1.70 update xD()
edit: if helps the highlight item pointer still works. don't think anyone figured out ids for outfits, but if got time and patience then you could just try to search for the outfits that way of just changing the id of current outfit
I use the latest table on Page 1 (Update 8). I can edit the chips just fine. But say, turning a Robust with 6 chips already to a Robust with 7 or 8 chips will cause a crash. Also, accessories can only have 4 chips as far as I know as that's the "normal" maximum the game allows without corrupting your save by chance. My problems were as I detailed above.
Try the one on page 7.kamikaze00007 wrote: ↑Tue May 05, 2020 10:13 pmI use the latest table on Page 1 (Update 8). I can edit the chips just fine. But say, turning a Robust with 6 chips already to a Robust with 7 or 8 chips will cause a crash. Also, accessories can only have 4 chips as far as I know as that's the "normal" maximum the game allows without corrupting your save by chance. My problems were as I detailed above.
You don't really need a cheat for that. Put a "Decreased Detectability While Crouching" chip on your sniper rifle and it should completely remove the sway while you're scoped...At least that's what the chip guide says.