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Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 7:55 pm
by JDimensional
I did find this in DefaultStarbreeze.ini
Spoiler

Code: Select all

[/Script/Starbreeze.SBZCheatManagerSettings]
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_AirFilter_Pickup.BP_AirFilter_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Battery_Pickup.BP_Battery_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_BridgePlank_Pickup.BP_BridgePlank_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_C4_Pickup.BP_C4_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_C4Bag_Pickup.BP_C4Bag_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Chain_PickUp.BP_Chain_PickUp_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Coil_Pickup.BP_Coil_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Forklift_Belt_Pickup.BP_Forklift_Belt_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Forklift_Handle_PickUp.BP_Forklift_Handle_PickUp_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Forklift_Wheel_PickUp.BP_Forklift_Wheel_PickUp_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_FuelCan_Pickup.BP_FuelCan_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Fuse_Pickup.BP_Fuse_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Gear_Pickup.BP_Gear_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_JumperCable_Pickup.BP_JumperCable_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Key_Pickup.BP_Key_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_Ladder_Pickup.BP_Ladder_Pickup_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_LincolnsHand.BP_LincolnsHand_C
+QuickSummonActorClasses=/Game/LevelObjects/Pickups/BP_MedicalSupplies_Pickup.BP_MedicalSupplies_Pickup_C
Also under: [/Script/Starbreeze.SBZWeaponConfigurationSettings]
You can find Recoil, Accuracy, Reload Speed, Fire Rate amounts.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 8:44 pm
by JDimensional
Here is a Gravity Script I just threw together. Feel free to use this to find other pointers around them.

@SunBeam If it is badly done let me know so I can learn from it. This is how I have been doing it for some time.

Just copy and paste it straight into CE no need to make a script.
Gravity Ptr Script

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90388</ID>
      <Description>"World"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aob_world,OTWD-Win64-Shipping.exe,F3 0F 10 40 38 F3 0F 11 83)
alloc(newmem_world,1024,OTWD-Win64-Shipping.exe)

registersymbol(aob_world)
registersymbol(ptr_world)

label(code)
label(return)
label(ptr_world)

newmem_world:
  mov [ptr_world],rax
  jmp code

ptr_world:
   dq 0

code:
  movss xmm0,[rax+38]
  jmp return

aob_world:
  jmp newmem_world
return:

[DISABLE]
aob_world:
  db F3 0F 10 40 38

unregistersymbol(aob_world)
unregistersymbol(ptr_world)
dealloc(newmem_world)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90394</ID>
          <Description>"Gravity"</Description>
          <DropDownList DisplayValueAsItem="1">-1980:Default
</DropDownList>
          <VariableType>Float</VariableType>
          <Address>ptr_world</Address>
          <Offsets>
            <Offset>38</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 9:58 pm
by SunBeam
I found the spot where the check occurs when doing Summon ;)

Image

In short: a table of pointers to string blueprints is fetched. The parameter for our Summon is then passed to an InStr function, which checks if the blueprint being processed contains our parameter ;) So iterate list of blueprint strings till one of them contains "Belt" (in the example above). Once found, the function indicated by the 2nd arrow, top-down, will not return -1 ;) And 1 is set into R14B. As you can see, you're supposed to give it the full path to the blueprint.

Processing the code in the screenshots past the CALL I mentioned returns 0x27 in RAX. I think this is the position at which the string was found within the processed one. Let's see:

/Game/LevelObjects/Pickups/BP_Forklift_Belt_Pickup.BP_Forklift_Belt_Pickup_C

Image

That's why some shit you tested worked, some didn't. It's because the string you tried out is part of the big-ass blueprint path :P Attached the dumped memory block.

BR,
Sun

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 10:36 pm
by sudieken
Any luck finding out how weapon cases work?

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 10:50 pm
by SunBeam
These would be the Pickups:

Code: Select all

/Game/LevelObjects/Pickups/BP_AirFilter_Pickup.BP_AirFilter_Pickup_C
/Game/LevelObjects/Pickups/BP_Battery_Pickup.BP_Battery_Pickup_C
/Game/LevelObjects/Pickups/BP_BridgePlank_Pickup.BP_BridgePlank_Pickup_C
/Game/LevelObjects/Pickups/BP_C4_Pickup.BP_C4_Pickup_C
/Game/LevelObjects/Pickups/BP_C4Bag_Pickup.BP_C4Bag_Pickup_C
/Game/LevelObjects/Pickups/BP_Chain_PickUp.BP_Chain_PickUp_C
/Game/LevelObjects/Pickups/BP_Coil_Pickup.BP_Coil_Pickup_C
/Game/LevelObjects/Pickups/BP_Forklift_Belt_Pickup.BP_Forklift_Belt_Pickup_C
/Game/LevelObjects/Pickups/BP_Forklift_Handle_PickUp.BP_Forklift_Handle_PickUp_C
/Game/LevelObjects/Pickups/BP_Forklift_Wheel_PickUp.BP_Forklift_Wheel_PickUp_C
/Game/LevelObjects/Pickups/BP_FuelCan_Pickup.BP_FuelCan_Pickup_C
/Game/LevelObjects/Pickups/BP_Fuse_Pickup.BP_Fuse_Pickup_C
/Game/LevelObjects/Pickups/BP_Gear_Pickup.BP_Gear_Pickup_C
/Game/LevelObjects/Pickups/BP_JumperCable_Pickup.BP_JumperCable_Pickup_C
/Game/LevelObjects/Pickups/BP_Key_Pickup.BP_Key_Pickup_C
/Game/LevelObjects/Pickups/BP_Ladder_Pickup.BP_Ladder_Pickup_C
/Game/LevelObjects/Pickups/BP_LincolnsHand.BP_LincolnsHand_C
/Game/LevelObjects/Pickups/BP_MedicalSupplies_Pickup.BP_MedicalSupplies_Pickup_C
I think you can easily and safely use what you see after the "." :) Just so you don't type a lot :P

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Wed Nov 14, 2018 11:26 pm
by Memiomy
how to summon a "weapon case" to pickup? i'm tired of farming and got nothing :((

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 12:13 am
by liviez05
SunBeam wrote:
Wed Nov 14, 2018 10:50 pm
These would be the Pickups:

Code: Select all

/Game/LevelObjects/Pickups/BP_AirFilter_Pickup.BP_AirFilter_Pickup_C
/Game/LevelObjects/Pickups/BP_Battery_Pickup.BP_Battery_Pickup_C
/Game/LevelObjects/Pickups/BP_BridgePlank_Pickup.BP_BridgePlank_Pickup_C
/Game/LevelObjects/Pickups/BP_C4_Pickup.BP_C4_Pickup_C
/Game/LevelObjects/Pickups/BP_C4Bag_Pickup.BP_C4Bag_Pickup_C
/Game/LevelObjects/Pickups/BP_Chain_PickUp.BP_Chain_PickUp_C
/Game/LevelObjects/Pickups/BP_Coil_Pickup.BP_Coil_Pickup_C
/Game/LevelObjects/Pickups/BP_Forklift_Belt_Pickup.BP_Forklift_Belt_Pickup_C
/Game/LevelObjects/Pickups/BP_Forklift_Handle_PickUp.BP_Forklift_Handle_PickUp_C
/Game/LevelObjects/Pickups/BP_Forklift_Wheel_PickUp.BP_Forklift_Wheel_PickUp_C
/Game/LevelObjects/Pickups/BP_FuelCan_Pickup.BP_FuelCan_Pickup_C
/Game/LevelObjects/Pickups/BP_Fuse_Pickup.BP_Fuse_Pickup_C
/Game/LevelObjects/Pickups/BP_Gear_Pickup.BP_Gear_Pickup_C
/Game/LevelObjects/Pickups/BP_JumperCable_Pickup.BP_JumperCable_Pickup_C
/Game/LevelObjects/Pickups/BP_Key_Pickup.BP_Key_Pickup_C
/Game/LevelObjects/Pickups/BP_Ladder_Pickup.BP_Ladder_Pickup_C
/Game/LevelObjects/Pickups/BP_LincolnsHand.BP_LincolnsHand_C
/Game/LevelObjects/Pickups/BP_MedicalSupplies_Pickup.BP_MedicalSupplies_Pickup_C
I think you can easily and safely use what you see after the "." :) Just so you don't type a lot :P
I was thinking something about Weapon spawn, what about spawn the weapon bag instead of the case?

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 12:25 am
by SunBeam
Zircon wrote:
Wed Nov 14, 2018 10:55 am
thanks again for your work and patience ^^(also my console appears at the bottom of the screen i have to press F10 twice to make it appear like the one on your screenshots dunno if it's the same for you lol)
Well, this is what's inside DefaultInput.ini in the unpacked files :)

Code: Select all

[/Script/Engine.InputSettings]
..
..
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Section
+ConsoleKeys=F10
Why am I not surprised? :P So I still think you've not edited the right .ini in %appdata%, given the default configuration is read instead...

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 12:46 am
by Memiomy
yes weapon bag instead of the case.
but how?

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 1:08 am
by jonaaa
Memiomy wrote:
Thu Nov 15, 2018 12:46 am
yes weapon bag instead of the case.
but how?
It's the second time you ask about this dude.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 1:19 am
by JDimensional

That's why some shit you tested worked, some didn't. It's because the string you tried out is part of the big-ass blueprint path :P Attached the dumped memory block.

BR,
Sun
I already came to that conclusion at the bottom of page 7 it is the same way Ark item ids could be called. What I said was that some items did not end in _C in the locations which seemed to be the difference between ones that work and ones that dont.0

Because not all items in Pickups will spawn even if you use full blueprint path like the BP_RepellingRope_Pickup for example with a path of: /Game/LevelObjects/Pickups/BP_RepellingRope_Pickup.BP_RepellingRope_Pickup or /Game/LevelObjects/Pickups/BP_RepellingRope_Pickup.BP_RepellingRope_Pickup_C - I put without _C because when scanning for the string in CE of BP_RepellingRope_Pickup the file path was the one without a _C at the end and every other one that I tried that had no _C did not work. MIght be more to it than that but just pointing out the only pattern I am noticing so far.

Maybe there is another command for these items. Like I know in other UE4 games they had giveitem <blueprint_path> <qty> <quality> <bIsBluePrint=True/False>.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 2:21 am
by SunBeam
I noticed you posted that. What I did say is those are the only ones accepted by Summon :) So you can't just test randomly now when I tell you how shit actually works :P In the meantime..

Image

:D

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 2:49 am
by rootkit
It might be possible to get exact bp names of objects you are aiming on using `Trace` Command. I'm not in reach of my PC where i have UE installed, but i might be able to figure out a command when i get back home.
Also, if game is able to load paks and even unpacked paks, it will be easier to just create a needed blueprint and find a way of running it ingame.

PS. If you need to unpak and pak something: [Link]

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 3:23 am
by JDimensional
SunBeam wrote:
Thu Nov 15, 2018 2:21 am
I noticed you posted that. What I did say is those are the only ones accepted by Summon :) So you can't just test randomly now when I tell you how shit actually works :P In the meantime..

Image

:D
Lol I respect that. Someone has been busy.

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Posted: Thu Nov 15, 2018 6:05 am
by impulsa
still nothing on getting weapons or mods?