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Re: Frostpunk

Posted: Wed Apr 29, 2020 11:41 pm
by Gvaz
Seems it was my fault, I had forgotten to upgrade CE. Sorry.

Re: Frostpunk

Posted: Sun May 10, 2020 2:00 pm
by Arhelay
Theoretical question.
is it possible to change size of effect zones of building like watchtowers and generator. To cover whole map.
Or make all buldings affected, without them being inside the zone.

Re: Frostpunk

Posted: Wed May 13, 2020 7:38 am
by Csimbi
@Arhelay
I did not think of that, might be.
I'll have a look when the last DLC drops - hopefully with bug fixes.

Re: Frostpunk

Posted: Fri May 15, 2020 3:34 pm
by miraikolus
I just did note, that the option to get notification was not enabled, changed now. And I did have less times last days to check regularly sry. So, possible - as you say theoretically - yes always. Finding s.t. like the size of the zone should be easy. But in reality it depends on how the game is built and if it wont break on things not meant to be. Buildings affected might be actually less of a problem (if first one is) But yeah, have uninstalled now but will also give it a try these days.
Just to question: why do you need it? I mean it's not necessary, with all those options. Once you build a base that runs itself, you can even turn all the cheats off, it will just run by itself while you still produce enough to build more. Just get automatons managing (steam)buildings, clinicks, may some stuff like a public house & co to make them happy, with hope etc. and you can play endless.

Frostpunk

Posted: Sat Jun 06, 2020 2:01 pm
by thesniper580
Hey thanks for the Table it works great :D

Is it possible though to increase the speed of Scouts and/or to raise the number of em so u can have like 10 or so? ;D

Frostpunk

Posted: Tue Jun 09, 2020 6:59 pm
by miraikolus
Could not take the time yet (personal reasons) but I've installed game again and will try it now.

@7833 Hm, I doubt scouts number will be possible - I mean there are several spots that prob. limit to the maximum numbers, and if you go above it might crash (just think of where you do place 10 scout icons on the screen). But i'll give it a try.

Improved speed - that might be possible. I mean you can't change their speed yourself to find it, only somewhat get there by position and some calculation afterwards. Which makes it worth a try and quite usefull too.

EDIT: sry, I tried a little bit, but got like 10 times crash as a stable instruction is at least not that easy to find as clearly visible resources. Especially with my pc/less memory scanning unknowns that are not next to known targets takes ages. And now - Summer I don't do anything, simply #too hot. So if not any1 else gives it a try i'll do so once it gets clearly cooler.

Re: Frostpunk

Posted: Thu Aug 20, 2020 6:56 pm
by krmit
Table update for new DLC will be great.

Re: Frostpunk

Posted: Thu Aug 20, 2020 8:58 pm
by luke1970
krmit wrote:
Thu Aug 20, 2020 6:56 pm
Table update for new DLC will be great.
Same here. I only played the first vanilla version but none of the DLCs. This seems to be the last one.

I remember there was a perfect table for the first version.

Hope to see the update version soon!

Re: Frostpunk

Posted: Fri Aug 21, 2020 4:47 pm
by Csimbi
krmit wrote:
Thu Aug 20, 2020 6:56 pm
Table update for new DLC will be great.
Actually, my table (the one I posted for v1.5.1 Steam) seems to work for the last DLC just fine.
Except the discontent grabber - but who needs that? :P

Re: Frostpunk

Posted: Thu Aug 27, 2020 7:07 am
by Sylvtreeya
miraikolus wrote:
Tue Apr 14, 2020 11:26 am
Gvaz wrote:
Mon Apr 13, 2020 5:37 am
Fast research doesn't seem to work :(
Could you elaborate .... Which Game Version (Steam, Gog, .... + Version Nr like 1.5.1) do you use? All other options do work? Which windows version do you run (search/run for "winver"). Did you read the instruction to only activate 1? Do both not work? What do you mean with wont work - wont activate or no seamable effect?

Which Cheat Engine Version do you use? - If everything from Fast Research (Alt F5) up to DLC (Alt + F8) wont activate, it is an old Cheat Engine Version. This is because of the "nop x" instruction which was introduced in CE 7.0. If you do use an older version could you test this attached version + report (and at best update CE)?

If it's not CE, and you did provide above info too, could you then test manual aob scan like written in last paragraph at my last post to myrddin? Just scan for "48 8B 85 ????0000 48 89 44 24 ?? F3" instead.
Thank you for the tables :D :D but i think you must be trolling with the fast build option Hotkey, i press Alt+F4 aaaannd my games closed xD LOL :lol: :lol:

Re: Frostpunk

Posted: Mon Oct 05, 2020 6:37 pm
by ServiusTheBear
I have CCE 7.1 and the research one wont check mark the box i have not got any research running The Game version I am on is 1.6.0. I have the season pass and i have all the dlc with that. Oh and I am on Steam

Re: Frostpunk

Posted: Thu Nov 05, 2020 9:26 am
by iloveluo2018
please update

Re: Frostpunk

Posted: Sat Nov 28, 2020 1:05 pm
by Mr.Potato
Playing endless I really hate hope mechanics, but I didn't menage to find hope address.
Anyone knows how to find hope address?
Thanks in advance.

Re: Frostpunk

Posted: Sun Nov 29, 2020 8:56 am
by Csimbi
Mr.Potato wrote:
Sat Nov 28, 2020 1:05 pm
Playing endless I really hate hope mechanics, but I didn't menage to find hope address.
Anyone knows how to find hope address?
Thanks in advance.
After I played with the hacks I had for a while, I realized hacking Hope was not even needed - I could complete each scenario perfectly, so I stopped looking for it.

While I was still looking for it, I found the value for the Hope bar on the bottom and changing that worked, but it was a visual value only (meaning only the bar changed). That was a float - similar to discontent.
I suspect it is calculated from various sources (like citizens, recent events, etc.) which makes it challenging to track it down (a few stack traces will be needed I guess).
Good luck!

Re: Frostpunk

Posted: Fri Dec 18, 2020 11:21 pm
by notsofast
Csimbi wrote:
Sun Nov 29, 2020 8:56 am

I suspect it is calculated from various sources (like citizens, recent events, etc.) which makes it challenging to track it down (a few stack traces will be needed I guess).
Good luck!
I think it's because hope sources are temporary so the value you find is the sum of all values from hope sources I still can't find a way to manipulate it

I didn't try too hard to find it either cuz I agree that hope/discontent challenge makes it more fun

however I've managed to find building efficiency and wrote a script for it. it's reliably working for me so far if y'all wanna give it a test

I only have steam version tho

also I'm still trying to find scout speed but I got nothing so far x_x idk if you've ever looked into that Csimbi

things im trying to do :
- no building ability cooldown so i can spam to get hope
- scout speed
- building effect radius

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1795</ID>
      <Description>"Super Efficient Buildings"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SuperEfficient,Frostpunk.exe,F3 0F 11 71 70) // should be unique
alloc(newmem,$1000,"Frostpunk.exe"+1223D41)

label(code)
label(return)
label(superEff)
registersymbol(superEff)

newmem:

code:
  mulss xmm6,[superEff]
  movss [rcx+70],xmm6
  jmp return

superEff:
  dd (float)10

SuperEfficient:
  jmp newmem
return:
registersymbol(SuperEfficient)

[DISABLE]

SuperEfficient:
  db F3 0F 11 71 70

unregistersymbol(SuperEfficient)
unregistersymbol(superEff)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Frostpunk.exe"+1223D41

"Frostpunk.exe"+1223D1B: F3 0F 11 54 24 28        -  movss [rsp+28],xmm2
"Frostpunk.exe"+1223D21: 76 05                    -  jna Frostpunk.exe+1223D28
"Frostpunk.exe"+1223D23: 0F 28 D0                 -  movaps xmm2,xmm0
"Frostpunk.exe"+1223D26: EB 15                    -  jmp Frostpunk.exe+1223D3D
"Frostpunk.exe"+1223D28: 0F 2F D3                 -  comiss xmm2,xmm3
"Frostpunk.exe"+1223D2B: 48 8D 44 24 20           -  lea rax,[rsp+20]
"Frostpunk.exe"+1223D30: 48 8D 54 24 28           -  lea rdx,[rsp+28]
"Frostpunk.exe"+1223D35: 48 0F 46 C2              -  cmovbe rax,rdx
"Frostpunk.exe"+1223D39: F3 0F 10 10              -  movss xmm2,[rax]
"Frostpunk.exe"+1223D3D: F3 0F 58 CE              -  addss xmm1,xmm6
// ---------- INJECTING HERE ----------
"Frostpunk.exe"+1223D41: F3 0F 11 71 70           -  movss [rcx+70],xmm6
// ---------- DONE INJECTING  ----------
"Frostpunk.exe"+1223D46: F3 0F 11 5C 24 28        -  movss [rsp+28],xmm3
"Frostpunk.exe"+1223D4C: F3 0F 11 44 24 30        -  movss [rsp+30],xmm0
"Frostpunk.exe"+1223D52: F3 0F 59 CC              -  mulss xmm1,xmm4
"Frostpunk.exe"+1223D56: 0F 2F C1                 -  comiss xmm0,xmm1
"Frostpunk.exe"+1223D59: F3 0F 11 4C 24 20        -  movss [rsp+20],xmm1
"Frostpunk.exe"+1223D5F: 77 15                    -  ja Frostpunk.exe+1223D76
"Frostpunk.exe"+1223D61: 0F 2F CB                 -  comiss xmm1,xmm3
"Frostpunk.exe"+1223D64: 48 8D 44 24 28           -  lea rax,[rsp+28]
"Frostpunk.exe"+1223D69: 48 8D 4C 24 20           -  lea rcx,[rsp+20]
"Frostpunk.exe"+1223D6E: 48 0F 46 C1              -  cmovbe rax,rcx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1798</ID>
          <Description>"Efficiency Multiplier"</Description>
          <LastState Value="10" RealAddress="7FF73B160012"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>superEff</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1800</ID>
          <Description>"Rarely happen but If it's not seems to be boosting, unassign then reassign workers, or turn building operation off or back on"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>