Re: Labyrinthine
Posted: Thu Aug 17, 2023 5:59 pm
Updated again for the latest update
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Sorry I didnt see your post till I had posted I dont know if it was because I was looking on the old board. I can barely do basic stuff on CE.GravityMaster wrote: ↑Thu Aug 17, 2023 5:41 pmThat is correct, the devs pushed some bug fixes. If you see my message above you. You can do it yourself if you want, else you can wait till Dekirai has time to upload the new one. (I already sended it with AOBScan instead of fixed addresses to hopefully solve this problem also in the future)
I just bought the DLC but I think that you can trick the game into thinking that you have bought the DLC without doing that.WeedCookie wrote: ↑Fri Aug 18, 2023 10:21 amThey released a DLC with 5 Cosmetics, 2 Discs, a Nameplate, and 3 Glowstick colors.
What I can tell is that I already have the discs so those should be in the ID 211-235 along with the other discs.
I don't have the 5 new cosmetics, so they need to be somewhere around ID 282-300.
For the 3 new colored glowsticks and nameplate, does anyone have an idea on how to unlock them with CE?
AddedGravityMaster wrote: ↑Fri Aug 18, 2023 2:09 pmOh I just found an easy way to get the DLC without buying it. (Tricking the game that you have it but actually don't)
I removed my DLC and started the game up. Confirm that I hadn't anything from DLC, simple 1 change in code and bam Unlocked everything of DLC
I sended it to Dekirai so everyone can enjoy the DLC perks without spending money
Yep, every time you start Labyrinthine up. That is something we can't change because we do the injection in the game (That never is permanent) and not in steam. What you can do to make it "permanent" kinda is instead of injections (What CE does), you can reverse engineer, change the code and build the game.WeedCookie wrote: ↑Fri Aug 18, 2023 5:28 pmThx for finding and adding the DLC option.
I added the DLC cosmetic ID to the list.
Unfortunately you have to run the script all the time in order to use the nameplate and glowstick colors.
The 'Stop Monsters' in chapters I can't seem to make it work, it works perfect for case files (tysm), I've tried remaking the lobby, enabling the script before and during a chapter, tried restarting the chapter from beginning.. no luck.. am I dumbDekirai wrote: ↑Fri Jun 16, 2023 12:10 pmUpdate as of 16.06.2023
- Ticket Increase
- Enable the script after creating a lobby!
- Instead of losing tickets, you gain tickets when buying something- Stop Monsters
- Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect- Stamp Amount
- Change the amount of Rare/Hardcore Stamps you have
- Enjoy it, will 100% be patched in the next patch
I tested it and indeed, you're correct. It doesn't seems to work in chapters (In the past it did so I never checked)BigJoe wrote: ↑Sat Aug 19, 2023 11:51 amThe 'Stop Monsters' in chapters I can't seem to make it work, it works perfect for case files (tysm), I've tried remaking the lobby, enabling the script before and during a chapter, tried restarting the chapter from beginning.. no luck.. am I dumbDekirai wrote: ↑Fri Jun 16, 2023 12:10 pmUpdate as of 16.06.2023
- Ticket Increase
- Enable the script after creating a lobby!
- Instead of losing tickets, you gain tickets when buying something- Stop Monsters
- Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect- Stamp Amount
- Change the amount of Rare/Hardcore Stamps you have
- Enjoy it, will 100% be patched in the next patch
Weird, because it still works when I run the script? Did you change something? This should be the code (It is the same code as in the patch)WeedCookie wrote: ↑Tue Aug 22, 2023 8:27 pmThx for the fast update. Unfortunately the player control script doesn't work. (Error while scanning for AOB's: INJECT Error: Not all results found)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>245</ID>
<Description>"PlayerControl"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,GameAssembly.dll,0F 29 7C 24 20 48 8B D9 E8 0D) // should be unique
alloc(newmem,$1000,INJECT)
alloc(playerptr,4)
registersymbol(playerptr)
label(code)
label(return)
newmem:
code:
movaps [rsp+20],xmm7
mov [playerptr],rcx
mov rbx,rcx
jmp return
INJECT:
jmp newmem
nop
nop
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 0F 29 7C 24 20 48 8B D9
unregistersymbol(INJECT)
dealloc(newmem)
dealloc(playerptr)
unregistersymbol(playerptr)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1949BF6
GameAssembly.dll+1949BDC: CC - int 3
GameAssembly.dll+1949BDD: CC - int 3
GameAssembly.dll+1949BDE: CC - int 3
GameAssembly.dll+1949BDF: CC - int 3
PlayerControl.Update: 48 89 5C 24 08 - mov [rsp+08],rbx
GameAssembly.dll+1949BE5: 48 89 74 24 10 - mov [rsp+10],rsi
GameAssembly.dll+1949BEA: 57 - push rdi
GameAssembly.dll+1949BEB: 48 83 EC 40 - sub rsp,40
GameAssembly.dll+1949BEF: 0F 29 74 24 30 - movaps [rsp+30],xmm6
GameAssembly.dll+1949BF4: 33 D2 - xor edx,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll+1949BF6: 0F 29 7C 24 20 - movaps [rsp+20],xmm7
// ---------- DONE INJECTING ----------
GameAssembly.dll+1949BFB: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+1949BFE: E8 ED F2 FF FF - call PlayerControl.CanMove
GameAssembly.dll+1949C03: 0F B6 F8 - movzx edi,al
GameAssembly.dll+1949C06: 0F 57 FF - xorps xmm7,xmm7
GameAssembly.dll+1949C09: 84 C0 - test al,al
GameAssembly.dll+1949C0B: 75 1C - jne GameAssembly.dll+1949C29
GameAssembly.dll+1949C0D: 48 8B 8B 90 00 00 00 - mov rcx,[rbx+00000090]
GameAssembly.dll+1949C14: 48 85 C9 - test rcx,rcx
GameAssembly.dll+1949C17: 0F 84 11 01 00 00 - je GameAssembly.dll+1949D2E
GameAssembly.dll+1949C1D: 33 D2 - xor edx,edx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>249</ID>
<Description>"MovementSpeed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>playerptr</Address>
<Offsets>
<Offset>18</Offset>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>255</ID>
<Description>"JumpHeight"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>playerptr</Address>
<Offsets>
<Offset>24</Offset>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>250</ID>
<Description>"gravityForce"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>playerptr</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>253</ID>
<Description>"fallVelocity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>playerptr</Address>
<Offsets>
<Offset>74</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>251</ID>
<Description>"maxFallVelocity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>playerptr</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I've been waiting so long for someone to stop monsters lol.. please try to get the chapters working also I'd love to explore the maps without being eaten by alligators and mosquitosGravityMaster wrote: ↑Sat Aug 19, 2023 5:45 pmI tested it and indeed, you're correct. It doesn't seems to work in chapters (In the past it did so I never checked)BigJoe wrote: ↑Sat Aug 19, 2023 11:51 amThe 'Stop Monsters' in chapters I can't seem to make it work, it works perfect for case files (tysm), I've tried remaking the lobby, enabling the script before and during a chapter, tried restarting the chapter from beginning.. no luck.. am I dumbDekirai wrote: ↑Fri Jun 16, 2023 12:10 pmUpdate as of 16.06.2023
- Ticket Increase
- Enable the script after creating a lobby!
- Instead of losing tickets, you gain tickets when buying something- Stop Monsters
- Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect- Stamp Amount
- Change the amount of Rare/Hardcore Stamps you have
- Enjoy it, will 100% be patched in the next patch
It seems that the monster in chapters starts differently then case files so i'm going have a look into this and see if I can make it work again.