Page 8 of 31

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 11:02 am
by wwowjwoww
Okay, so I've been doing some work on this, but a lot of the starting work came from the PSP hex code list [Link]. Just finally wanted to contribute. These will be based off of Raynard's Cheat Table because I don't know how to do the moving pointer thing, and will be from me literally copying and pasting from the cheat table I've added it to.

Skills
Weapon Skills - Order seems to take after the PSP. I don't know what the middle values are, and I haven't looked at the non weapon skills.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10019</ID>
      <Description>"Fist Level"</Description>
      <LastState Value="1" RealAddress="7FF62C30595C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>244</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10020</ID>
      <Description>"Fist ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C30595D"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>245</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10021</ID>
      <Description>"Fist ???"</Description>
      <LastState Value="44" RealAddress="7FF62C30595F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>247</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10022</ID>
      <Description>"Fist Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305960"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>248</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10023</ID>
      <Description>"Dagger Level"</Description>
      <LastState Value="1" RealAddress="7FF62C305964"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>24C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10024</ID>
      <Description>"Dagger ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C305965"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>24D</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10025</ID>
      <Description>"Dagger ???"</Description>
      <LastState Value="44" RealAddress="7FF62C305967"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>24F</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10026</ID>
      <Description>"Dagger Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305968"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>250</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10027</ID>
      <Description>"Sword (1H) Level"</Description>
      <LastState Value="1" RealAddress="7FF62C30596C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>254</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10028</ID>
      <Description>"Sword (1H) ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C30596D"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>255</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10029</ID>
      <Description>"Sword (1H) ???"</Description>
      <LastState Value="44" RealAddress="7FF62C30596F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>257</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10030</ID>
      <Description>"Sword (1H) Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305970"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>258</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10031</ID>
      <Description>"Sword (2H) Level"</Description>
      <LastState Value="1" RealAddress="7FF62C305974"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>25C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10032</ID>
      <Description>"Sword (2H) ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C305975"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>25D</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10033</ID>
      <Description>"Sword (2H) ???"</Description>
      <LastState Value="44" RealAddress="7FF62C305977"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>25F</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10034</ID>
      <Description>"Sword (2H) Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305978"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>260</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10035</ID>
      <Description>"Axe Level"</Description>
      <LastState Value="1" RealAddress="7FF62C30597C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>264</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10036</ID>
      <Description>"Axe ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C30597D"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>265</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10037</ID>
      <Description>"Axe ???"</Description>
      <LastState Value="44" RealAddress="7FF62C30597F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>267</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10038</ID>
      <Description>"Axe Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305980"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>268</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10039</ID>
      <Description>"???"</Description>
      <LastState Value="0" RealAddress="7FF62C305984"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>26C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10040</ID>
      <Description>"Spear Level"</Description>
      <LastState Value="0" RealAddress="7FF62C30598C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>274</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10041</ID>
      <Description>"Spear ???"</Description>
      <LastState Value="0" RealAddress="7FF62C30598D"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>275</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10042</ID>
      <Description>"Spear ???"</Description>
      <LastState Value="0" RealAddress="7FF62C30598F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>277</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10043</ID>
      <Description>"Spear Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305990"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>278</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10044</ID>
      <Description>"Hammer Level"</Description>
      <LastState Value="1" RealAddress="7FF62C305994"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>27C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10045</ID>
      <Description>"Hammer ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C305995"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>27D</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10046</ID>
      <Description>"Hammer ???"</Description>
      <LastState Value="44" RealAddress="7FF62C305997"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>27F</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10047</ID>
      <Description>"Hammer Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C305998"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>280</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10048</ID>
      <Description>"???"</Description>
      <LastState Value="0" RealAddress="7FF62C30599C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>284</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10049</ID>
      <Description>"Katana (1H) Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059A4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>28C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10050</ID>
      <Description>"Katana (1H) ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059A5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>28D</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10051</ID>
      <Description>"Katana (1H) ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059A7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>28F</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10052</ID>
      <Description>"Katana (1H) Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059A8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>290</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10053</ID>
      <Description>"Katana (2H) Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059AC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>294</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10054</ID>
      <Description>"Katana (2H) ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059AD"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>295</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10055</ID>
      <Description>"Katana (2H) ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059AF"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>297</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10056</ID>
      <Description>"Katana (2H) Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059B0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>298</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10057</ID>
      <Description>"Cudgel level"</Description>
      <LastState Value="1" RealAddress="7FF62C3059B4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>29C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10058</ID>
      <Description>"Cudgel ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C3059B5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>29D</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10059</ID>
      <Description>"Cudgel ???"</Description>
      <LastState Value="44" RealAddress="7FF62C3059B7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>29F</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10060</ID>
      <Description>"Cudgel Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059B8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2A0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10061</ID>
      <Description>"???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059BC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2A4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10062</ID>
      <Description>"Whip level"</Description>
      <LastState Value="1" RealAddress="7FF62C3059C4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2AC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10063</ID>
      <Description>"Whip ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C3059C5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2AD</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10064</ID>
      <Description>"Whip ???"</Description>
      <LastState Value="44" RealAddress="7FF62C3059C7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2AF</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10065</ID>
      <Description>"Whip Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059C8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10066</ID>
      <Description>"Spellbook Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059CC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10067</ID>
      <Description>"Spellbook ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059CD"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2B5</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10068</ID>
      <Description>"Spellbook ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059CF"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2B7</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10069</ID>
      <Description>"Spellbook Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059D0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2B8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10070</ID>
      <Description>"Instrument Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059D4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2BC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10071</ID>
      <Description>"Instrument ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059D5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2BD</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10072</ID>
      <Description>"Instrument ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059D7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2BF</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10073</ID>
      <Description>"Instrument Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059D8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2C0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10074</ID>
      <Description>"Blowgun Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059DC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2C4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10075</ID>
      <Description>"Blowgun ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059DD"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2C5</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10076</ID>
      <Description>"Blowgun ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059DF"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2C7</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10077</ID>
      <Description>"Blowgun Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059E0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2C8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10078</ID>
      <Description>"Bow Level"</Description>
      <LastState Value="1" RealAddress="7FF62C3059E4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2CC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10079</ID>
      <Description>"Bow ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C3059E5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2CD</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10080</ID>
      <Description>"Bow ???"</Description>
      <LastState Value="44" RealAddress="7FF62C3059E7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2CF</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10081</ID>
      <Description>"Bow Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059E8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2D0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10082</ID>
      <Description>"Crossbow Level"</Description>
      <LastState Value="1" RealAddress="7FF62C3059EC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2D4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10083</ID>
      <Description>"Crossbow ???"</Description>
      <LastState Value="12374" RealAddress="7FF62C3059ED"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2D5</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10084</ID>
      <Description>"Crossbow ???"</Description>
      <LastState Value="44" RealAddress="7FF62C3059EF"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2D7</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10085</ID>
      <Description>"Crossbow Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059F0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2D8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10086</ID>
      <Description>"Fusil Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059F4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2DC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10087</ID>
      <Description>"Fusil ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059F5"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2DD</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10088</ID>
      <Description>"Fusil ???"</Description>
      <LastState Value="0" RealAddress="7FF62C3059F7"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2DF</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10089</ID>
      <Description>"Fusil Experience"</Description>
      <LastState Value="0" RealAddress="7FF62C3059F8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2E0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10090</ID>
      <Description>"Thrown??? Level"</Description>
      <LastState Value="0" RealAddress="7FF62C3059FC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2E4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10091</ID>
      <Description>"???"</Description>
      <LastState Value="0" RealAddress="7FF62C305A04"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2EC</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Permanent Stats seem to be split into 3 groups, each a factor of 10:
Inherent - Doesn't seem to grow at all, but changes with class

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10175</ID>
      <Description>"Inherent MP"</Description>
      <LastState Value="810" RealAddress="7FF62C30585C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>144</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10166</ID>
      <Description>"STR"</Description>
      <LastState Value="376" RealAddress="7FF62C30585E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>146</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10167</ID>
      <Description>"VIT"</Description>
      <LastState Value="369" RealAddress="7FF62C305860"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>148</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10168</ID>
      <Description>"DEX"</Description>
      <LastState Value="359" RealAddress="7FF62C305862"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>14A</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10169</ID>
      <Description>"AGI"</Description>
      <LastState Value="310" RealAddress="7FF62C305864"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>14C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10170</ID>
      <Description>"AVD"</Description>
      <LastState Value="304" RealAddress="7FF62C305866"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>14E</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10171</ID>
      <Description>"INT"</Description>
      <LastState Value="343" RealAddress="7FF62C305868"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>150</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10172</ID>
      <Description>"MND"</Description>
      <LastState Value="313" RealAddress="7FF62C30586A"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>152</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10173</ID>
      <Description>"RES"</Description>
      <LastState Value="381" RealAddress="7FF62C30586C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>154</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Class growth - based on the class the unit is on level up

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10177</ID>
      <Description>"Level Up MP"</Description>
      <LastState Value="231" RealAddress="7FF62C305870"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>158</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10178</ID>
      <Description>"STR"</Description>
      <LastState Value="462" RealAddress="7FF62C305872"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>15A</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10179</ID>
      <Description>"VIT"</Description>
      <LastState Value="462" RealAddress="7FF62C305874"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>15C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10180</ID>
      <Description>"DEX"</Description>
      <LastState Value="462" RealAddress="7FF62C305876"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>15E</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10181</ID>
      <Description>"AGI"</Description>
      <LastState Value="462" RealAddress="7FF62C305878"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>160</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10182</ID>
      <Description>"AVD"</Description>
      <LastState Value="462" RealAddress="7FF62C30587A"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>162</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10183</ID>
      <Description>"INT"</Description>
      <LastState Value="441" RealAddress="7FF62C30587C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>164</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10184</ID>
      <Description>"MND"</Description>
      <LastState Value="441" RealAddress="7FF62C30587E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>166</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10185</ID>
      <Description>"RES"</Description>
      <LastState Value="462" RealAddress="7FF62C305880"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>168</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Bonus - Random per level up? Probably to add additional uniqueness.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10187</ID>
      <Description>"Bonus MP"</Description>
      <LastState Value="209" RealAddress="7FF62C305884"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>16C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10188</ID>
      <Description>"STR"</Description>
      <LastState Value="205" RealAddress="7FF62C305886"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>16E</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10189</ID>
      <Description>"VIT"</Description>
      <LastState Value="193" RealAddress="7FF62C305888"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>170</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10190</ID>
      <Description>"DEX"</Description>
      <LastState Value="208" RealAddress="7FF62C30588A"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>172</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10191</ID>
      <Description>"AGI"</Description>
      <LastState Value="185" RealAddress="7FF62C30588C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>174</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10192</ID>
      <Description>"AVD"</Description>
      <LastState Value="219" RealAddress="7FF62C30588E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>176</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10193</ID>
      <Description>"INT"</Description>
      <LastState Value="189" RealAddress="7FF62C305890"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>178</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10194</ID>
      <Description>"MND"</Description>
      <LastState Value="220" RealAddress="7FF62C305892"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>17A</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10195</ID>
      <Description>"RES"</Description>
      <LastState Value="191" RealAddress="7FF62C305894"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>17C</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
HP
Starting Max HP - Seems to just mark what the unit's initial Max HP was, before any growth

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10200</ID>
      <Description>"Starting Max Health"</Description>
      <LastState Value="3158" RealAddress="7FF62C3058AC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>194</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Max HP - Seems to be the only value that actually takes effect? Used unmodified

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10199</ID>
      <Description>"Current Max Health"</Description>
      <LastState Value="864" RealAddress="7FF62C305846"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>12e</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Random unit flags:
Allegiance - As per the spreadsheet

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9890</ID>
      <Description>"State"</Description>
      <LastState Value="19" RealAddress="7FF62C30576A"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>52</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Skill Level - Determines what skills a unit learns when they change class, but I can't use charms on them to see if it affects level up

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10206</ID>
      <Description>"Skill Level"</Description>
      <LastState Value="50" RealAddress="7FF62C2FF9AC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>114</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unit Offsets - If you're doing what I'm doing and copying an entire unit's stat block from one entry to another (say if you want to have the Xenobians in your party early), remember to modify these
Unit Name offset - Which actual name the unit uses; seems to start from 0

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10203</ID>
      <Description>"Name Offset"</Description>
      <LastState Value="8" RealAddress="7FF62C302FBA"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>2</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unit Number offset - Which actual position the unit uses; seems to start from 0

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10204</ID>
      <Description>"Position Offset"</Description>
      <LastState Value="8" RealAddress="7FF62C303009"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>51</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
AI? I haven't gone far, but Vyce and Catiua override these while at the start

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10205</ID>
      <Description>"AI"</Description>
      <LastState Value="0" RealAddress="7FF62C2FF938"/>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>008000</Color>
      <VariableType>Byte</VariableType>
      <Address>MP_Pointer</Address>
      <Offsets>
        <Offset>a0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I'm still kind of looking for base RT when I have time. Please let me know if any of these are wrong.

EDIT: Oh, you had some of these already. I hadn't downloaded the latest one, whoops.

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 12:08 pm
by Paladin
Is it possible to change the name of the weapon?

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 12:44 pm
by wiseblue1989
i think the level of the unit is just a displayed number, since when a unit go into battle, the level is back to the previous number

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 1:30 pm
by Rienfleche
Change color palette pls (use enemy color)

If you looking for RT it probably in class code, which if you change it affect all enemy and allies.

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 1:47 pm
by gyt567j
Can modify equipment
mov byte ptr [rcx+0D],#0
Weapons can be equipped with one hand
mov byte ptr [rcx+13],#12
Special effects added to attacks, 11=Exorcism, 12=Special state
mov byte ptr [rcx+14],#xx
Additional status effect added to attacks (1-55)
4 sleep
5 charm
9 paralysis
a Silence
b Petrify
e time stop
f poison
11 Short Move
12 heavy
15 curse
16 fear
17 quick
18 slow

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 1:51 pm
by Doug_Aeon
Thank you all for the impressive work.

[Request]

Any chance to add a "Clan/Allignment editor" under Current Stats?

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 3:28 pm
by wuxiangjinxing
Is it possible to reveal hidden treasure location on battlefield? (i.e., show the location as a loot bag)

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 5:30 pm
by Jiyva00
Is it possible to make a code that allows you to modify the recruits you can hire at the shop to include the blue/red enemy only classes (like Cenobite, Sniper, Blood Gavial etc.) with their proper base stats?

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 7:32 pm
by wwowjwoww
Update on the base RT:
Okay did some quick testing. It looks like the unique unit's RT bonus is tied to their Appearance (which is more like Unit ID, because it determines class availability and dismissal lines), which is unfortunate but makes sense. Shame.

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 7:38 pm
by IceLancer
Heya.
First, Thanks! You made my PSP game dream to come true. Play with Ravness on Chaotic Path. And it was super easy to get her.
Using this cheat engine on PC version

Im curious tho, i tried searching but all tapatalk cheat code links are dead. (closed) I did found spreadsheet xlsx but even tho i have some knowledge in cheats im baffled as to how to actually sum up the code to change generic female X to functional (with functional class change) Ravness in PSP?
I went to character editing but i was lost there.
Basically im just looking to change Unit 30 Hired (generic female X) to Ravness.

Sorry for going bit offtopic. And Thanks!

P.S
item editing seems to stick only while the game is active. Save->close /restart game. Any item modifications will be gone.
I tried with rings. (PC)

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 8:01 pm
by doc_haz
Hi, is there a specific way to make the "Recruit 100% success Even if Boss" code to work? Everytime i try to activate it, the cheat table freezes for a moment, then CE closes. Using latest CE, Windows Debugger.

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 8:37 pm
by Hitoshura7
[Request]
Enemy drops all loot, that was doable on PSP, not sure if it helps, but here's the code for it there.

_C0 Enemy Always Drops Equips OFF
_L 0x20026adc 0x50800006
_C1 Enemy Always Drop Items
_L 0x20026B70 0x94A60050

Re: Tactics Ogre: Reborn [+56]

Posted: Thu Nov 17, 2022 8:38 pm
by Shin Zantetsuken
Is it possible to make the buff cards not spawn at all?

Re: Tactics Ogre: Reborn [+50]

Posted: Thu Nov 17, 2022 8:44 pm
by Lord Blade
variante wrote:
Wed Nov 16, 2022 4:53 am
What do you mean? OP's table already allows changing permanent stat boosts. Are there additional modifiers on top of those?
Doesn't seem to work for me. I change the stats, but as soon as I change equipment, the stats reset back to what they were before editing. I haven't found a way to make the changes permanent.

Re: Tactics Ogre: Reborn [+56]

Posted: Fri Nov 18, 2022 12:02 am
by Tohru Adachi
I appreciate the speedy growth in this! Guest modifiers, and 100% Recruit code is amazing. Thank you!