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Re: F1 Manager 2022

Posted: Sun Sep 04, 2022 1:27 pm
by A4ar3y
iTinchen wrote:
Sun Sep 04, 2022 9:31 am
I tryed to use that max Development Points, first it works pretty well, but after a few races i was pretty suprised, when i saw, that now almost every active F1 driver has a strength of 100. I dont know how that happends, but there is no benefit from it at all if that even counts for ai drivers.
I already answered that check the thread, you have to deactivate it after editing your drivers before progressing a day or to the next race.

Re: F1 Manager 2022

Posted: Mon Sep 05, 2022 5:43 am
by A4ar3y
Lavey wrote:
Wed Aug 31, 2022 8:29 am
I've done a little tweaking based on the table by protege.
  • Available for all teams
  • Tyre Wear
  • Fuel Load
  • ERS % Remaining
  • Engine Wear
  • Gearbox Wear
  • ERS Wear
ERS/Gearbox/Engine wear can only be set within a session, but it persists correctly after the session ends
Based on this I was able to find something to distinguish between player and AI, I have added four scripts for race in V6. the tyre wear script works but it causes the game to freeze -> The scripts will only work for your team, once the race starts and when you pit change the tyre pace mode to attack and then it should be activated and then you can change it back to whatever you want.

Re: F1 Manager 2022

Posted: Tue Sep 06, 2022 4:31 pm
by markfaviere
Its possible to edit the drivers attribute and 'opinion' about one team?

Re: F1 Manager 2022

Posted: Sun Sep 11, 2022 6:41 pm
by erdonko
anyone elses game hanging after a while in the race with the ers cheat on?

Re: F1 Manager 2022

Posted: Mon Sep 12, 2022 8:02 am
by Cas
So after playing this game for a while, it’s actually pretty easy. I was able to win the championship with Redbull and my boy Max then thought hmm this is easy, let me try a challenge.

Started another campaign with Williams and by the mid of 3rd season, they are 7th in constructors. It’s quite challenging but I am sure with Gasly and Alonso ( the two drivers that wanted to join hahaha ) they are going to be winning or getting podiums. I am going to snatch Leclerc from Ferrari if he wants to join just for the lolz

Personally I feel like this game doesn’t require cheats unless you just want your favourite team to just dominate. The fun is in the challenge.

Re: F1 Manager 2022

Posted: Mon Sep 12, 2022 4:20 pm
by markfaviere
Casanova wrote:
Mon Sep 12, 2022 8:02 am
So after playing this game for a while, it’s actually pretty easy. I was able to win the championship with Redbull and my boy Max then thought hmm this is easy, let me try a challenge.

Started another campaign with Williams and by the mid of 3rd season, they are 7th in constructors. It’s quite challenging but I am sure with Gasly and Alonso ( the two drivers that wanted to join hahaha ) they are going to be winning or getting podiums. I am going to snatch Leclerc from Ferrari if he wants to join just for the lolz

Personally I feel like this game doesn’t require cheats unless you just want your favourite team to just dominate. The fun is in the challenge.
Agreed, but there's some things that made the experience even better. Specially if its possible to change some young drivers attributes to the "reality".

Re: F1 Manager 2022

Posted: Fri Sep 16, 2022 5:02 pm
by fadhluzaki
About the give max dev point, is there a way that I could only give certain amount of dev point? So that it's not going to be unlimited

Re: F1 Manager 2022

Posted: Sat Sep 17, 2022 1:26 pm
by fadhluzaki
And what should I do if the game freeze after I use race cheats?

Re: F1 Manager 2022

Posted: Tue Sep 20, 2022 11:30 am
by Jessclair
fadhluzaki wrote:
Sat Sep 17, 2022 1:26 pm
And what should I do if the game freeze after I use race cheats?
After you turn the cheats on, turn them off or you will freeze, this game has anti cheats.

Re: F1 Manager 2022

Posted: Mon Sep 26, 2022 12:57 pm
by gmhsv8
1.8 out nothing works boy they make me mad thanks for great mods boys.

Re: F1 Manager 2022

Posted: Tue Sep 27, 2022 4:37 am
by A4ar3y
gmhsv8 wrote:
Mon Sep 26, 2022 12:57 pm
1.8 out nothing works boy they make me mad thanks for great mods boys.
I have tested with the new update and every script except the tyre wear works fine for me. which is probably because they changed the way tyre wear works or something. will look into it later.

Re: F1 Manager 2022

Posted: Tue Sep 27, 2022 4:37 am
by freewilly9900
Lavey wrote:
Wed Aug 31, 2022 8:29 am
I've done a little tweaking based on the table by protege.
  • Available for all teams
  • Tyre Wear
  • Fuel Load
  • ERS % Remaining
  • Engine Wear
  • Gearbox Wear
  • ERS Wear
ERS/Gearbox/Engine wear can only be set within a session, but it persists correctly after the session ends
Is it possible to update it the latest version of the game?

Re: F1 Manager 2022

Posted: Tue Sep 27, 2022 1:20 pm
by Madball123
Lavey wrote:
Wed Aug 31, 2022 8:29 am
I've done a little tweaking based on the table by protege.
  • Available for all teams
  • Tyre Wear
  • Fuel Load
  • ERS % Remaining
  • Engine Wear
  • Gearbox Wear
  • ERS Wear
ERS/Gearbox/Engine wear can only be set within a session, but it persists correctly after the session ends


After the 1.8 update the entire table is patched ;/

Re: F1 Manager 2022

Posted: Wed Sep 28, 2022 3:22 pm
by FrancyDam
A4ar3y wrote:
Mon Sep 05, 2022 5:43 am
Lavey wrote:
Wed Aug 31, 2022 8:29 am
I've done a little tweaking based on the table by protege.
  • Available for all teams
  • Tyre Wear
  • Fuel Load
  • ERS % Remaining
  • Engine Wear
  • Gearbox Wear
  • ERS Wear
ERS/Gearbox/Engine wear can only be set within a session, but it persists correctly after the session ends
Based on this I was able to find something to distinguish between player and AI, I have added four scripts for race in V6. the tyre wear script works but it causes the game to freeze -> The scripts will only work for your team, once the race starts and when you pit change the tyre pace mode to attack and then it should be activated and then you can change it back to whatever you want.
it is not working

Re: F1 Manager 2022

Posted: Thu Sep 29, 2022 6:49 pm
by markfaviere
A4ar3y wrote:
Sat Aug 27, 2022 9:37 am
Disclaimer: I am a total noob and this is my first time uploading anything.

[IMPORTANT->How to Use]
For Money/Hours Scripts: Activate the scripts and then create one temporary design first to get the money/hours, you can cancel it later.

For Max Development Points: spend one point for any driver (works for staff as well) and the driver will get the exact amount of points needed to max his stats.

For Race Scripts: The scripts will only work for your team, once the race starts and when you pit change the tyre pace mode to attack and then it should be activated and then you can change it back to whatever you want. the script will still work if this isn't done but it might take a few laps
Latest Version [V6.1] scripts:

Menu Scripts:
  1. Get A Billion When Creating A New Design OR
  2. Make All New Designs Cost 0 ( For Cost Cap).
  3. Max Development Points.
  4. Unlimited Wind Tunnel Hours
  5. Unlimited CFD MAU Hours
Race Scripts:
  1. Unlimited ERS% + 100% ERS Wear
  2. Perfect PowerTrain Wear ( Does not include ERS use the first script for that)
  3. Light Car + Unlimited Fuel
  4. No Tyre Wear (Might Freeze Your Game)
[Update #5] V6.1 - Fixed Tyre Wear Script
[Update #4] V6 - Added Race Scripts
[Update #3] V5 - Added Max Development Points
[Update #2] V4 - Added Unlimited Wind Tunnel and CFD MAU hours
[Update #1] added an option to make any new design cost 0 so that the cost cap is not reached
Not working anymore