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Re: Elden Ring

Posted: Sat Feb 26, 2022 6:36 am
by KS212
Chrisfearless wrote:
Sat Feb 26, 2022 6:11 am
Higher jumps and no fall damage or at least a higher falling range would be AMAZING. Large world, lots of mountains, ledges, chasms and stuff.
Agreed. I'm hoping for an infinite double jump on horse and no fall damage... especially no fall damage.

Re: Elden Ring

Posted: Sat Feb 26, 2022 6:47 am
by Jstatikk
I believe I speak for everyone thats just as ecstatic as I am about this game and cheating it when I say I am looking for an item IDS community list to pull whatever we want similar to other games like Marvel's Avengers and outriders and that.
I wish I knew how to dump all objects in game that way I could start the list.

Re: Elden Ring

Posted: Sat Feb 26, 2022 7:23 am
by Kafua
so heres a funny little thing about godmode even if you have it on the tree guardian has a downward swing that can still kill you 😂

Re: Elden Ring

Posted: Sat Feb 26, 2022 7:25 am
by Vagrant
infinite health is also applied to invading red phantom npcs

Re: Elden Ring

Posted: Sat Feb 26, 2022 8:34 am
by 0wlet
Vagrant wrote:
Sat Feb 26, 2022 7:25 am
infinite health is also applied to invading red phantom npcs
you have to use zachillios health pointer when fighting those - worked for me

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:00 am
by rudeboyjohn
Bang up work!

Is there a way to clip through boundaries, or maybe a "fly mode"? The platforming in this game is ... less than precise lol

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:03 am
by KreelTDL
How do I know if EAC is disabled?

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:17 am
by rudeboyjohn
KreelTDL wrote:
Sat Feb 26, 2022 9:03 am
How do I know if EAC is disabled?
The game will have a pop-window telling you that you engaged in whatever kind of behavior if EAC is still active when you have cheatengine running...I think.

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:21 am
by JustMurdock
is there a possibility of making item editors? eg changing starting weapons with end game items

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:43 am
by jck1337
is it save to enable EAC again, once you are done testing things out?
I dont want to ruin anyones online experience
just want mine to be a bit different

Re: Elden Ring

Posted: Sat Feb 26, 2022 9:49 am
by Jstatikk
jck1337 wrote:
Sat Feb 26, 2022 9:43 am
is it save to enable EAC again, once you are done testing things out?
I dont want to ruin anyones online experience
just want mine to be a bit different
if you altered anything on your charecter what so ever do not take that save online and enable eac with that save in your save folder if you want to cheat eac must be disabled whenever using a cheat save game. if you enable it once with that save in the save file location and go back online with save you'll more then likely be banned play smart cheating is always safer offline!

Re: Elden Ring

Posted: Sat Feb 26, 2022 10:44 am
by Ninomae Tako'nis
The small patch that was just released seems to have broken some stuff. I only use Inf Item Usage from makotech222 on the table and that can no longer find the AOB. Item use cheats on two other trainers are also broken. So it seems the update messed with that at the very least.

Re: Elden Ring

Posted: Sat Feb 26, 2022 12:15 pm
by bi2r2bier
Yes game updated 1 hour ago :D

Re: Elden Ring

Posted: Sat Feb 26, 2022 1:30 pm
by bliseer
Unlimited Focus Point

Code: Select all

{ Game   : eldenring.exe
  Version: 
  Date   : 2022-02-26
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infFP,eldenring.exe,48 0F 4F C1 8B 00 89 87 44) // should be unique
//alloc(newmem,$1000,infFP)
//
//label(code)
//label(return)
//
//newmem:
//
//code:
//  cmovg rax,rcx
//  mov eax,[rax]
//  jmp return

infFP:
//  jmp newmem
//  nop
  cmovle rax,rcx

//return:
registersymbol(infFP)

[DISABLE]

infFP:
  db 48 0F 4F C1 8B 00

unregistersymbol(infFP)
//dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: eldenring.exe+42F4F9

eldenring.exe+42F4D4: 84 C0                    - test al,al
eldenring.exe+42F4D6: 75 2D                    - jne eldenring.exe+42F505
eldenring.exe+42F4D8: C7 44 24 40 00 00 00 00  - mov [rsp+40],00000000
eldenring.exe+42F4E0: 48 8D 8F 48 01 00 00     - lea rcx,[rdi+00000148]
eldenring.exe+42F4E7: 85 F6                    - test esi,esi
eldenring.exe+42F4E9: 79 07                    - jns eldenring.exe+42F4F2
eldenring.exe+42F4EB: 48 8D 44 24 40           - lea rax,[rsp+40]
eldenring.exe+42F4F0: EB 0B                    - jmp eldenring.exe+42F4FD
eldenring.exe+42F4F2: 3B 31                    - cmp esi,[rcx]
eldenring.exe+42F4F4: 48 8D 44 24 48           - lea rax,[rsp+48]
// ---------- INJECTING HERE ----------
eldenring.exe+42F4F9: 48 0F 4F C1              - cmovg rax,rcx
// ---------- DONE INJECTING  ----------
eldenring.exe+42F4FD: 8B 00                    - mov eax,[rax]
eldenring.exe+42F4FF: 89 87 44 01 00 00        - mov [rdi+00000144],eax
eldenring.exe+42F505: 48 8B 5C 24 50           - mov rbx,[rsp+50]
eldenring.exe+42F50A: 48 8B 74 24 58           - mov rsi,[rsp+58]
eldenring.exe+42F50F: 48 83 C4 30              - add rsp,30
eldenring.exe+42F513: 5F                       - pop rdi
eldenring.exe+42F514: C3                       - ret 
eldenring.exe+42F515: 66 0F 1F 44 00 00        - nop word ptr [rax+rax+00]
eldenring.exe+42F51B: E9 40 F6 A5 01           - jmp eldenring.exe+1E8EB60
eldenring.exe+42F520: 80 A1 96 01 00 00 BF     - and byte ptr [rcx+00000196],-41
}

Re: Elden Ring

Posted: Sat Feb 26, 2022 2:21 pm
by Artorikus
zachillios wrote:
Fri Feb 25, 2022 9:37 pm
I love the overwhelming number of "if i cheat then play online, will I be banned." If you're even slightly nervous about being banned then do not cheat. The bottom line is none of us know how rigorous these iteration of EAC is. So if you don't want to even risk the possibility of not being able to play online, don't cheat. Simple as that.
Will do ;)