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Re: Football Manager 2022 | Steam 22.4.0

Posted: Thu Apr 21, 2022 1:21 pm
by tfigment
yjw wrote:
Thu Apr 21, 2022 11:46 am
Hi guys, does this table work on Mac version? I can't seem to make it work. Any help are appreciated!
extremely unlikely. If anything does work then it likely still needs the process that is done for gamepass to be applied. I dont have mac or gamepass so will never be able to validate those.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Apr 23, 2022 9:03 pm
by Mipuzzanoleascelle
is it possible to create injuries?

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Apr 23, 2022 11:46 pm
by tfigment
Mipuzzanoleascelle wrote:
Sat Apr 23, 2022 9:03 pm
is it possible to create injuries?
Not with this table.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Tue May 24, 2022 4:53 pm
by mrsaitek
punisherpolska wrote:
Tue Apr 05, 2022 12:34 pm
For gamepass users and players.
Doesn't work for me with the 22.4.1 on Game Pass, but thanks for everything :)

Also i tried the next steps which i read a few pages before, but still doesn't work :( :

"Load an existing game, not just open to start menu but an actual game
Open CE. Activate top checkbox "[X] <- Football Manager 2022 (Steam ?????) Cheat Table v?"
Activate "Table Settings ->", "Print VTable Lookup Code", "Locate Addresses"
Assuming its ok it will print out a bug chuck of text with a a BEGIN / END section without any ERROR lines. Copy that to clipboard
Deactivate the top checkbox script.
Edit the Top checkbox script for "[X] <- Football Manager 2022 (Steam ?????) Cheat Table v?"
Find the equivalent BEGIN / END section and replace that code with the other. Paste over that.
Reactivate the top checkbox script. At this point it should work"

Re: Football Manager 2022 | Steam 22.4.0

Posted: Wed May 25, 2022 8:24 am
by RoyPlays
Any way to always get work permit??

Re: Football Manager 2022 | Steam 22.4.0

Posted: Mon May 30, 2022 8:49 am
by tdg6661
Hello everyone,

After five years on the East Coast, it was time to go home. :D
So I'm working for upcoming FM23 Cheat Table, and main features will be:
  • Search Feature (So you don't have to visit object's overview screen everytime) [✔ Added]
  • Edit Transfer (Future Transfer, Transfer Offer) [✔ Added]
  • Edit Competition (League Settings, League Table, Prize Money) [✔ Added]
  • Edit Nation (Transfer Rules, Fixture Rules, FFP Rules, EU/Foreign Rules, Responsibilities) [✔ Added]
  • Edit Person (Days At Club / In Nation, Tendencies, Unlock Unlockables for Manager, Retire Date, etc.) [✔ Added]
  • Edit Club (Affiliations, Sponsorships, Responsibilities, etc.) [✔ Added]
  • Ability to Change object pointer (club/person/nation/etc), Change string (Name, or any other strings), Change date everything would be in one click [✔ Added]
  • Ability to move players, Swap team between divisions (Change club league/nation) [✔ > 90% WIP]
There are 29 Unlockables in FM, but for now I only can found 4 of them:
  • All Players Interested (You unlocked All Players Interested, meaning every player will be keen to join your club.) [✔ Added]
  • Unlimited Scouting (You unlocked Unlimited Scouting and will now face no restrictions in your search for new talent. / Same as Show Player/Staff In Search) [✔ Added]
  • Attribute Masking (You unlocked Attribute Masking and will now be able to use that mode.) [✔ Added]
  • That Job Is Mine (You unlocked That Job Is Mine and will be offered any job you apply for.) [✔ Added]
Currently I'm using this table for FM21, these are the table progress:
WIP
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
If you have suggestion, you can PM me or reply this post. See you in November!

Re: Football Manager 2022 | Steam 22.4.0

Posted: Mon May 30, 2022 8:27 pm
by Scheimann
tdg6661 wrote:
Mon May 30, 2022 8:49 am
...
- Edit Clubs Name, Short Name, Finances: Ticket Price
- Board always accept your requests
- Faster Player Development (Changeable with a multiplier?)
- Players/Staff always accept your offers (contract)
- Player's sell/agreed/worth price multiplier
- Automatically adjust the salary (players and staff) to 1/2, 1/3, 1/5 or 1/10 of the agreed price(this can be a toggle?) when they sign
- Your "oral" skills will never fail

I will update this post if I think of anything else to suggest :)

There's any chance that you release something for 22 for tests purposes?

Re: Football Manager 2022 | Steam 22.4.0

Posted: Tue May 31, 2022 12:06 pm
by tdg6661
Scheimann wrote:
Mon May 30, 2022 8:27 pm
tdg6661 wrote:
Mon May 30, 2022 8:49 am
...
- Edit Clubs Name, Short Name, Finances: Ticket Price
- Board always accept your requests
- Faster Player Development (Changeable with a multiplier?)
- Players/Staff always accept your offers (contract)
- Player's sell/agreed/worth price multiplier
- Automatically adjust the salary (players and staff) to 1/2, 1/3, 1/5 or 1/10 of the agreed price(this can be a toggle?) when they sign
- Your "oral" skills will never fail

I will update this post if I think of anything else to suggest :)

There's any chance that you release something for 22 for tests purposes?
- Edit Clubs Name, Short Name, Finances: Ticket Price
You can change any name, any string type value except for club. I have done this before, but club name still revert to original name after I restrated the game. The best way to do this you create a *.lnc file contain this code:

Code: Select all

#"CLUB_LONG_NAME_CHANGE" UNIQUE_ID NAME
#Example: 
"CLUB_LONG_NAME_CHANGE" 52072519 "FC Blue Boys Muhlenbach Sandžak" ""
"CLUB_SHORT_NAME_CHANGE" 52072519 "FC BBM-Sandžak" ""
Then save in Football Manager 20xx\data\database\db\xx00\lnc.

I think Ticket Price still on the table, or maybe tfigment removed it, I have no idea. But, I will add it in the next release.

- Board always accept your requests
It's already included.

- Faster Player Development (Changeable with a multiplier?)
It's already included (with multiplier).

- Players/Staff always accept your offers (contract)
No result. I have no idea how this works.
But, there will be a feature called "All Players Interested". This will make any player keen to join your club, and increase contract offer success rate.

- Player's sell/agreed/worth price multiplier
You ca do this through Transfer Center, and edit transfer fees.

- Automatically adjust the salary (players and staff) to 1/2, 1/3, 1/5 or 1/10 of the agreed price(this can be a toggle?) when they sign
I think it's possible.

- Your "oral" skills will never fail
I have no idea how this works.

I can't release table for FM22 cause I don't play it. Sorry.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Thu Jun 02, 2022 12:55 am
by Scheimann
tdg6661 wrote:
Tue May 31, 2022 12:06 pm

- Edit Clubs Name, Short Name, Finances: Ticket Price
You can change any name, any string type value except for club. I have done this before, but club name still revert to original name after I restrated the game. The best way to do this you create a *.lnc file contain this code:

Code: Select all

#"CLUB_LONG_NAME_CHANGE" UNIQUE_ID NAME
#Example: 
"CLUB_LONG_NAME_CHANGE" 52072519 "FC Blue Boys Muhlenbach Sandžak" ""
"CLUB_SHORT_NAME_CHANGE" 52072519 "FC BBM-Sandžak" ""
Then save in Football Manager 20xx\data\database\db\xx00\lnc.
Oh, this is easy to do with any text editor and saving by .inc? Good to know!
tdg6661 wrote:
Tue May 31, 2022 12:06 pm
- Faster Player Development (Changeable with a multiplier?)
It's already included (with multiplier).
Even players with high age like 30+ still be able to reach their CA? I would love to see a demo :D
tdg6661 wrote:
Tue May 31, 2022 12:06 pm
- Players/Staff always accept your offers (contract)
No result. I have no idea how this works.
But, there will be a feature called "All Players Interested". This will make any player keen to join your club, and increase contract offer success rate.
Dont know if its the same, but, with my request even if you offer 0$ as wage they will accept your offer. I can demonstrate this working if you want.
tdg6661 wrote:
Tue May 31, 2022 12:06 pm
- Player's sell/agreed/worth price multiplier
You ca do this through Transfer Center, and edit transfer fees.
I'm thinking in something more automatic. In this case the script automatically multiply the player market value by * (work only for your team players, ofc). But this is just a idea, idk if its hard to do or not.
tdg6661 wrote:
Tue May 31, 2022 12:06 pm
- Your "oral" skills will never fail
I have no idea how this works.
When you talk with the players, staffs, interviews or medias you use your oral skills, so, a cheat here and you'll never fail any conversation (probably the same as board requests or similar to)

Re: Football Manager 2022 | Steam 22.4.0

Posted: Thu Jun 02, 2022 6:29 am
by tdg6661
Scheimann wrote:
Thu Jun 02, 2022 12:55 am
Oh, this is easy to do with any text editor and saving by .inc? Good to know!
It's lower L not i.
Scheimann wrote:
Thu Jun 02, 2022 12:55 am
Even players with high age like 30+ still be able to reach their CA? I would love to see a demo :D
I don't play FM22, but you may want to use this script written by 不知应该当讲否 from FM22 Trainer, and i modified a liitle bit. This script affects all players.

Code: Select all

[Enable]
aobscanmodule(gca,fm.exe,66 01 F8 0F BF 8E FE 01 00 00)
alloc(newmem,512,150000000)
label(rise)
label(returnhere)
registersymbol(gca)

alloc(mult,4)
registersymbol(mult)

newmem:
movzx eax,word ptr [rsi+000001FC]

cmp di,0
jl rise
add di,[mult]
shl di,1

cmp di,3
jl returnhere
add byte ptr [rsi+1FC+31],1
add byte ptr [rsi+1FC+35],1
add byte ptr [rsi+1FC+39],1
add byte ptr [rsi+1FC+3D],1
jmp returnhere

rise:
xor di,FFFF
add di,[mult]
shl di,1
cmp di,3
jl returnhere
add byte ptr [rsi+1FC+31],1
add byte ptr [rsi+1FC+35],1
add byte ptr [rsi+1FC+39],1
add byte ptr [rsi+1FC+3D],1
jmp returnhere

mult:
  db 1 //Multiplier (1-3)

gca-7:
jmp newmem
nop 2
returnhere:

[Disable]
gca-7:
movzx eax,word ptr [rsi+000001FC]

unregistersymbol(*)
dealloc(*)
Scheimann wrote:
Thu Jun 02, 2022 12:55 am
Dont know if its the same, but, with my request even if you offer 0$ as wage they will accept your offer. I can demonstrate this working if you want.
I've worked on this before, trying to get wage offer value, looking the opcodes, and still no result, at least for now.
Scheimann wrote:
Thu Jun 02, 2022 12:55 am
When you talk with the players, staffs, interviews or medias you use your oral skills, so, a cheat here and you'll never fail any conversation (probably the same as board requests or similar to)
This is more complicated, I have no idea what value to look for, seems like team talk doesn't affect player's morale or i missed something i don't know. But, i will look this in the future.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Jun 03, 2022 6:45 am
by tdg6661
:D

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Jun 03, 2022 10:47 pm
by onurabd
Hello Tdg6661 ,

there is a error when i open the table :
Error : string local syntaxcheck memrec : 74 : Attempt to perform artihmetic on a nil value (global TeamTable)

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Jun 03, 2022 10:47 pm
by onurabd
Hello Tdg6661 ,

there is a error when i open the table :
Error : string local syntaxcheck memrec : 74 : Attempt to perform artihmetic on a nil value (global TeamTable)

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Jun 04, 2022 12:53 am
by tdg6661
Okay, this is another solution.
  1. First, turn of all script. Select main script, right click, go to: Group Config, uncheck all options.
  2. Go to Table Settings -> Update Global Pointers open the script, look for -- Database Tsble, then add -- to all line below it, start from AwardTable to AgreementTableEnd then click OK.
  3. Re-run the main script.
  4. If you get no error, then open Lua Engine, paste this code:

    Code: Select all

    print(readQword('$process+702CFC0'))
    then Execute. If it returns nil, then you can use this table with limited function. But, if it returns random numbers, execute this code:

    Code: Select all

    local ptrListsRoot = getAddressSafe('$process+702CFC0')  -- or change '$process' to 'fm.exe'
    local addr = readQword(ptrListsRoot+0x90)
    print(readQword(addr+0x88))
    
    If it returns nil, then Go to Table Settings -> Update Global Pointers remove the added -- except for TeamTable, TeamTableStart, TeamTableEnd, click OK. Re-run the main script.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Jun 04, 2022 4:00 pm
by Scheimann
tdg6661 wrote:
Thu Jun 02, 2022 6:29 am
I don't play FM22, but you may want to use this script written by 不知应该当讲否 from FM22 Trainer, and i modified a liitle bit. This script affects all players.

Code: Select all

[Enable]
aobscanmodule(gca,fm.exe,66 01 F8 0F BF 8E FE 01 00 00)
alloc(newmem,512,150000000)
label(rise)
label(returnhere)
registersymbol(gca)

alloc(mult,4)
registersymbol(mult)

newmem:
movzx eax,word ptr [rsi+000001FC]

cmp di,0
jl rise
add di,[mult]
shl di,1

cmp di,3
jl returnhere
add byte ptr [rsi+1FC+31],1
add byte ptr [rsi+1FC+35],1
add byte ptr [rsi+1FC+39],1
add byte ptr [rsi+1FC+3D],1
jmp returnhere

rise:
xor di,FFFF
add di,[mult]
shl di,1
cmp di,3
jl returnhere
add byte ptr [rsi+1FC+31],1
add byte ptr [rsi+1FC+35],1
add byte ptr [rsi+1FC+39],1
add byte ptr [rsi+1FC+3D],1
jmp returnhere

mult:
  db 1 //Multiplier (1-3)

gca-7:
jmp newmem
nop 2
returnhere:

[Disable]
gca-7:
movzx eax,word ptr [rsi+000001FC]

unregistersymbol(*)
dealloc(*)
Sorry. How can I use this?

And by all Players you mean every single player in the game? Even the ones from other teams? Or do you mean that'll work even with loan players?