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Re: Resident Evil: Village

Posted: Fri Jan 07, 2022 5:10 am
by Darkensteele
Is there a weapon power rating that would equate to a one-hit kill? Thank you.

Re: Resident Evil: Village

Posted: Sun Jan 23, 2022 6:53 pm
by rebeccachambers
can u add inventory management so we can use different guns in mercenaries?

Re: Resident Evil: Village

Posted: Tue Mar 22, 2022 1:03 pm
by benrod
Ignore CP cost isn't working for me.

Re: Resident Evil: Village

Posted: Mon Apr 04, 2022 1:11 am
by taesin77
So not sure if anyone else has gotten hit by this bug but the game has stopped me from putting the flasks into the alter. Anyway of someone could make a script to somehow counter that please?
Maybe something that can remove the items from the alter or that place them into the alter?
The option to place them doesn't even come up anymore after i placed the first flask near the start of the game.

Or even a script to turn on Mercenaries mode without the need to complete the game?

Re: Resident Evil: Village

Posted: Mon May 16, 2022 2:59 pm
by rebeccachambers
Hi, is it possible to add a Hide HUD for Mercenary MOde and UNlimited Enemies

Re: Resident Evil: Village

Posted: Sun Jun 05, 2022 7:05 am
by darui
I have a cheat to change items in the inventory, but the icon changes but the graphic does not change
Does anyone know how to change one weapon to another?

Re: Resident Evil: Village

Posted: Thu Aug 18, 2022 3:15 am
by TM0414
To be honest, mouseover items are useless other than changing item quantity.
The item changed by this cannot actually be used.
Internally, item IDs are categorized as ammunition, consumables, weapons, etc. If you do not assign this category ID, it is meaningless to change only the item ID.
It only has visual meaning.

Re: Resident Evil: Village

Posted: Fri Oct 28, 2022 5:30 am
by Neodio
Update please :))) Some options work, but it hangs a lot. Thanks!

Re: Resident Evil: Village

Posted: Fri Oct 28, 2022 1:58 pm
by DavidCreegan
Yes, please update for Shadows of Rose

Re: Resident Evil: Village

Posted: Sat Oct 29, 2022 10:19 am
by Lake333GLD
DavidCreegan wrote:
Fri Oct 28, 2022 1:58 pm
Yes, please update for Shadows of Rose
+100500

Re: Resident Evil: Village

Posted: Sat Oct 29, 2022 10:37 am
by Rickyn227
This is probably going to be a relatively long wait. They added anti-tamper functions in the last update just prior to the release of SoR, so unless someone manages to figure out a way of bypassing the anti-tamper functions, it's pretty much impossible.

Re: Resident Evil: Village

Posted: Sat Oct 29, 2022 1:29 pm
by Glowmoss
You can always use REFramework by praydog over on his [Link] it patches the anti tamper bs as well as adding some nice stuff like the ability to disable that stupid vignette. Idk if the table here works still but at least it won't go crashing the game lol.

I know making inf clip ammo requires changing two different addresses as I did that earlier but I honestly don't remember if that were the case before as it was ages ago when I did cheats for the game for my personal use and I can't even find the table it's floating around on my pc somewhere lol or I deleted it when I deleted a lot of outdated tables.
I don't plan on releasing or updating anything for village as I will probably just be making quick cheats to get through the rose DLC on hardcore and call it a day as I have played the campaign way too many times.

Re: Resident Evil: Village

Posted: Sun Oct 30, 2022 7:49 am
by CheatyMcCheatFace
Did some quick'n'dirty pointer hunting for Shadows of Rose. All of my attempts to inject code result in a crash, but at the very least you can still freeze some values to get basic stuff like infinite health and ammo. This is what I found:

Player health is a Float, with max 1000.
Player mold charges are 4 Bytes, equal to (number of charges)*100
Current weapon ammo is 4 Bytes, but there are two addresses that both need to be changed/frozen, or the gun can lock up.

I've attached some pointers that I found for the above. Keeping them frozen worked fine for a playthrough of my own and they've persisted for several restarts. But I'm inexperienced with pointers and I have no idea if they'll work for others. Maybe someone can find the info useful.

Re: Resident Evil: Village

Posted: Sun Oct 30, 2022 7:39 pm
by mastapain
CheatyMcCheatFace wrote:
Sun Oct 30, 2022 7:49 am
Did some quick'n'dirty pointer hunting for Shadows of Rose. All of my attempts to inject code result in a crash, but at the very least you can still freeze some values to get basic stuff like infinite health and ammo. This is what I found:

Player health is a Float, with max 1000.
Player mold charges are 4 Bytes, equal to (number of charges)*100
Current weapon ammo is 4 Bytes, but there are two addresses that both need to be changed/frozen, or the gun can lock up.

I've attached some pointers that I found for the above. Keeping them frozen worked fine for a playthrough of my own and they've persisted for several restarts. But I'm inexperienced with pointers and I have no idea if they'll work for others. Maybe someone can find the info useful.
This worked perfectly for infinite ammo/clip for the new expansion! That's all I wanted. Thank you!

Re: Resident Evil: Village

Posted: Mon Oct 31, 2022 1:12 am
by WarCOzes
CheatyMcCheatFace wrote:
Sun Oct 30, 2022 7:49 am
Did some quick'n'dirty pointer hunting for Shadows of Rose. All of my attempts to inject code result in a crash, but at the very least you can still freeze some values to get basic stuff like infinite health and ammo. This is what I found:

Player health is a Float, with max 1000.
Player mold charges are 4 Bytes, equal to (number of charges)*100
Current weapon ammo is 4 Bytes, but there are two addresses that both need to be changed/frozen, or the gun can lock up.

I've attached some pointers that I found for the above. Keeping them frozen worked fine for a playthrough of my own and they've persisted for several restarts. But I'm inexperienced with pointers and I have no idea if they'll work for others. Maybe someone can find the info useful.
Simple and efficient, good jod. I was able to finish the dlc in hardcore ;)