Re: Legend of Heroes: Trails of Cold Steel IV (Steam)
Posted: Tue Apr 13, 2021 7:12 am
Thank you very much for the awesome table DrummerIX Can I make a request, can you create a link lvl exp multiplier of some kind? Thanks!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thank you so much man.DrummerIX wrote: ↑Tue Apr 13, 2021 2:24 amI decided to make a Brave Order Editor and hopefully it's user friendly enough. You choose a character and wait until it updates pointers and then you can make changes. I tested it with Rean in the save game CASK gave me and I get all 4 of his brave orders. It appears each one is a separate entry in the brave order structure. Enjoy!
Most of the extras like Jessica or Schera won't outright crash your game but they might have missing visuals and so on.mordaki987 wrote: ↑Tue Apr 13, 2021 6:45 amdrummerix for party editor which are just for show and what toons are game breakers?
So, because of offsets or whatever, I'm not really good at trying to *make* a pointer but I think I can advise you on how to do this on-the-fly. The game stores the time in seconds, so what you need to do is convert your current time to seconds (if you're in Fullscreen, the game should just pause when losing focus) and run a scan for a Double matching that value (I believe it was a Double, anyway). Let a few seconds pass, then Next Scan for the new value, and eventually you should have it narrowed down to only a single value - then you can just set it to 0 or calculate a new time in seconds to put in there.Shrakend wrote: ↑Tue Apr 13, 2021 9:38 amIs it possible to get a pointer to played time? Or hell if you have any idea as to what to modify just tell me and I'll try to find it with a hex editor, I just want to be able to set the played time to 0 even though I used a cleared save from someone else to get all bonding event and costume at start XD
I was actually curious about this as well but I wasn't able to find the time played value.Hitoshura wrote: ↑Tue Apr 13, 2021 10:32 amSo, because of offsets or whatever, I'm not really good at trying to *make* a pointer but I think I can advise you on how to do this on-the-fly. The game stores the time in seconds, so what you need to do is convert your current time to seconds (if you're in Fullscreen, the game should just pause when losing focus) and run a scan for a Double matching that value (I believe it was a Double, anyway). Let a few seconds pass, then Next Scan for the new value, and eventually you should have it narrowed down to only a single value - then you can just set it to 0 or calculate a new time in seconds to put in there.Shrakend wrote: ↑Tue Apr 13, 2021 9:38 amIs it possible to get a pointer to played time? Or hell if you have any idea as to what to modify just tell me and I'll try to find it with a hex editor, I just want to be able to set the played time to 0 even though I used a cleared save from someone else to get all bonding event and costume at start XD
From what I can tell in the code each ability is coded separately, so I think this would require too many code edits to accomplish. I would have to change each effect to check for second master quartz slot. Sorry.HanLiem wrote: ↑Tue Apr 13, 2021 12:18 pmThank you for the Great Table DrummerIX!
If I may request an option, to be able to access Master Quartz 2nd and 3rd ability when put on secondary Master Quartz slot.
Normally Main Master Quartz get all the ability benefits but Secondary Master Quartz only benefit the 1st ability.
Thanks in advance DrummerIX!
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>6028</ID>
<Description>"Ex Orb First Slot"</Description>
<LastState Value="3150" RealAddress="1416B747A"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>GameStructureBasePtr</Address>
<Offsets>
<Offset>9A100A</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks a lot, didn't know what to search for, and unknown initial value made both the game and Cheatengine freeze, but with this it worked perfectly!Hitoshura wrote: ↑Tue Apr 13, 2021 10:32 amSpoiler
So, because of offsets or whatever, I'm not really good at trying to *make* a pointer but I think I can advise you on how to do this on-the-fly. The game stores the time in seconds, so what you need to do is convert your current time to seconds (if you're in Fullscreen, the game should just pause when losing focus) and run a scan for a Double matching that value (I believe it was a Double, anyway). Let a few seconds pass, then Next Scan for the new value, and eventually you should have it narrowed down to only a single value - then you can just set it to 0 or calculate a new time in seconds to put in there.Shrakend wrote: ↑Tue Apr 13, 2021 9:38 amIs it possible to get a pointer to played time? Or hell if you have any idea as to what to modify just tell me and I'll try to find it with a hex editor, I just want to be able to set the played time to 0 even though I used a cleared save from someone else to get all bonding event and costume at start XD