Dragon Quest XI S Definitive Edition (Steam Release Version)

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mordaki987
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by mordaki987 »

there truely ar many differences as far as cheats go for both 2d and 3d modes some of the cmooand lines work with 3d mod and others donsupport 2d mod so its a mix of cheats that work with both modes or a cheat table that is universal and works with both modes as well as the in game commands

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I realize that it's basically another game coded into the game.

I don't have as much free time as I used to and I never finished this game in the first place. I am planning on taking time to actually play the game. If someone else wants to devote time to finding cheats for 2D mode, then by all means go ahead.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Well, I'm playing the game and reached the point where Tickington opened up. So the game forces you into 2D mode for that portion of the game if you wish to play it.

I may stop and spend some time fleshing out 2D mode options and will update the table as I finish.

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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I spent a short amount of time fleshing out a few 2D Mode options. I had Damage Modifier already, but put in the MP Damage Modifier that can give Infinite MP in 2D Mode or a multiplier. I made Gold Multiplier work in both 2D and 3D modes. I made Infinite Item Usage work in both 2D and 3D modes. This is all I could get done in the short amount of time I worked on it. The other options will require more research and I'm not sure I want to spend all the time on those at the moment. But with these options, you should be able to make progress with Tickington if you wish and also if you're playing the 2D mode of the whole game. Enjoy!

Siggymas
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by Siggymas »

hello i tried the infinite item usage and when i try to equip item on my mC it would not let me equip anything but other companion is all right. the inf item usage i already tried with 0 and 2 numbering but still it causes the bug.

thank you for all ur hard work.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Yeah, I think you have to keep the Set Minimum to 0 because of this issue. Infinite Item is really all you need and you can update the quantity using Highlighted Item if you need to.

If you have already gotten a bug, you can try turning Infinite Item off and move everything to bag and back to character inventory and I think it should work.

chs1379chs
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by chs1379chs »

Hi
I'm playing this game in korean on steam version and wanted to use the table, but when trying to change the item through "Pointer to Highlighted Item ID and Qty" I saw the text on dropdown list broken.
I think the language is the basic cause because I haven't experienced the problem after changing the language(english).

Is there any way to extract the item id list on game files? or if you know how it can be fixed, please explain it to me.

Thanks.

GK133
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by GK133 »

Can someone make a buff pointer?

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

chs1379chs wrote:
Tue Dec 15, 2020 1:09 am
Hi
I'm playing this game in korean on steam version and wanted to use the table, but when trying to change the item through "Pointer to Highlighted Item ID and Qty" I saw the text on dropdown list broken.
I think the language is the basic cause because I haven't experienced the problem after changing the language(english).

Is there any way to extract the item id list on game files? or if you know how it can be fixed, please explain it to me.

Thanks.
I coded the Item Pull for English. It uses a combination of Unicode and Non Unicode strings if the language is English. I assume it's all Unicode if it's Korean. I'm not sure my code will do it correctly or not. The table on the first page currently doesn't print Unicode correctly, but I think I fixed that in this table here. Can you try it?
Attachments
DRAGON QUEST XI S.CT
Latest table as of December 18, 2020, but with Unicode support in Item List)
(68.12 KiB) Downloaded 93 times
Last edited by DrummerIX on Sat Dec 19, 2020 3:09 am, edited 1 time in total.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I attempted to redesign the Item List pull to account for Unicode correctly. The problem lies in that for English there could be Unicode and NonUnicode strings for the items, but after some more research I think I found the spot in memory that tells whether the string is Unicode or not. I don't know many other languages, so you all will have to test on things like Korean or Japanese and let me know if it works or not. I'm hoping this works well. The Unicode strings for things like the Uber Falcon Blade are now showing up for me in CE. I'm using CE 7.1, so it may at least require that version.

chs1379chs
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by chs1379chs »

Thanks for replying.

I just tested the table you'd uploaded, and checked the text was normal.
Owing to you, I can enjoy playing the game more than before.

I really appreciate you :)

meron
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by meron »

I tried it with the Japanese version, but it didn't work.

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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I decided to spend some time redesigning the Infinite Turns Good Status For Allies to make it better. The original version would not work well if you had Shypox or Super Shypox Draconian Quests active. I now look for specific buff id that seem to be possible from where I am in the game. If I missed some that are available later in the game, just let me know. I check for the following:
Spoiler

Code: Select all

{ Check Against Known Good Status Codes at Offset 38
	1226 = Divide (Erik's Buff)
	3002 = Dodge Chance Up (Rough 'n' Tumble Pep Skill)
	3005 = Critical Spell Chance Up (Ring of Ruin)
	3083 = HP Recovery
	3086 = MP Recovery
	3287 = MP Zero (Spells Use Zero MP)
	3312 = Rough 'n' Tumble (Counter Chance Up)
	3332 = Bounce (Reflect Magic)
	3365 = Wild Side (Erik Buff)
	3369 = Deftness Up (Erik Wild Side Buff)
	3389 = Snap, Crackle, Poof (Status Protection)
	3394 = Alma Mater (Instant Death Resistance)
	4052 = Attack Up
	4068 = Defense Up
	4083 = Agility Up
	4095 = Magical Mending Up
	4126 = Magical Resistance Up
	4133 = Breath Resistance Up
	4138 = Pep Up (Hero)
	4142 = Pep Up (Erik)
	4146 = Pep Up (Veronica)
	4150 = Pep Up (Serena)
	4154 = Pep Up (Sylvando)
	4158 = Pep Up (Rab)
	4162 = Pep Up (Jade)
	4166 = Pep Up (Hendrik)
}
Let me know if this doesn't work well, but it appears to work well for me in my testing.

eugene9
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by eugene9 »

DrummerIX wrote:
Sat Dec 19, 2020 3:15 am
I decided to spend some time redesigning the Infinite Turns Good Status For Allies to make it better. The original version would not work well if you had Shypox or Super Shypox Draconian Quests active. I now look for specific buff id that seem to be possible from where I am in the game. If I missed some that are available later in the game, just let me know. I check for the following:
Spoiler

Code: Select all

{ Check Against Known Good Status Codes at Offset 38
	1226 = Divide (Erik's Buff)
	3002 = Dodge Chance Up (Rough 'n' Tumble Pep Skill)
	3005 = Critical Spell Chance Up (Ring of Ruin)
	3083 = HP Recovery
	3086 = MP Recovery
	3287 = MP Zero (Spells Use Zero MP)
	3312 = Rough 'n' Tumble (Counter Chance Up)
	3332 = Bounce (Reflect Magic)
	3365 = Wild Side (Erik Buff)
	3369 = Deftness Up (Erik Wild Side Buff)
	3389 = Snap, Crackle, Poof (Status Protection)
	3394 = Alma Mater (Instant Death Resistance)
	4052 = Attack Up
	4068 = Defense Up
	4083 = Agility Up
	4095 = Magical Mending Up
	4126 = Magical Resistance Up
	4133 = Breath Resistance Up
	4138 = Pep Up (Hero)
	4142 = Pep Up (Erik)
	4146 = Pep Up (Veronica)
	4150 = Pep Up (Serena)
	4154 = Pep Up (Sylvando)
	4158 = Pep Up (Rab)
	4162 = Pep Up (Jade)
	4166 = Pep Up (Hendrik)
}
Let me know if this doesn't work well, but it appears to work well for me in my testing.
Thank you DrummerIX, this is exactly what I was looking for! Btw, one missing status is Magical Might (channel anger). Could it be possible for these buffs be chosen under Equipment Bonus Modifier Options? Some of the like Caster Sugar or Crit Spell are granted by certain specific weapons.

tt313
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by tt313 »

JPN version couldn't load lua script. Line 33 attempt to perform arithmetic on a nil value.

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