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Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Nov 30, 2020 7:47 pm
by Epicmarkvan
CompactDisc wrote:
Mon Nov 30, 2020 3:33 pm
Here is a test version for the CK3 achievement table.
It should be safe to use, but I want it tested before I release it officially.
Only use if achievements are not that important in the saves you're using.

A couple of new features to be aware of/test:
  • The function for achievements now should also work when not enabling ironman.
  • The function no longer needs to be enabled before the main menu has loaded.
Feel free to report any issues on the Discord or here.

Edit: Bypassing ruler designer points doesn't work yet, working on that right now.
Function for achievements without Ironman? That's God tier, man. I'll test it when I get home from work. :D

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Nov 30, 2020 8:36 pm
by diningpost
It appears that after enabling debug mode, the player will be unable to declare war with any casus belli (all casus belli types have disappeared). Cycling debug mode again will not make the CB's reappear. Can anyone else confirm they are running into this?

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Nov 30, 2020 8:50 pm
by CompactDisc
Epicmarkvan wrote:
Mon Nov 30, 2020 7:47 pm
Function for achievements without Ironman? That's God tier, man. I'll test it when I get home from work. :D
I'm scrapping this feature for now, it seemed too unstable. It doesn't always work, which isn't ideal.
I'll be looking into this for the future.
diningpost wrote:
Mon Nov 30, 2020 8:36 pm
It appears that after enabling debug mode, the player will be unable to declare war with any casus belli (all casus belli types have disappeared). Cycling debug mode again will not make the CB's reappear. Can anyone else confirm they are running into this?
Thanks for noticing that. It was a bug I caused with my code; it's fixed in the next version.

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Nov 30, 2020 9:20 pm
by CompactDisc
Hereby the first actual release of the new achievement table:
viewtopic.php?p=151385#p151385

It's been relatively well-tested now so should be safe to use :)
Though bug reports are always welcome!

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 12:57 am
by TheDistur6edGuy
In order to use the table with mods, will I wind up needing to wait for the "Rules" file, or do I have to load up the table while the game is loading?

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 10:40 am
by CompactDisc
TheDistur6edGuy wrote:
Tue Dec 01, 2020 12:57 am
In order to use the table with mods, will I wind up needing to wait for the "Rules" file, or do I have to load up the table while the game is loading?
No, the current mod still works.
The only rule they added in this patch doesn't disable achievements.

And you can load the table any time now.
The achievement values are edited by the script in these situations:
- When in the main menu
- When flipping the ironman checkbox/button in the 'new game' menu

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 2:15 pm
by Kongming
As a long time user of your CK2 mod, thank you very much. I recently picked up CK3 and I'm experiencing some odd behavior with the new table. I quickly noticed that while the Achievements Enabled indicator was lighting up, I wasn't actually getting achievements (such as getting married, since I was completely new and had never played unmodded). So far, I have not successfully triggered any achievements with mods enabled.

However, it does seem to be marking my Ironman saves as unmodded. So far, it looks like I can play a modded save using the table until I meet the criteria for an achievement, save and exit, then reload the save without the mod (and without the table) and get the achievement. For the vast majority of achievements, this seems to be a viable workaround, but I'm not sure if anyone else is having the same problems triggering achievements while the checksum is actively modified.

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 4:56 pm
by Go0lden_Archer
Kongming wrote:
Tue Dec 01, 2020 2:15 pm
As a long time user of your CK2 mod, thank you very much. I recently picked up CK3 and I'm experiencing some odd behavior with the new table. I quickly noticed that while the Achievements Enabled indicator was lighting up, I wasn't actually getting achievements (such as getting married, since I was completely new and had never played unmodded). So far, I have not successfully triggered any achievements with mods enabled.

However, it does seem to be marking my Ironman saves as unmodded. So far, it looks like I can play a modded save using the table until I meet the criteria for an achievement, save and exit, then reload the save without the mod (and without the table) and get the achievement. For the vast majority of achievements, this seems to be a viable workaround, but I'm not sure if anyone else is having the same problems triggering achievements while the checksum is actively modified.
Yes I'm having exact same problem. It says that achievements are enabled, but unless I disable mods, I don't actually get any of them.

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 5:06 pm
by CompactDisc
Go0lden_Archer wrote:
Tue Dec 01, 2020 4:56 pm
Kongming wrote:
Tue Dec 01, 2020 2:15 pm
I quickly noticed that while the Achievements Enabled indicator was lighting up, I wasn't actually getting achievements (such as getting married, since I was completely new and had never played unmodded). So far, I have not successfully triggered any achievements with mods enabled.
Yes I'm having exact same problem. It says that achievements are enabled, but unless I disable mods, I don't actually get any of them.
Thanks for the feedback, did you guys use the test version or the official one?
I'll take a look at what could be causing this.

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 5:10 pm
by Go0lden_Archer
CompactDisc wrote:
Tue Dec 01, 2020 5:06 pm
Go0lden_Archer wrote:
Tue Dec 01, 2020 4:56 pm
Kongming wrote:
Tue Dec 01, 2020 2:15 pm
I quickly noticed that while the Achievements Enabled indicator was lighting up, I wasn't actually getting achievements (such as getting married, since I was completely new and had never played unmodded). So far, I have not successfully triggered any achievements with mods enabled.
Yes I'm having exact same problem. It says that achievements are enabled, but unless I disable mods, I don't actually get any of them.
Thanks for the feedback, did you guys use the test version or the official one?
I'll take a look at what could be causing this.
Official 1.2.1 and thanks for your work on this)

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Tue Dec 01, 2020 8:58 pm
by CompactDisc
Please try this table if you have issues with achievements and mods.
I get achievements just fine, so if this still doesn't work, it's likely a vanilla bug.
If you have issues, please post mod order as well.

Edit: Possibly related bugs
[Link]
[Link]

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Wed Dec 02, 2020 12:10 am
by TowerTipping
CompactDisc wrote:
Tue Dec 01, 2020 8:58 pm
Please try this table if you have issues with achievements and mods.
I get achievements just fine, so if this still doesn't work, it's likely a vanilla bug.
If you have issues, please post mod order as well.

Edit: Possibly related bugs
[Link]
[Link]
Thank you! I just want to let you know it worked on me: Modded game + Orginally non-ironman save

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Wed Dec 02, 2020 5:21 am
by Go0lden_Archer
CompactDisc wrote:
Tue Dec 01, 2020 8:58 pm
Please try this table if you have issues with achievements and mods.
I get achievements just fine, so if this still doesn't work, it's likely a vanilla bug.
If you have issues, please post mod order as well.

Edit: Possibly related bugs
[Link]
[Link]
Thank you, it works)

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Dec 07, 2020 3:49 pm
by mulrich
Patch 1.2.2 is now out.

Re: CRUSADER KINGS III V1.1.2 Achievement Table - Updated 2020-09-03

Posted: Mon Dec 07, 2020 5:11 pm
by CompactDisc
mulrich wrote:
Mon Dec 07, 2020 3:49 pm
Patch 1.2.2 is now out.
Will update as soon as I find some time :)