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Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:11 am
by wolfreon
Exeter wrote:
Fri Apr 03, 2020 10:07 am
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.
I'm not experiencing any microstutters. Maybe it's a graphics setting?
For what it's worth, here's my machine specs:

8700k
RTX2080 driver 445.75

Nvidia settings:
G-sync On
V-sync On

Game settings:
V-sync Off
Variable
Graphic settings adjusted to cap at 5GB

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:17 am
by Rickyn227
Exeter wrote:
Fri Apr 03, 2020 11:10 am
Rickyn227 wrote:
Fri Apr 03, 2020 11:08 am
Exeter wrote:
Fri Apr 03, 2020 10:07 am
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.
Thank Denuvo for that lmao

Seriously, this is the famous Denuvo performance issue? That really is bad then.
I mean it usually crops up if you don't have a good mid-high tier PC but there's been instances where it pretty much fucks the game at release for everyone because it's such a performance drain

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:40 am
by Giony
does this table have enemies, nemesis can't hit/grab you?

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:53 am
by Rickyn227
Ok so big problem. Used the universal item option on the thing by the first save point/storage box to get the shotgun mod and hip pouch, used it one too many times and it froze the game. Now I've restarted and I cannot interact with a single thing, nor duck under the shutter to continue the game, pretty sure it's scuffed the whole save file.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:55 am
by HylianZ
zachillios wrote:
Fri Apr 03, 2020 9:35 am
Also here's more weapon IDs

1:G19 Handgun
2:G18 Handgun (Burst Model)
4:Samurai Edge
10:MGL Grenade Launcher
20:RAI-DEN
30:HOT DOGGER (Dagger)
31:Lightning Hawk (Magnum)
That's weird. Some of those came up as invalid for me. Here's what I've found to be valid (whole list).

Code: Select all

00000001:Handgun - G19
00000002:G18 Handgun (Burst Model)
00000004:Samurai Edge
00000007:MUP Handgun (Infinite)
0000000B:Shotgun - M3
00000015:CQBR Assault Rifle
00000016:CQBR AR (Infinite)
0000001F:.44 Lightning Hawk
00000020:RAI-DEN
0000002A:MGL Grenade Launcher
0000002D:Rocket Launcher
0000002E:Combat Knife
0000002F:Survival Knife
00000030:HOT DOGGER (Dagger)
00000031:Rocket Launcher (Infinite)
00000041:Hand Grenade
00000042:Flash Grenade

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:58 am
by Rickyn227
Even bigger problem, it's not just the save it's the whole game. Gonna try and verify files to see if it fixes itself.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:03 pm
by zachillios
wolfreon wrote:
Fri Apr 03, 2020 11:11 am
Exeter wrote:
Fri Apr 03, 2020 10:07 am
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.
I'm not experiencing any microstutters. Maybe it's a graphics setting?
For what it's worth, here's my machine specs:

8700k
RTX2080 driver 445.75

Nvidia settings:
G-sync On
V-sync On

Game settings:
V-sync Off
Variable
Graphic settings adjusted to cap at 5GB
I'm not either but you're running a 2080. If you experienced severe lag then they'd really have messed up.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:12 pm
by Rickyn227
Rickyn227 wrote:
Fri Apr 03, 2020 11:58 am
Even bigger problem, it's not just the save it's the whole game. Gonna try and verify files to see if it fixes itself.
Verifying works.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:21 pm
by Exeter
Rickyn227 wrote:
Fri Apr 03, 2020 12:12 pm
Rickyn227 wrote:
Fri Apr 03, 2020 11:58 am
Even bigger problem, it's not just the save it's the whole game. Gonna try and verify files to see if it fixes itself.
Verifying works.
You triggered the anti-cheat somehow.

Closing the game completely and restarting it (without CE attached) will fix the interactions.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:22 pm
by teinousi
HylianZ wrote:
Fri Apr 03, 2020 11:55 am
zachillios wrote:
Fri Apr 03, 2020 9:35 am
Also here's more weapon IDs
That's weird. Some of those came up as invalid for me. Here's what I've found to be valid (whole list).
the magnum is not magnum , is fucking launcher
What I gain and found it is this address

0000001F:Magnum

and the magnum's Parts → 00000065:LongBarrel

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:42 pm
by r3v4n
HylianZ wrote:
Fri Apr 03, 2020 11:55 am
zachillios wrote:
Fri Apr 03, 2020 9:35 am
Also here's more weapon IDs

1:G19 Handgun
2:G18 Handgun (Burst Model)
4:Samurai Edge
10:MGL Grenade Launcher
20:RAI-DEN
30:HOT DOGGER (Dagger)
31:Lightning Hawk (Magnum)
That's weird. Some of those came up as invalid for me. Here's what I've found to be valid (whole list).

Code: Select all

00000001:Handgun - G19
00000002:G18 Handgun (Burst Model)
00000004:Samurai Edge
00000007:MUP Handgun (Infinite)
0000000B:Shotgun - M3
00000015:CQBR Assault Rifle
00000016:CQBR AR (Infinite)
0000001F:.44 Lightning Hawk
00000020:RAI-DEN
0000002A:MGL Grenade Launcher
0000002D:Rocket Launcher
0000002E:Combat Knife
0000002F:Survival Knife
00000030:HOT DOGGER (Dagger)
00000031:Rocket Launcher (Infinite)
00000041:Hand Grenade
00000042:Flash Grenade
0000002D:Rocket Launcher works for you?

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 12:53 pm
by HylianZ
r3v4n wrote:
Fri Apr 03, 2020 12:42 pm
0000002D:Rocket Launcher works for you?
Technically, yes. I didn't actually do extensive testing on it, I just looked for valid names. It seems like it's not 100% valid, but it does shoot and have a model. [Link]

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 1:00 pm
by wolfreon
With the dodge feature, it works perfect with Jill. Carlos ain't using his push thing with dodge.

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 1:01 pm
by puronine
im looking for "zombie full fps fix" and doesn't work.. can you update it?

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 1:05 pm
by Cielos
didn't play much, while most of you guys beat the game already it seems..
anyway, uploaded a small update just now, and I'll call it a day now.
Update2
- added parasite puke mod.
- separate the anti-anti cheat from the enable script. mainly for my own convenience for now, as it'd make updating/adding scripts easier for me. will merge it back to the enable script once the frequent updates are done. ...or maybe I'd just leave it like this...
also, added some weapon ids shared by HylianZ. but forgot to add credit to the post... will add it back later.

finally, if you guys are sharing weapon ids, please specify the ammo ids of the weapon as well, as the ammo ids are necessary to "create" a proper weapon.
thanks in advance~

nite...

EDIT:
REMEMBER to activate the anti-anti cheat FIRST, before you activate the enable script.