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Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:39 am
by Luke76bg
cfemen wrote:
Thu Aug 29, 2019 8:27 pm
-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

Set Materials to XXX
open inventory, activate script, change value -> open inventory again and you have XXXamount

-Inf Power
power is always 100%

-Upgrade Points Pointer(thx to m01s33nk0)

pointer to current value

-Inf Levitate
Fly :3

-Instant Seize
is working correctly!

Cielos wrote:
Thu Aug 29, 2019 8:24 pm
...
oh i see, thanks for giving me tipps,i really appreciate that :)
actually im very new to reversing and cheat engine^^

edit : added Instant Seize
infinite healh doesn't work properly,sadly! Even locked to 1 (100 health) :(

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 4:01 am
by ce0000
The Damage Multiply option is great! Why some people still ask for One Hit Kill instead of increasing Damage Multiply option to higher..?
I still prefer the Ignore Ammo option because I want to see the reloading animation.

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 9:40 am
by skalool
so got a weird issue... using dx12 ver, I tried the "set materials to xxx". but it just set everything to 0. (I was using 6.8) so I downloaded 7.0.. but the "set materials to xxx" doesn't do anything when I click it.


other stuff on the table works.. set currency, upgrade points, etc. my save game seems to be messed up as well, even when I get a material in the game my inventory is still all stuck at 0.

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 10:02 am
by hallu
cfemen wrote:
Thu Aug 29, 2019 8:27 pm
-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

Set Materials to XXX
open inventory, activate script, change value -> open inventory again and you have XXXamount

-Inf Power
power is always 100%

-Upgrade Points Pointer(thx to m01s33nk0)

pointer to current value

-Inf Levitate
Fly :3

-Instant Seize
is working correctly!

Cielos wrote:
Thu Aug 29, 2019 8:24 pm
...
oh i see, thanks for giving me tipps,i really appreciate that :)
actually im very new to reversing and cheat engine^^

edit : added Instant Seize
Hi :)
flying works perfectly fine now. Thanks a lot for fixing.
Is there a way to change the hight?

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 10:20 am
by cfemen
Luke76bg wrote:
Fri Aug 30, 2019 3:39 am
cfemen wrote:
Thu Aug 29, 2019 8:27 pm
-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

Set Materials to XXX
open inventory, activate script, change value -> open inventory again and you have XXXamount

-Inf Power
power is always 100%

-Upgrade Points Pointer(thx to m01s33nk0)

pointer to current value

-Inf Levitate
Fly :3

-Instant Seize
is working correctly!

Cielos wrote:
Thu Aug 29, 2019 8:24 pm
...
oh i see, thanks for giving me tipps,i really appreciate that :)
actually im very new to reversing and cheat engine^^

edit : added Instant Seize
infinite healh doesn't work properly,sadly! Even locked to 1 (100 health) :(
are you using newest cheat engine 7.0?
skalool wrote:
Fri Aug 30, 2019 9:40 am
so got a weird issue... using dx12 ver, I tried the "set materials to xxx". but it just set everything to 0. (I was using 6.8) so I downloaded 7.0.. but the "set materials to xxx" doesn't do anything when I click it.


other stuff on the table works.. set currency, upgrade points, etc. my save game seems to be messed up as well, even when I get a material in the game my inventory is still all stuck at 0.
its n strange display Bug on dx12
if you are on a checkpoint you can see the real values (or go main menu and load save again)
its only display 0 in the inventory on dx12

try on dx12 : activate script, set amount, inventory shows 0 : deactivate script, load save und you see the correct value

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 12:28 pm
by IXaus
Guys how you can modify some mods i can't find any of them because they have no quantity or something can someone help? Thanks :D

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 1:18 pm
by Idlehands88
IXaus wrote:
Fri Aug 30, 2019 12:28 pm
Guys how you can modify some mods i can't find any of them because they have no quantity or something can someone help? Thanks :D
I edited the save file using a Hex Editor. The file you need to edit is the "persistent.chunk" file.
Spoiler
Image

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 2:07 pm
by hallu
Does anyone know how to export the game data files?

Re: Control +9 (table Update2)

Posted: Fri Aug 30, 2019 2:42 pm
by Cielos
Update2
- added fly mod.
with this script on you can fly to anywhere you want.
a little bit hard to control, but it's better than nothing...
the script is force changing the state setting from "floating down" to "levitate up" if you press and hold SHIT key when entering the "floating down" state.
as "floating down" state have no time limit to the state loop -- you stay in the state until you press the jump key/button to exit or reach the ground -- so, with SHIFT key pressed and held, you will levitate up continuously until you hit the roof, or press the jump key/button to exit the state.
should pick the place where it determines which state to change to, but lazy to trace more.. (come to think of it, should write a no-clip instead... but, the same reason....)

anyway, have fun~

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:14 pm
by IXaus
Idlehands88 wrote:
Fri Aug 30, 2019 1:18 pm
IXaus wrote:
Fri Aug 30, 2019 12:28 pm
Guys how you can modify some mods i can't find any of them because they have no quantity or something can someone help? Thanks :D
I edited the save file using a Hex Editor. The file you need to edit is the "persistent.chunk" file.
Spoiler
Image
I don't undestand the value of mod is a hex value? can you help me?

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:21 pm
by Idlehands88
IXaus wrote:
Fri Aug 30, 2019 3:14 pm
Idlehands88 wrote:
Fri Aug 30, 2019 1:18 pm
IXaus wrote:
Fri Aug 30, 2019 12:28 pm
Guys how you can modify some mods i can't find any of them because they have no quantity or something can someone help? Thanks :D
I edited the save file using a Hex Editor. The file you need to edit is the "persistent.chunk" file.
Spoiler
Image
I don't undestand the value of mod is a hex value? can you help me?
What don't you understand?

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:32 pm
by IXaus
Idlehands88 wrote:
Fri Aug 30, 2019 3:21 pm
IXaus wrote:
Fri Aug 30, 2019 3:14 pm
Idlehands88 wrote:
Fri Aug 30, 2019 1:18 pm


I edited the save file using a Hex Editor. The file you need to edit is the "persistent.chunk" file.
Spoiler
Image
I don't undestand the value of mod is a hex value? can you help me?
What don't you understand?
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:37 pm
by Idlehands88
IXaus wrote:
Fri Aug 30, 2019 3:32 pm
Idlehands88 wrote:
Fri Aug 30, 2019 3:21 pm
IXaus wrote:
Fri Aug 30, 2019 3:14 pm


I don't undestand the value of mod is a hex value? can you help me?
What don't you understand?
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042

If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need.
Gear Icon
Image
Base Converter
Image

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:48 pm
by IXaus
Idlehands88 wrote:
Fri Aug 30, 2019 3:37 pm
IXaus wrote:
Fri Aug 30, 2019 3:32 pm
Idlehands88 wrote:
Fri Aug 30, 2019 3:21 pm


What don't you understand?
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042

If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need.
Gear Icon
Image
Base Converter
Image
ok thanks so i convert hex to float ty.

Re: Control +8 (table Update1.1)

Posted: Fri Aug 30, 2019 3:51 pm
by Idlehands88
IXaus wrote:
Fri Aug 30, 2019 3:48 pm
Idlehands88 wrote:
Fri Aug 30, 2019 3:37 pm
IXaus wrote:
Fri Aug 30, 2019 3:32 pm


for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042

If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need.
Gear Icon
Image
Base Converter
Image
ok thanks so i convert hex to float ty.
No, you convert the value of the mod to Float. 40 in Hex is 28 :P So if you had a mod that has 73% Damage, you'd search 73 in the Base Converter