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Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 12:30 am
by kaptain kek
Hey gang, anyone find the new item IDs? Shared/.... only seems to house the EA ones - I'm not seeing a list of items for the full release.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 12:45 am
by f34rY
cooolzzzguy wrote:
Fri Aug 04, 2023 12:29 am
F**** trainer got updated an hour ago! Rejoice!
what?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 1:09 am
by PSUHammer
Fired up the latest table and can't seem to get it to do anything. Loaded BG3 exe, when I activate the attributes, no bueno. Is there a post that calls out any issues? I am using the Vulkan API.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 1:23 am
by Babbymode
I'm surprised we don't have a more comprehensive set of UUIDs for Addboost, I found multiple that nobody has listed just digging into the strings, here's a couple I found that weren't mentioned:

"DamageBonus(1d4+2)"
Applies 1d4+2 additional damage to ALL attacks, matching their damage type, includes spell attacks, not save DC spells.

"Initiative(3)"
Adds +3 to initiative

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:19 am
by Acleacius
It looks like the devs locked the Attributes to 30.
So anything over 30, which includes bonuses will crash the game.
Well, unless someone finds a way around it and I hope someone does.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:31 am
by tallbearnc
Its' reading all my abilities wrong. They all have the wrong numbers

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:34 am
by Yanoto
Console commands not working.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:43 am
by tallbearnc
Yanoto wrote:
Fri Aug 04, 2023 2:34 am
Console commands not working.
I got them to work, but the boxes in CE just don't check.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 2:44 am
by wannabecheater
how do you cheat for additional feats?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 3:27 am
by sicwan
tallbearnc wrote:
Fri Aug 04, 2023 2:43 am
Yanoto wrote:
Fri Aug 04, 2023 2:34 am
Console commands not working.
I got them to work, but the boxes in CE just don't check.
some work, some dont. like the pet pal/comprehend languages, hermit and urchin dont seem to work for me

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:10 am
by shuiko
how to add more higher level spell slots anyone? or just use refresh only?

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:16 am
by Saberiken
I've compressed everything important from Public\Gustav and Public\Shared that you all might want. It contains a ReadMe for noobs and all the files necessary to determine UUIDs for every spell, item, tag, feat, flag, faction and effect in the game. It's not the concise item list everyone wanted but it is everything you'll need to play around with cheat engine and spawn any item in the game. Minus the CT of course. It's compressed as a .7z file so you may need 7Zip to unpack it. It's free and open-source if you don't have it.

Item UUIDs can be found here...
Public-Gustav\Stats\Generated\Data\Armor.txt
Public-Gustav\Stats\Generated\Data\Object.txt
Public-Gustav\Stats\Generated\Data\Weapon.txt
Public-Shared\Stats\Generated\Data\Armor.txt
Public-Shared\Stats\Generated\Data\Object.txt
Public-Shared\Stats\Generated\Data\Weapon.txt

- The effects of spells and scripted effects can be found here...
Public-Gustav\MultiEffectInfos\
Public-Shared\MultiEffectInfos\

The two folders above contain hundreds of .lsx files with UUIDs as file names. The included readme has a list of instructions to make searching through them way easier. You'll hate yourself if you realize too late that you could just index your .lsx files and use windows search to find everything instantly. I tried to make the readme so that you can see why to do things as well as how so I hope that's appreciated.

Password: 12345678

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:21 am
by Kessem
shuiko wrote:
Fri Aug 04, 2023 4:10 am
how to add more higher level spell slots anyone? or just use refresh only?
if you edit the script for the add spell slot, you will see

Code: Select all

local boost = "ActionResource(SpellSlot,1,1)"
.
The first number is how many slots to add, and the second the slot level.

Hope that helps.

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:31 am
by buchkamas
Saberiken wrote:
Fri Aug 04, 2023 4:16 am
I've compressed everything important from Public\Gustav and Public\Shared that you all might want. It contains a ReadMe for noobs and all the files necessary to determine UUIDs for every spell, item, tag, feat, flag, faction and effect in the game. It's not the concise item list everyone wanted but it is everything you'll need to play around with cheat engine and spawn any item in the game. Minus the CT of course. It's compressed as a .7z file so you may need 7Zip to unpack it. It's free and open-source if you don't have it.

Item UUIDs can be found here...
Public-Gustav\Stats\Generated\Data\Armor.txt
Public-Gustav\Stats\Generated\Data\Object.txt
Public-Gustav\Stats\Generated\Data\Weapon.txt
Public-Shared\Stats\Generated\Data\Armor.txt
Public-Shared\Stats\Generated\Data\Object.txt
Public-Shared\Stats\Generated\Data\Weapon.txt

- The effects of spells and scripted effects can be found here...
Public-Gustav\MultiEffectInfos\
Public-Shared\MultiEffectInfos\

The two folders above contain hundreds of .lsx files with UUIDs as file names. The included readme has a list of instructions to make searching through them way easier. You'll hate yourself if you realize too late that you could just index your .lsx files and use windows search to find everything instantly. I tried to make the readme so that you can see why to do things as well as how so I hope that's appreciated.

Password: 12345678
Thats a virus btw

Re: z Baldur's Gate 3

Posted: Fri Aug 04, 2023 4:41 am
by ShadoweCZ
is it possible to downlevel yourself or level up past lvl 12 ?

i want to max all classes on 1 character but i know the character pointers are broken so im wondering how to do that