Well, the influence and level of influence offsets changed in 1.15.0. I've only gotten to the "access and write this address" in the tutorial so my knowledge is limited.
For some reason Find Selected Character isn't working for me (on Crown 1.15.0). Fwiw, I've assumed "selected character" is when you have their character profile with their stats, family, etc. up on the left side of the screen. It worked before, anywho. After trying to activate the script if I right click I see an error Error while scanning for AOB's : SetSelectedCharacterIndex Error: Not all results found. Bit of a noob so if you want me to do anything to track down the point of failure I'll need some detailed directions. I do use mods, but I wouldn't think they would mess with core game addressing. Just to be clear, yes, I am using the "beta" v75 table. Perhaps interestingly, the 1.13 table script did load things like name, but other fields like gold did not load. I'll do a diff to see if I see something "obvious."
For some reason Find Selected Character isn't working for me (on Crown 1.15.0). ...
Nevermind. Restarted game and it's fine. Weird.
This usually happens when you close CE or reload a table or load another table or similar. If the hook is active and you close with out unhooking then if you load the table again then it will not be able to hook the same address because it was modified by the first hook.
Cannot reproduce in my game. Need more specifics to work off of.
My bad. The Time Build Left is freezed to 0 as well as Control to 100 and a specific Faith. When I construct a building and open fabricate claim it crashes.
My bad. The Time Build Left is freezed to 0 as well as Control to 100 and a specific Faith. When I construct a building and open fabricate claim it crashes.
I do not recommend trying to freeze that value. I would set it probably to 1 (or maybe 0) manually. The pointers can change and it might overwrite memory which would then lead to crashes. Especially when buildings are completed. Yeah its kind of annoying but this would be better done in code rather than by freezing. I used to have one but they break and I stop updating them.
I do not recommend trying to freeze that value. I would set it probably to 1 (or maybe 0) manually. The pointers can change and it might overwrite memory which would then lead to crashes. Especially when buildings are completed. Yeah its kind of annoying but this would be better done in code rather than by freezing. I used to have one but they break and I stop updating them.
I see. The past versions works fine but I'll try to adapt disabling some scripts. Thanks for notifying the limitations.
Currently, copying and pasting DNA doesn't seem to work, keeps on giving me 'invalid DNA table pointers...' error.
I have the latest CK3 version and latest cheat engine CK3 version. Hoping to see if others have the same issue, or if a fix is coming.
I am also having the same error message when trying to copy-paste DNA. I am using the most recent version of CE and the v1.15.0 ct that was posted a few days ago. Everything had been working fine up until the newest crown update. I have tried restarting my game and PC too.
I am also having the same error message when trying to copy-paste DNA. I am using the most recent version of CE and the v1.15.0 ct that was posted a few days ago. Everything had been working fine up until the newest crown update. I have tried restarting my game and PC too.
I have like 50+ mod playset and it works fine for me. Maybe try reinstalling game, try also without mods, if you have any.