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Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Nov 06, 2023 3:29 pm
by blekoksz
Hi, Can you teach mee how to use "complete ongoing board request" feature?
I click it but there's no "X" mark on it.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Nov 06, 2023 5:27 pm
by tdg6661
FM24 Table is online!
------------------------------------------------------------------
INITIAL RELEASE

Improvements

● Released for game version 24.1.0.
● All Unlockables for Human Managers have been moved from Presets to Manager Data.

Get the free table here:
Fearless Revolution - viewtopic.php?f=4&t=26304
Sortitoutsi - [Link]

------------------------------------------------------------------
Get the exclusive table here:
Patreon (World Wide) - [Link]
KaryaKarsa (Indonesia) - [Link]

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Nov 06, 2023 5:30 pm
by tdg6661
otvotvbq wrote:
Thu Nov 02, 2023 12:08 pm
"That Job Is Mine"
How do I use this feature?
Can you teach me?
This option currently unavailable.
blekoksz wrote:
Mon Nov 06, 2023 3:29 pm
Hi, Can you teach mee how to use "complete ongoing board request" feature?
I click it but there's no "X" mark on it.
To enable the feature, check the pink box.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Tue Nov 07, 2023 2:32 am
by anhlinh741
Has the price of the product been increased? Can you reduce the price for FM2023, after all FM 2024 is already out

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Nov 24, 2023 8:04 am
by roborobo
why can't I edit? At first it worked, then the next day when I wanted to edit with the same team it couldn't. suddenly appeared (??) like that

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Nov 24, 2023 11:51 am
by tdg6661
roborobo wrote:
Fri Nov 24, 2023 8:04 am
why can't I edit? At first it worked, then the next day when I wanted to edit with the same team it couldn't. suddenly appeared (??) like that
Go to the team page in FM, so it will be selected in the table.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Nov 27, 2023 12:03 pm
by BlaxHousefly
tdg6661 wrote:
Mon Oct 02, 2023 10:16 am
Sonica wrote:
Mon Oct 02, 2023 12:17 am
BlaxFly wrote:
Sat Sep 30, 2023 4:58 pm
Yes, but the morale also changes to 20. I want to change only the fitness, not the morale.
No, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:

Code: Select all

local fitnessValue = 12500
improveTeamCondition('ptrClub', fitnessValue, true)
Improve Team Condition was using the Remove All Injuries function by not touching the injured players. This script by default sets the player's morale to 20, as well as with Improve Team Condition.

As a result, you can only change it manually by opening the LUA Engine (Click on Memory View -> CTRL+L), pasting the codes below into the input area, and clicking execute.

Code: Select all

function removePlayerInjuries(addr, value, skipInjury)
	local Person = getAddressSafe(addr)
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword(addr)
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword('ptrPerson')
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then return end
	
	local Player = getPlayerFromPerson(Person)
	if Player == nil or Player == 0 then return nil end
	
	if not skipInjury then	
		local PlayerInjuries = readQword(Player+plao.Pijl)
		if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
			writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
		end
	end
	
  	writeSmallInteger(Player+plao.Pmsh, value)                  -- Match Sharpness
  	writeSmallInteger(Player+plao.Pftg, 0)                      	-- Fatigue
  	writeSmallInteger(Player+plao.Popc, value) 			-- Overall Physical Condition
  	--writeByte(Player+plao.Pmor, 20) 					-- Morale
	
	return
end 
Improve Team Condition and Remove All Injuries can now be used without affecting player morale.
Hello, I have followed the instructions to the letter, but I am still having trouble in getting it worked. It was working like a charm when I used it for first, but everytime I repeat it, it only affects the 11 players who are playing, not the entire team. Their morale is also boosted to 20, even when it shouldn't be.

Here is the picture how it looks.


Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 3:25 pm
by roborobo
sir. why is it that every time I increase a player's attributes then after a few days the attributes start to decrease?

Note: besides raising the attributes, I also raised the player's PA to around 180

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 4:46 pm
by tdg6661
BlaxHousefly wrote:
Mon Nov 27, 2023 12:03 pm
Hello, I have followed the instructions to the letter, but I am still having trouble in getting it worked. It was working like a charm when I used it for first, but everytime I repeat it, it only affects the 11 players who are playing, not the entire team. Their morale is also boosted to 20, even when it shouldn't be.

Here is the picture how it looks.

This operation won't be saved when you exit CE. So, you need to do these instructions every time you run CE.
As a result, you can only change it manually by opening the LUA Engine (Click on Memory View -> CTRL+L), pasting the codes below into the input area, and clicking execute.

Code: Select all

function removePlayerInjuries(addr, value, skipInjury)
	local Person = getAddressSafe(addr)
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword(addr)
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword('ptrPerson')
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then return end
	
	local Player = getPlayerFromPerson(Person)
	if Player == nil or Player == 0 then return nil end
	
	if not skipInjury then	
		local PlayerInjuries = readQword(Player+plao.Pijl)
		if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
			writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
		end
	end
	
  	writeSmallInteger(Player+plao.Pmsh, value)                  -- Match Sharpness
  	writeSmallInteger(Player+plao.Pftg, 0)                      	-- Fatigue
  	writeSmallInteger(Player+plao.Popc, value) 			-- Overall Physical Condition
  	--writeByte(Player+plao.Pmor, 20) 					-- Morale
	
	return
end
Improve Team Condition and Remove All Injuries can now be used without affecting player morale.
----------------------------------------------------------------------------------------------------------------------------------
roborobo wrote:
Thu Nov 30, 2023 3:25 pm
sir. why is it that every time I increase a player's attributes then after a few days the attributes start to decrease?

Note: besides raising the attributes, I also raised the player's PA to around 180
You need to change his CA / PA (Player Data -> General) as well. Match the CA to RCA and make PA value greater than RCA after you finish editing his attributes.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 4:48 pm
by BlaxHousefly
tdg6661 wrote:
Thu Nov 30, 2023 4:46 pm
BlaxHousefly wrote:
Mon Nov 27, 2023 12:03 pm
Hello, I have followed the instructions to the letter, but I am still having trouble in getting it worked. It was working like a charm when I used it for first, but everytime I repeat it, it only affects the 11 players who are playing, not the entire team. Their morale is also boosted to 20, even when it shouldn't be.

Here is the picture how it looks.

This operation won't be saved when you exit CE. So, you need to do these instructions every time you run CE.
As a result, you can only change it manually by opening the LUA Engine (Click on Memory View -> CTRL+L), pasting the codes below into the input area, and clicking execute.

Code: Select all

function removePlayerInjuries(addr, value, skipInjury)
	local Person = getAddressSafe(addr)
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword(addr)
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword('ptrPerson')
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then return end
	
	local Player = getPlayerFromPerson(Person)
	if Player == nil or Player == 0 then return nil end
	
	if not skipInjury then	
		local PlayerInjuries = readQword(Player+plao.Pijl)
		if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
			writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
		end
	end
	
  	writeSmallInteger(Player+plao.Pmsh, value)                  -- Match Sharpness
  	writeSmallInteger(Player+plao.Pftg, 0)                      	-- Fatigue
  	writeSmallInteger(Player+plao.Popc, value) 			-- Overall Physical Condition
  	--writeByte(Player+plao.Pmor, 20) 					-- Morale
	
	return
end
Improve Team Condition and Remove All Injuries can now be used without affecting player morale.

That's the same game, as in, I haven't quit the game or reloaded the cheat engine. What I meant is, that I check the box, it works well first time, but when I check it again after I pass a day ingame, it no longer works as intended.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 5:22 pm
by tdg6661
BlaxHousefly wrote:
Thu Nov 30, 2023 4:48 pm
That's the same game, as in, I haven't quit the game or reloaded the cheat engine. What I meant is, that I check the box, it works well first time, but when I check it again after I pass a day ingame, it no longer works as intended.
What club are you in charge of? I notice that all of the subs were unaffected by the script; are they from the same team or another in that club?

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 5:26 pm
by BlaxHousefly
tdg6661 wrote:
Thu Nov 30, 2023 5:22 pm
BlaxHousefly wrote:
Thu Nov 30, 2023 4:48 pm
That's the same game, as in, I haven't quit the game or reloaded the cheat engine. What I meant is, that I check the box, it works well first time, but when I check it again after I pass a day ingame, it no longer works as intended.
What club are you in charge of? I notice that all of the subs were unaffected by the script; are they from the same team or another in that club?
The club is Penang, Malaysia. All the players are from the club, except the one with blue name. It just affects the 11 players on the main roster who are about to play, no one else.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Nov 30, 2023 7:44 pm
by roborobo
tdg6661 wrote:
Thu Nov 30, 2023 4:46 pm
BlaxHousefly wrote:
Mon Nov 27, 2023 12:03 pm
Hello, I have followed the instructions to the letter, but I am still having trouble in getting it worked. It was working like a charm when I used it for first, but everytime I repeat it, it only affects the 11 players who are playing, not the entire team. Their morale is also boosted to 20, even when it shouldn't be.

Here is the picture how it looks.

This operation won't be saved when you exit CE. So, you need to do these instructions every time you run CE.
As a result, you can only change it manually by opening the LUA Engine (Click on Memory View -> CTRL+L), pasting the codes below into the input area, and clicking execute.

Code: Select all

function removePlayerInjuries(addr, value, skipInjury)
	local Person = getAddressSafe(addr)
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword(addr)
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword('ptrPerson')
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then return end
	
	local Player = getPlayerFromPerson(Person)
	if Player == nil or Player == 0 then return nil end
	
	if not skipInjury then	
		local PlayerInjuries = readQword(Player+plao.Pijl)
		if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
			writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
		end
	end
	
  	writeSmallInteger(Player+plao.Pmsh, value)                  -- Match Sharpness
  	writeSmallInteger(Player+plao.Pftg, 0)                      	-- Fatigue
  	writeSmallInteger(Player+plao.Popc, value) 			-- Overall Physical Condition
  	--writeByte(Player+plao.Pmor, 20) 					-- Morale
	
	return
end
Improve Team Condition and Remove All Injuries can now be used without affecting player morale.
----------------------------------------------------------------------------------------------------------------------------------
roborobo wrote:
Thu Nov 30, 2023 3:25 pm
sir. why is it that every time I increase a player's attributes then after a few days the attributes start to decrease?

Note: besides raising the attributes, I also raised the player's PA to around 180
You need to change his CA / PA (Player Data -> General) as well. Match the CA to RCA and make PA value greater than RCA after you finish editing his attributes.
why can't I change the RCA value, there is only an icon (;)?

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Dec 01, 2023 10:38 am
by tdg6661
BlaxHousefly wrote:
Thu Nov 30, 2023 5:26 pm
The club is Penang, Malaysia. All the players are from the club, except the one with blue name. It just affects the 11 players on the main roster who are about to play, no one else.
Can you please send me your save so I can check and resolve it? As I never found this issue with my saved game.
roborobo wrote:
Thu Nov 30, 2023 7:44 pm
why can't I change the RCA value, there is only an icon (;)?
You cannot change it. It's useful as a reference for CA, so change your CA value match to RCA.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Dec 01, 2023 11:15 am
by roborobo
tdg6661 wrote:
Fri Dec 01, 2023 10:38 am
BlaxHousefly wrote:
Thu Nov 30, 2023 5:26 pm
The club is Penang, Malaysia. All the players are from the club, except the one with blue name. It just affects the 11 players on the main roster who are about to play, no one else.
Can you please send me your save so I can check and resolve it? As I never found this issue with my saved game.
roborobo wrote:
Thu Nov 30, 2023 7:44 pm
why can't I change the RCA value, there is only an icon (;)?
You cannot change it. It's useful as a reference for CA, so change your CA value match to RCA.
Sorry sir, this is the last question. what happens if I write the value CA>RCA? will the player's attributes decrease according to the RCA value?