Also, is it possible that one of your scripts is preventing the nation flags from showing? It could just be a coincidence, and I might have clicked something off.
You're right about the bug. It was in the base pointers script. It should have been only cosmetic so no big deal but I updated it. I'll double check the replenishment script.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
You're right about the bug. It was in the base pointers script. It should have been only cosmetic so no big deal but I updated it. I'll double check the replenishment script.
Thanks. Do you think it possible to speed up sieges for the player only? I know that there's an instasiege code, but it works for the CPU as well.
This will will allow you to fast complete sieges and raids with Alt S and Alt D.
Sometimes the siege value just keeps changing, even when clicking on an active siege. Sometimes, you end up finishing another ruler's siege. But your script still eventually works. So, thanks again. Yours is definitely better and way faster than my method: which was constantly searching for new values.
Edit: Ah, I didn't give you enough credit. Sometimes the siege value just goes up higher than 900 in the latter years. (I'm currently in 1200 AD, and siege forts are often well over 1000.) So, I changed that value from 90000000 to 200000000 next to the hotkey, and now your script works almost every time the first time. It only occasionally gets confused by other active sieges in the vicinity... which isn't a big deal because those sieges finish the next day, and then your script works the very next day. Cheers.
The (find domicile) script needs some improvements. It 'sometimes' crashes the game when activated. For domicile, it works perfectly fine but it has some problems on estates. I hate it when Paradox coded domiciles and estates without a 0 days remaining unlike holdings. To build the buildings on domiciles/estates instantly, you have to change it to 1 day remaining because if it's zero it cancels the construction entirely. This administrative government is also buggy. I'd better stick to feudal governments or my save file is kaput.
I played for quite a while and realized turning on the fast movement script and freezing the build time for the estate to 1 crashes the game. I need to remind myself to turn the script off when I'm fast building. Also, exiting the domicile/estate interface with a freeze build time without a building being built crashes the game.
Aside from me complaining about these minor issues, any plans to add Influence to the selected character script? It's also an Integer8 but I haven't learned about adding an offset to a variable yet.
Aside from me complaining about these minor issues, any plans to add Influence to the selected character script? It's also an Integer8 but I haven't learned about adding an offset to a variable yet.
The offsets are 180 and 118 for the Influence, and then +8 for the Level of Influence (just look at how Piety and Level of Devotion is set up, for instance, which is 180 and E8, and then +8)
Aside from me complaining about these minor issues, any plans to add Influence to the selected character script? It's also an Integer8 but I haven't learned about adding an offset to a variable yet.
The offsets are 180 and 118 for the Influence, and then +8 for the Level of Influence (just look at how Piety and Level of Devotion is set up, for instance, which is 180 and E8, and then +8)