I get an error msg when I try and enable. Script Error:[string "<?xml version="1.0" encoding="utf-8"?>
..."]:1: unexpected symbol near '<'
Failure injecting the MonoDatacollector dll Im not sure what I did incorrectly, never had it happen with another game.
I managed to get most of the codes working using the aforementioned method of booting it up (JP/EXP/money multipliers, infinite Haanit monster uses), but I still can't get the 100% Steal/Scrutinize code to work.
I managed to get most of the codes working using the aforementioned method of booting it up (JP/EXP/money multipliers, infinite Haanit monster uses), but I still can't get the 100% Steal/Scrutinize code to work.
Steal works for me, I haven't had a single thing with anything less than 100% locked -- EXCEPT the "specifically cannot steal, only purchase with Tressa" items -- on the other hand, Scrutinise is hit and miss. Sadly. It's 100% most of the time but there are rare times, especially in late-game towns (around the 2nd/3rd "ring" of the map) where I've noticed Scrutinise can drop, I've seen it go as low as 14% but only ONCE, same with Allure, I've seen one or two times where it was less than 100% but never lower than 50%. It's strange but workable.
The rest of the table works absolutely fine and since Path Steal was the only one I truly desired, then I'm happy. Though I wouldn't say no to an in-combat Steal and in-combat Capture script, since those are downright terrible percentages
Scrutinize, Allure and Guide has some other check that I cannot get them 100% without messing up the game so I left them as is.
If you fail Scrutinize, use Inquiry. Same goes for Allure vs Guide.
As for in combat steal and capture, the value the game check against enemy condition and character level too complicated and I don't have time for that. If you want certain mob capture, use DrummerIX table and edit your summon directly.
Thanks for the info, TheByteSize, it's all good! 99% of the time everything works just great, so I'm really happy, and the "capture/steal in combat" was mostly just a dream wish anyhow.. it's not essential and I certainly don't want to put any pressure on you The table entries for selecting specific monsters works great
Yeah, I cant get "Easy check for field commands" to work either.. I've tried CE 6.8.3, 6.7, just to try everything i could think of, I ran in in and out of admin mode, same with the game... Tried different versions of the cheat table as well. any ideas?
Hello everyone, I simply cannot make the exp multiplier work. As soon as the battle ends and i go back to the world an error screen appears saying that the value cannot be change for it wasn't found, a new line of the same text appearing every few seconds. Any ideia how to solve this?
Thanks for all your time.
EDIT: Changing the version of the table seemed to solve the problem, but the scripts by TheByteSize (Battle Result) are still non functional.
I'm using table ver. 7.1. Awkwardly, the infinite HP/SP/BP cheats tend to falter, given certain triggers. First time it faltered was during the Dreisang fight after getting hit with his debuffs. Second time was after equipping Tressa with the scholar secondary job, but only faltered on fourth character in that instance.
I have completed the game couple weeks back with my scripts and some DrummerIX script enabled while playing without any problem.
If you have problem, I can only assume, you're using a hacked EXE, a 32 bit version of the game or using one or more Trainers.
If you only using my script and cannot simply enable then let me know, I'll check while I still have the game installed.
I can confirm that the cheats multiplying exp points, jp etc after battles dont seem to work. Doesnt matter if you boot it in title screen and then load it after like previously mentioned. Still get errors. Some other cheats like manually changing you JP points and leaf does work however. I suppose that is good enough to prevent much grinding which often ends up being the boring part in these types of games.