A table was added for version 1.0.0.328 (426563) at the first post.
Cheers!
Do you know if it's possible to lower the minimum gold to something less than 6700 so that way it doesn't look like I cheated when I view the stats of the game?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
A table was added for version 1.0.0.328 (426563) at the first post.
Cheers!
Do you know if it's possible to lower the minimum gold to something less than 6700 so that way it doesn't look like I cheated when I view the stats of the game?
You can edit the script and change that value:
define(ctMGLD,#6700) // Minimum Gold
Just change the #6700 to #1000, for example.
Remember to save the table after doing that. Save it with other name.
A table was updated to version 1.0.0.341 (443561) at the first post.
Cheers!
Thanks you so much! Do you think it's possible to make the "unit level up" working for really every kind of units? At the moment the script only works for melee, ranger, chivalry, etc. (basically only fighting units) and not religious and spies too...
A table was updated to version 1.0.0.341 (443561) at the first post.
Cheers!
I noticed that the construction in 1 turn for "wonders only" doesn't seem to be working. The "for marked cities only" option does not seem to work either from my testing.
"Wonders only" assumes there is a certain memory layout to the struct that contains each city's data that is not valid anymore. You can sort of work around this by changing the values the "wonders only" code searches for to check for the int that corresponds to the building instead, but unless you want to do a hell of a lot of case-checking, you're better off just using "for marked cities only." I can confirm that one still works if you use it properly, as per the directions in the table.