thanks guys for the analog input info. save me some time...
done. re-download and test~
Tested, working with spamspamspam weapon type now. Hopefully that's it... I expect there may be a 'hold button' type but we'll see. Majority of special moves are 'one shot one move' so far.
Your Highlighted Item option has an unintended (but EXTREMELY welcome!) side effect. It also works for shard count! Changing the quantity to 9 gives instant Grade 9.
No more shard farming
Also found the final MP drain that your Ignore MP doesn't work: Transformation (blue shard)
First one you'll get is when you get to the Bridge of Evil, you can kill a bunny girl (Lili) for her shard. This lets you transform into her. While transformed your MP drains at a tick rate. Once empty you de-transform.
Last edited by KS212 on Wed Jun 19, 2019 5:15 am, edited 1 time in total.
Gold seems to default to Byte, which is fine for the early parts of the game, but probably needs to be switched to a 4 bytes for anything past the intro section.
Stats seem permanent during gameplay (leveling up doesn't reset), however they don't save, you'll have to re-add them next time you launch, to answer someone's question, not a trainer bug.
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Tested. The ignore MP works for any special move now that is a single attack type ie perform input = get one move. It doesn't work for Rapier type... That one is triggered by Attack 3x then mash Attack... mashing will cause the special move to activate and it will drain MP slowly and finish the attack when MP runs out... currently because it considers MP as empty it just performs one stab then finishes the move.
You can test this by buying a rapier type with the actual name 'Rapier' (its a basic/base level weapon) and just mash attack.
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If you add another pointer in pointer -> stats with +13e4 (type 4 bytes) , you will get the double jump counter and freezing it gives infinite double jumps
Your Highlighted Item option has an unintended (but EXTREMELY welcome!) side effect. It also works for shard count! Changing the quantity to 9 gives instant Grade 9.
No more shard farming
I'm not sure if changing the quantity actually works -- it shows the higher grade in the stat sheet, but so far from testing with a few different passives and actives, it didn't actually seem to affect their effectiveness in any way.
Edit: Yup, just manually grinded a level for a passive and an active, and the difference is there, but not by just increasing the quantity, sadly. So still need a drop rate increase or another way to improve shards!