I went ahead and made a small table that allows you to enable all Grade Shop options even without finishing the game. I included the various "inherit" options for the sake of completeness/to satisfy my OCD, but obviously they're only gonna work when actually starting an EX New Game. All other options (10x EXP, unlock Unknown, increase max item amount to 99 etc.) are fair game, though .
I went ahead and made a small table that allows you to enable all Grade Shop options even without finishing the game. I included the various "inherit" options for the sake of completeness/to satisfy my OCD, but obviously they're only gonna work when actually starting an EX New Game. All other options (10x EXP, unlock Unknown, increase max item amount to 99 etc.) are fair game, though .
yes , good idea , also if someone is interested , it would be great to have a mod that allow to use the bossess *-* , imagine how cool could be to use duke
Enemy Damage Modier ( Top option ) is how much YOU do to the Enemy..works fine for me set at 2 so thats double the damage
Hero Damage Multiplier is the Damage done TO YOU by the ENEMY
@Geordan9 i am trying the cheat table you created to unlock all the artes in the list of artes , and i don't have words to describe how sweet it is to finally be a ble to freely use the mystic artes ,thanks , if i understood correctly now the point is to make all the artes available for every character , right ?
I see you changed the message. I thought I was done with the script, but your were right about the burst artes. Here is an AoB scan for the instructions used to select the arte. The arte will still be greyed out visually but still be accessible.
All items (Include Valuables and Extra Items) It should be fine but use at your own risk.
- All Tools, Main, Sub, Head, Body, Accessories And Ingredients Items (Quantity 15)
- All Synthesis Materials Items (Quantity 99)
- All Valuables and Extra Items (Quantity 1)
Update 1: Fix some AOB. (Tents're missing) It should be fine now.
Update 2: Add All Items (No Keys And Extra) Dropdown list. (Don't worry about value display don't change. It seems to be working fine)
Update 3: Add All Items (Quantity 99) Dropdown list. Edit: Add All Items (No Keys And Extra)(Q 99) Dropdown list.
I will be using this current post as a reference post for all future updated files. (I'll link back if necessary). This is to avoid too many different posts with different (old) versions of the table.
Version: 2.8
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• Added: Casino Chips (Found under Misc. Stuff)
• Added: Fatal Strike Data (Found under Misc. Stuff)
• Added: Repede Succesful 'Thievery' (Found under Misc. Stuff)
• Added: Encounter/Character Data (Found under Misc. Stuff)
• Added: Timer stuff (Found under Misc. Stuff)
Previous Versions
2.7
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• Quick-fix: Difficulty. It was pointing to a wrong address.
2.6
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• Fixed some stuff that got broken by the 1.2 game update.
• Fixed incorrect numbering on the labels in the Equipment section.
• Fixed incorrect pointer type on some items.
• Added Tales of Draspi records
• Added Dark Crystal spear for Judith
2.5 (Non-inventory update)
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• Added Records section. There are still a few things missing in this list, because of some sections of the game that I haven't reached yet such as Tales of Draspi, etc. Will update this in a future version.
2.4
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• Equipment: Weapons (Sub) added.
2.3
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• It's finally here, Synthesis materials fully added! All the pointers on the few that were added in 2.2 have been modified as well.
• Extra (DLC) Items added! (Note: To use them indefinitely, set value to '2' and freeze it).
2.2
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• Added Patty's main weapons. (No upgrades yet)
• Added Patty's Fell Arms and Awakened Fell Arms
• Moved Story/Event/Sidequest weapons to the Misc Event Weapons section, allowing you to easily distinguish them from normal gear.
• Fell Arms are colored purple now in the table.
2.1
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• Updated main pointer script with an AoB script - Credit to Geordan9 for this one
• Revamped layout for better sorting methods.
• Fell Arms & Various Event Weapons added!
• Flynn's swords added
• Various Synthesis Mats added. (NOTE: Old pointer system, still need to update that in a future version).
• Added 'Table Extras' stuff for crediting people.
2.0
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• Added every accessory in the game, including rare stuff like Dhaos Cape, etc.
• Also added some missing equipments on the armor/helms/circlet section,
• Added missing item for Cooking.
• Tents are added as well to the Tools section. (Consumables)
Features
Tools
Synthesis Materials
Extra (DLC) Items
Equipment: Armor, Accessories, etc
Equipment: Weapons (Main)Weapons (Main) Includes:
Swords
Axes
Spears
Hammers
Staves
Rods
Scrolls
Whips
Light Bows
Heavy Bows
Daggers
Knives
Fell Arms
'Awakened' Fell Arms
Equipment: Weapons (Sub)Weapons (Sub) Includes:
Shields
Gloves
Books
Short Swords
Boots
Bags
Collars
Guns
Records (Incomplete, missing a few things, will be updated in future versions when I get to these parts).
Coming in future updates:
Attachments
Key Items (Low priority).
'Synthesized/Upgraded' weapons (Very low priority considering you can craft all of these now with Synthesis materials).
ETA for completing these is unknown for now since it's once again a hell of a task with the addresses all over the place.
I'm going to continue playing the game for a bit again and will then continue on this when I have more stuff in my inventory to aid in finding the right item to match the right address. Also in the process of playing Resident Evil 2, which takes away my free time from Vesperia.
I don't know if it does that for every bosses but I'm at the Gattuso boss and even though the overlimit script is not activated he overlimit at the start of the battle and make my game crash every single time unless the tables is not activated
I don't know if it does that for every bosses but I'm at the Gattuso boss and even though the overlimit script is not activated he overlimit at the start of the battle and make my game crash every single time unless the tables is not activated
Which script are you referring to? There's been a few buggy ones posted here that affects the enemies gauges as well.
I have update my table with the latest changes I posted before as well as adding three other scripts:
Instant Escape: When selecting the escape option in battle, the meter will fill instantly.
Instant Cast Time: This makes every arte, that requires time to cast, cast immediately. (Some animations of arte may add time)
Move Properties: This script will locate the base address for the pointer for the arte move properties. Prompt will appear and you will input the ID of the arte you want to view. The values will automatically adjust and give you the base address at the properties.
I have not mapped out the move properties myself but you guys can mess around with it and find what each offset represents. This script is particularly for people who want to learn from them or debug them in order to make scripts at locations accessing these properties. For example, the move's cast time will be located at an offset of 0x5C.
(Old Post - New file posted later)
Last edited by ApeDemon66 on Sun Jan 20, 2019 6:50 pm, edited 1 time in total.
testing cast time as of now works good but not at point where there are enemy casters so dont know if it affects them but will update as soon as possible unless you already know lol