Monster Hunter World (Steam)

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LordSaphir
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Re: Monster Hunter World (Steam)

Post by LordSaphir »

Squall8 wrote:
Thu Aug 09, 2018 12:22 am
First off, I want to give my most gracious thanks to Lukacross for gifting me this game and making my work possible! I've been dying to make a table for this game since it's release!

Features

Inf Heath
Inf Stamina
Inf Item Use
Max Sharpness
Inf Mantle Duration
No Mantle CD
No Palico Gadget CD
Inf Slinger Ammo
Easily Break Monster Parts
All Monsters Shown On Map
Unlock Charms
Unlock Decorations
Unlock Augments
Unlock Armor/Weapons For Current Tier Level
Zeni/Research Pointers/Flags
Palico Gadget Exp Multiplier
Weapon Buffs
Buffs/Defense/Resistance
(WIP)
Highlighted Armor Editor
Ignore Crafting Requirements
Highlighted Item Pointer
Kill/Wound All Large Monsters


pox911's Scripts:
Inf Gathering

Idlehands88's Scripts:
Have All Items x5000/x50
Have All Ammo x5000/x50
Have All Materials x5000/x50
Have All Event Materials x5000/x50


dec1337's Scripts:
Inf Barrel Placements

seikur0's Scripts:
selected weapon

Credits:
pox911 - For finding all Item IDs.
seikur0 - For Bypassing the anti-cheat!!
pox911 - For pointing me in the right direction for unlocking stuff!
pox911 - For the Inf Gathering script!
Idlehands88 - For making the Have All scripts!
seikur0 - For making a Highlighted Weapons Pointer!
dec1337 - For making the Inf Barrel Placement script!

Here is everything I have planned to include in my table:
Intended Features
Inf Health
Invulnerability
Inf Stamina
Buff Duration
(All Buffs)
Inf/Max Sharpness
Inf Item Use
Inf Mantle Use/Cooldown
Palico Gadget CD
Max Status Build-Up
Ignore Crafting Requirements
Have All/Highlighted Items
(Highlighted Will Probably Come Before Have All)
Weapon/Equipment Data (Slots, Skills, Attack, Affinity, ect)
Money/Research Points
Scoutfly Level
Various Weapon Buffs
(YES.. ALL WEAPONS!)
Skill Editor (Further Digging Required)
Quest Time/Auto Complete (If Possible)
I'm pretty sure there are a couple features I forgot to mention, but believe me, I have thought of it all!

There are a few cheats I MIGHT not cover, due to their nature and how they can be used in online play (if cheats even work online). These are basically anything that can easily set off red flags, such as One Hit Kills, Modified HR Rank, Run Speed, etc. Granted most of the above is already game breaking, I MAY dumb this table down a bit more.

For anyone that doesn't know, I do NOT support online cheating at all. It's wrong and it just makes you look like an asshole. If anyone decides to post scripts of things I MAY exclude, I'll urge STN to remove them, if he chooses to do so. That decision is his.

Also, if by chance I happen run into someone cheating online, I'll personally report you to CAPCOM. If the setup is similar to the PS4 version, your steam username will be easily accessible and that will be more than enough to have you banned.

Again, this is only if these cheats work online. You would think CAPCOM would implement some form of anti-tamper when it comes to online play, but they haven't in the past and that's what scares me..

With that being said, I hope you all enjoy my table when the game is released. Feel free to talk about the game or whatever here! I'll update you with my progress as soon as the game lands!

Update 1 - Sorry for a slow update.. Added basic cheats for now. A dropdown list is included in Highlighted Item Pointer with major thanks to pox911! Inf Health looks a bit funky, but it works as intended. I'll work something better in later. I think Inf Item Use causes a crash when returning to base (basically right when the 60 second timer runs out), although I still need look into that one.

Update 2 - This game can be a dick!!! But I'm starting to get how it works. Updated Inf Health and Inf Item Use. Added many Various Weapon Buffs! Ignore Crafting Requirements is almost complete, its just not picking up on undiscovered materials.. Added pointers for Zeni/Research Points.

I may look at downgrading to the Unsigned version of CE since this Ordinal shit is getting in the way of making a lot of features.

Update 3 - One last update for the night.. Inf HP should keep you alive now! Added Inf Extract Duration. Found a better injection point for Max Sharpness. Tomorrow I'll try using the unsigned version of CE to see if that helps.

Update 4 - Added Inf Mantle Use / Cooldown. Added some pointers for defense/resistances/basic buffs, still digging though this. Added Kill All Large Monsters.

Update 5 - Added pox911 AntiCrash script to the table. Working great so far!

Update 6 - Quick update for the Inf Health script.

Update 7 - Updated table with seikur0 bypass script!! Should have fixed Inf HP, I used every fucking comparison that held true. Couldn't find a good one..

Update 8 - Added Inf Hunting Horn Buff Duration. Fixed a disable issue with Instant Hammer Charge. Highlighted Item Pointers now pick up on items in your Item Pouch.

Update 9 - With the help of pox911, who pointed me towards the right area, we bring to you: Unlock Armor/Weapons, Unlock Augments, Unlock Decorations, and Unlock Charms! Please read the Table Extras before you go and fuck something up. Unlock Armor/Weapons is widely untested and may halt quest progression. I even screwed up my save last night, but that was from testing MANY different values. Had to start over. Report anything abnormal.

The Unlock Chrams, Decos and Augments just unlock the menu item so you have access to it (if you don't already).

Update 10 - Removed Unlock Armor/Weapons.

Update 11 - Added All Monsters Shown On Map.

Update 12 - Added Inf Gathering, made by pox911.

Update 13 - Added back Unlock Weapons/Armor For Current Tier Level. Info is in Table extras. I also added a [Flags] section under Zeni/Research Pointers to possibly help those who have missing NPC's get them back. There is a lot of data I still need to go through, but this should be the root area. Instructions are a little vague so ask me if you have any questions.

Update 14 - Added Idlehands88's scripts to the table. These include Have All Items, Ammo, Materials and Event Materials! I also put everyone's work under their own section in the table.

Update 15 - Added Highlighted Armor Editor. I'll work on weapons tomorrow!

Update 16 - Changed Have All Items script to exclude specialized tools. All credit still goes to Idlehands88. Added pointer to Highlighted Armor Editor, found by Idlehands88 as well!

Update 17 - Updated Inf Heavy Bowgun Special Ammo to include Wyvernsnipe.

Update 18 - Added Selected Weapon, made by seikur0! Added Inf Barrel Placements, made by dec1337, sorry I meant to add this a while back. Added pointers to #Of Active Slots.

Update 19 - Added No Palico Gadget CD, Inf Slinger Ammo, Palico Gadget Exp Multiplier and a fix for the specialized tools in the item box.

Update 20 - Added Easily Break Monster Parts! Added Dash Juice to Buffs per what Marcus101RR pointed out, I meant to add this much earlier man.. Added x50 variants for the Have All scripts.

Update 21 - Updated Have All scripts by Idlehands88 to include Decorations! Added some more pointers to Selected Weapon, elemental attack stuff. Works on everything but the weapon "Fire and Ice". Changed Inf Item Use to Inf Item Use/Slinger Ammo, since they basically did the same thing. It also doesn't screw with quest rewards this way. Box operations are still screwy.

Update 21.5 - Added a DDL to Element Type.





a way to reset all area records ?
or
exist a trainer for this ?
or
can someone or you make a trainer for this ?

i dont want to create a new player

it is very unlegit
Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

awpmybae
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Re: Monster Hunter World (Steam)

Post by awpmybae »

So, regarding Decorations(Jewels) what do i need to do to get them all?

Depleted
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Re: Monster Hunter World (Steam)

Post by Depleted »

Martijn1234 wrote:
Thu Aug 16, 2018 12:47 pm
seems i cant enable the inf item use/slinger ammo option
The no reload option for the bowguns was broken for me in update V20. Just have patience bb.

HunterRoame
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Re: Monster Hunter World (Steam)

Post by HunterRoame »

Is there anyway to change the HR back to normal? i changed it just so i could get the tempered kirin quest and I'm not sure how to change it to normal

yourlootismine
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Re: Monster Hunter World (Steam)

Post by yourlootismine »

Nice trainer!

I would like to suggest adding a 'Grimalkyine Tribes / Tailriders Exp. multiplier' if that's possible!

HunterRoame
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Re: Monster Hunter World (Steam)

Post by HunterRoame »

Anyway to get the HR rank back to normal?

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Memiomy
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Re: Monster Hunter World (Steam)

Post by Memiomy »

want "voucher" pointer in this table :D

Awesome691
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Re: Monster Hunter World (Steam)

Post by Awesome691 »

blarae wrote:
Thu Aug 16, 2018 9:21 am
seikur0 wrote:
Thu Aug 16, 2018 7:04 am
I gotcha, thanks. Guess I'll do things the old fashion way :lol:

On another note, just tested the Slot 3 All Decorations script.

The first two Decorations spill into the last two slots of the Materials tab.
Fixed it for myself by:
pasting "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 "
after "db "
under "INJECT_Items+158800:"

Also 4 Decos missing, namely:
Mighty Bow Jewel 2: "6A 03"
Mind's Eye Jewel 2: "6B 03"
Shield Jewel 2: "6C 03"
Sharp Jewel 2: "6D 03"

Also on a less important note (less because you can just sell them to remove them), the scripts add a ton of dummy/unobtainable items (Mega Dash Juice, Radobaan Jaw, etc).

There are also DLC items for events we don't have for as well (reveals equipment in the forge that don't even have in-game models yet), but we'll get those eventually, and you can confirm them on the monsterhunterworld fextralife wiki/other forums (unless a meteor hits the earth tomorrow and everything gets wiped out or something)

EDIT: Okay It took me a few minutes to figure out this hexadecimal stuff and what in the script changed what, so using the item ID spreadsheet listed on the second page, I took about a half hour filtering out dummy decos and took the IDs, converted them to Hex in a spreadsheet via "=DEC2HEX(cell#here)", then used that to clean up the script. Exactlyone of every 98 currently existing jewels will now be added without dummy jewels in the mix (use the highlighted item script, select a jewel, freeze box quantity as like 50 or something, then drag the selection across the items to increase)!

ALL CREDIT FOR THIS GOES TO IDLEHANDS88, HE DID THE HARD WORK OF ACTUALLY MAKING THE SCRIPT I JUST DIDDLED WITH THE NUMBERS.

Code: Select all

{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-11
  Author : Idlehands88 & HotelSoap

  This script does blah blah blah
}

[ENABLE]

aobscan(INJECT_Items,00 00 00 00 00 00 00 00 38 D0 C6 42 01 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:

INJECT_Items+158800:
  db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 D7 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 D8 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 D9 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DA 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DB 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DC 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DD 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DE 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 DF 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E0 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E3 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E4 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E5 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E6 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E7 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E8 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 E9 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 EA 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 EB 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 EC 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 ED 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 EE 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 EF 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F0 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F1 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F2 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F3 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F4 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F5 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F6 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F7 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F8 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 F9 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 FB 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 FC 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 FD 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 FE 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 FF 02 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 00 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 01 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 02 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 03 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 04 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 06 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 07 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 08 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 09 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0B 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0C 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0D 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0E 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 0F 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 10 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 11 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 12 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 13 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 15 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 16 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 17 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 18 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 19 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1B 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1C 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1D 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1E 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 1F 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 20 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 21 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 28 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 29 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2B 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2C 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2D 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2E 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 2F 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 33 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 34 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 38 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 39 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 3A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 3C 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 40 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 41 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 42 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 43 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 44 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 45 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 46 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 47 03 00 00 01 00 00  00 40 A1 C3 42 01 00 00 00 4A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 6A 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 6B 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 6C 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 6D 03 00 00 01 00 00 00 40 A1 C3 42 01 00 00 00 6E 03 00 00 01 00 00 00
return:
registersymbol(INJECT_Items)

[DISABLE]

INJECT_Items:

unregistersymbol(INJECT_Items)
dealloc(newmem)
And thanks to the rest of you guys making all this neat stuff.

EDIT AGAIN: Just tested, missed two.
So I've actually used the Deco Script *before* this fix - is there any way of getting rid of the spill over decos that are in materials? Because you can't seem to be able to sell them :\

nanajun524
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Re: Monster Hunter World (Steam)

Post by nanajun524 »

hope armor / weapon pointers work again :D

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

The infinite item/slinger option makes bowgun no need to reload D:

Ensioc
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Re: Monster Hunter World (Steam)

Post by Ensioc »

I'm not gonna use this table but:
- All items codes should NOT include non legit items such as mega dash juice / ??? parts (and so on) - move them into another entry such as "Datamined items" (the Event Material entry is a very good example of what this new entry should be, unobtainable stuff)
- Fix the empty phials being in the ammo section, same for the two decorations in the monsters' parts section. (which we can't sell ofc)

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 »

Small update to add back the old Inf Item Use.
blarae wrote:
Thu Aug 16, 2018 9:21 am
What was wrong with the decos script and what did you change? Just so I know before I update anything.

aschrezel
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Re: Monster Hunter World (Steam)

Post by aschrezel »

---------------------
deleted - (message sent during board switch)
Last edited by aschrezel on Fri Aug 24, 2018 4:22 pm, edited 1 time in total.

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Sauce
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Re: Monster Hunter World (Steam)

Post by Sauce »

Don't use cheats when playing with others.

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ktwulph
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Re: Monster Hunter World (Steam)

Post by ktwulph »

well technically you can if your hosting the session. i set it as private and personally invite my friends in.

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