Monster Hunter World (Steam)

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TeaNymph
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Monster Hunter World (Steam)

Post by TeaNymph »

Ok. I take that back, my NPC's are all gone.

1534100749

[QUOTE="STN, post: 55001, member: 1"]Why not post the trainer in trainers section?. It doesn't have to be yours as long as you give due credit.[/QUOTE]



Because I didn't know I could do that. I didn't want the hammer coming down on me.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by TeaNymph on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

Twilight Odin
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Monster Hunter World (Steam)

Post by Twilight Odin »

gg all my NPC's are gone too

TeaNymph
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Post by TeaNymph »

Hopefully a fix comes out for people who used the Enabled Cheats. :P

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4Donic
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Monster Hunter World (Steam)

Post by 4Donic »

Is it possible to influence the status buildup rate?

damanat
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Monster Hunter World (Steam)

Post by damanat »

[QUOTE="TeaNymph, post: 55009, member: 19357"]Hopefully a fix comes out for people who used the Enabled Cheats. :p[/QUOTE]



Where do i find my MHW save file location?

Genyata
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Monster Hunter World (Steam)

Post by Genyata »

How do I use the Unlock Decorations ability?

TeaNymph
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Post by TeaNymph »

So upon using the Enable Cheats. I found out that the Gathering Hub NPC's are still there. Everybody else is gone, which means something had to have happened to make them vanish. All my other NPC's are gone though.

damanat
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Post by damanat »

[QUOTE="TeaNymph, post: 55015, member: 19357"]So upon using the Enable Cheats. I found out that the Gathering Hub NPC's are still there. Everybody else is gone, which means something had to have happened to make them vanish. All my other NPC's are gone though.[/QUOTE]



Which cheats the unlock one?

Txkoko
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Post by Txkoko »

[QUOTE="Genyata, post: 55012, member: 20546"]How do I use the Unlock Decorations ability?[/QUOTE]

i would like to know as well i cant get that to work help please im scared

Genesis
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Post by Genesis »

[QUOTE="Txkoko, post: 55017, member: 20471"]i would like to know as well i cant get that to work help please im scared[/QUOTE]

Talk to the smithy, option should be there.

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BooBoo
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Monster Hunter World (Steam)

Post by BooBoo »

[QUOTE="CaliberCH, post: 55006, member: 10066"]Well I didn't make a map of all 260 triggers, but I have to assume that at 'some point' a trigger will go off for just about any executable location in the code base. You just haven't hit the right trigger..



That's my take..



There is likely more elegant solution (inject copy into memory, divert some base pointer of .exe to that new location, then all triggers scan the copy, not the original), which a certain chinaman has utilized as well..



best,

Cal[/QUOTE]



Yea, they are using something similar to the stealth edit plugin.



I am looking into it myself to see if i can reverse the method they are using with IDA. But yea, there are a lot of different ways to tackle this "protection".



Also, the game make use of singleton classes a lot and all you have to do is find the static pointer and read from it with out having to inject anywhere, or you can always use GetThreadContext. ;)



Take Care

DDS

Lucid
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Post by Lucid »

What happened to the unlock weapons and armor portion? It was removed?

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4Donic
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Post by 4Donic »

[QUOTE="Lucid, post: 55024, member: 20469"]What happened to the unlock weapons and armor portion? It was removed?[/QUOTE]

Yes, it was breaking the game

endersblade
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Post by endersblade »

[QUOTE="pox911, post: 54891, member: 1371"]Here is an infinite gather code that should work



[CODE]







230

"Infinite Gathering"



Auto Assembler Script

[ENABLE]



aobscanmodule(InfGather1AOB,MonsterHunterWorld.exe,49 83 BB D0 00 00 00 00) // should be unique

aobscanmodule(InfGather2AOB,MonsterHunterWorld.exe,FF 4D 20 0F B6 55 20) // should be unique

alloc(newmem,$1000,"MonsterHunterWorld.exe"+E8F507D)



label(code)

label(return)



newmem:



code:

cmp qword ptr [r11+000000D0],00

jne _exit

mov rax,[r11+c8]

mov [r11+c8],0

mov [r11+d0],rax

mov rax,0



_exit:

jmp return



InfGather1AOB:

jmp newmem

nop

nop

nop

nop

nop

return:



InfGather2AOB:

db 90 90 90

registersymbol(InfGather1AOB)

registersymbol(InfGather2AOB)



[DISABLE]



InfGather1AOB:

db 49 83 BB D0 00 00 00 00 76 35



InfGather2AOB:

db ff 4d 20



unregistersymbol(InfGather1AOB)

unregistersymbol(InfGather2AOB)

dealloc(newmem)









[/CODE][/QUOTE]



If this works, it needs to be rolled into Squalls script!

TeaNymph
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Monster Hunter World (Steam)

Post by TeaNymph »

It was

[QUOTE="Lucid, post: 55024, member: 20469"]What happened to the unlock weapons and armor portion? It was removed?[/QUOTE]



It was removed yeah, since it causes your NPC's to vanish. We're still waiting on a fix of some kind that puts the NPC's back. Since a lot of people didn't back up their saves. My NPC's went missing and I didn't back my save up. (Ah well. The result of testing.) Speaking of which, I can still use the Canteen and my Handler is in Expeditions. So I am thinking there may be a value some where that toggle's the appearance of NPC's on/off. Hope it's found soon. Also the Hub NPC's are still around. The only thing that I lose access to currently is Tempered Monsters/Elders. (I think.) I haven't found their tracks and my HR isn't high enough. I think you find t hem at HR 21+
Last edited by TeaNymph on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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