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Tuuuup!
Table Makers
Posts: 357 Joined: Sat Sep 26, 2020 9:54 am
Reputation: 2295
Post
by Tuuuup! » Sat Jul 12, 2025 7:56 am
May work for other store version?
Options:
HP
Money
Guard break
Easy Kill
Pick up multiplier
EXP multiplier
Player Pointer
v2: Added: Ether points and
Selected item Inventory (Material/Consumables only?)
v3: Always use Signature and Skill move + some small changes
v4: Added Overboost + more. And removed Selected item Inventory(Wrong value/does not work correct)
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Have fun.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
EDENSZERO-Win64-Shipping-v4.CT
(110.37 KiB) Downloaded 5 times
Last edited by
Tuuuup! on Sat Jul 12, 2025 6:07 pm, edited 3 times in total.
DhaosCollider
Table Makers
Posts: 112 Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 1128
Post
by DhaosCollider » Sat Jul 12, 2025 9:16 am
Game Name: EDENS ZERO
Game BuildID: 17858893+
Cheat Engine Version: 7.2+
Cheat Table Updated: Jul 12, 2025
Steam DB: [Link]
Download:
Have a blast, and ping me if anything looks off.
<colors>
Script or Script that's no available for AOB Error
AddressGroupHeader
GroupHeader/Comment
Variable
<scripts>
CE:
Compact Mode
Translucent Mode
Add Hotkeys Menu
CT:
Save Checkbox States
Notes:
If saved, the checkbox states will be restored next time you start the CT.
If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
Load Checkbox States
Expand All Headers
Check Updates
Copy Log to Clipboard
Note: Use this for better reporting if those options arent available.
Field:
Move Speed Multiplier
Jump Height Multiplier
Combat:
Unlimited HP
Damage Multiplier
Always Max Ether Absorb
No Signature Action Cooldown
EXP Multiplier
EtherGear:
Items:
Unlock Shop Items
Item Data List Creator
Weapon Data List Creator
Armor Head Data List Creator
Armor Body Data List Creator
Armor Arm Data List Creator
Armor Waist Data List Creator
Armor Leg Data List Creator
<variables>
Unlock Shop Items
This script adds more items to the store. Not sure if it unlocks everything, though.
Weapon/Armor Data List Creator
Dropdown lists are available in English and Japanese. Other languages may be added if there's demand.
Re-enabling the script also refreshes the list.
FName-to-UI name linking runs async, so the ItemId list might take a moment to load.
When I tested weapon mods with demo ver, the game crashed if they weren't the same pc type.
Wanna get help? Drop some info, screenshots, or hit up Copy Log to Clipboard .
Copy Log to Clipboard already gives you the log in BBCode just paste it into your post.
That's it. Super easy. Plz.
My log (created using Copy Log to Clipboard )
Code: Select all
EDENSZERO-Win64-Shipping.CT with CE 7.4 & Lua 5.3
Ready to CheatTableLibrary.
The table has 29 options.
Activate table settings.
EDENSZERO-Win64-Shipping.exe.text section MD5: 2d8511897fb1f1e0189286080728f8a4
-------------------------------------------------------------------------------
Available: Required.getGEngine
-------------------------------------------------------------------------------
Available: Required.getGUObjectArray
-------------------------------------------------------------------------------
Available: Required.getNamePoolData
-------------------------------------------------------------------------------
Available: Unlimited HP
-------------------------------------------------------------------------------
Available: Required.createDropdownArmors
-------------------------------------------------------------------------------
Available: Reserved.UE.Dissector
-------------------------------------------------------------------------------
Available: Required.createDropdownItems
-------------------------------------------------------------------------------
Available: No Signature Action Cooldown
-------------------------------------------------------------------------------
Available: Weapon Data List Creator
-------------------------------------------------------------------------------
Available: Required.createDropdownWeapons
-------------------------------------------------------------------------------
Available: Unlock Shop Items
-------------------------------------------------------------------------------
Available: Jump Height Multiplier
-------------------------------------------------------------------------------
Available: Required.addressUpdate
-------------------------------------------------------------------------------
Available: Ignore Enhancement Costs
-------------------------------------------------------------------------------
Available: Reserved.outputInstanceByStaticFindObject
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.parseFNamePool
-------------------------------------------------------------------------------
Available: Armor Body Data List Creator
-------------------------------------------------------------------------------
Available: Armor Arm Data List Creator
-------------------------------------------------------------------------------
Available: Armor Waist Data List Creator
-------------------------------------------------------------------------------
Available: Armor Leg Data List Creator
-------------------------------------------------------------------------------
Available: Reserved.enableStructureLookup
-------------------------------------------------------------------------------
Available: Armor Head Data List Creator
-------------------------------------------------------------------------------
Available: Move Speed Multiplier
-------------------------------------------------------------------------------
Available: EXP Multiplier
-------------------------------------------------------------------------------
Available: Item Data List Creator
-------------------------------------------------------------------------------
Available: Always Max Ether Absorb
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.isAttached
Enabled: Required.getGEngine
Enabled: Required.getNamePoolData
Enabled: Required.getGUObjectArray
Enabled: Required.parseFNamePool
Enabled: Required.addressUpdate
Enabled: Dropdown.ItemNames
EDENS ZERO Setup completed. (5.31s)
No auto attach to process (optional)
Code: Select all
.. .x+=:.
dF .uef^" z` ^%
'88bu. :d88E u. . <k
'*88888bu `888E u ...ue888b .@8Ned8"
^"*8888N 888E .z8k us888u. 888R Y888r .@^%8888"
beWE "888L 888E~?888L .@88 "8888" 888R I888> x88: `)8b.
888E 888E 888E 888E 9888 9888 888R I888> 8888N=*8888
888E 888E 888E 888E 9888 9888 888R I888> %8" R88
888E 888F 888E 888E 9888 9888 u8888cJ888 @8Wou 9%
.888N..888 888E 888E 9888 9888 "*888*P" .888888P`
`"888*"" m888N= 888> "888*""888" 'Y" ` ^"F
"" `Y" 888 ^Y" ^Y'
J88"
@%
:"
EDENSZERO-Win64-Shipping.CT with CE 7.4 & Lua 5.3
Assign: Starter.onClose = function: 0000000010E8C0E0
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13668352
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
The table has 29 options.
Activate table settings.
EDENSZERO-Win64-Shipping.exe.text section MD5: 2d8511897fb1f1e0189286080728f8a4
Assign: Register.allocateNearThisAddress = 140697822564352
-------------------------------------------------------------------------------
Available: Required.getGUObjectArray
-------------------------------------------------------------------------------
Available: Required.getNamePoolData
-------------------------------------------------------------------------------
Available: Required.getGEngine
-------------------------------------------------------------------------------
Available: Ignore Enhancement Costs
-------------------------------------------------------------------------------
Available: Required.parseFNamePool
-------------------------------------------------------------------------------
Available: Required.createDropdownItems
-------------------------------------------------------------------------------
Available: Armor Waist Data List Creator
-------------------------------------------------------------------------------
Available: Armor Head Data List Creator
-------------------------------------------------------------------------------
Available: Always Max Ether Absorb
-------------------------------------------------------------------------------
Available: Required.addressUpdate
-------------------------------------------------------------------------------
Available: Unlock Shop Items
-------------------------------------------------------------------------------
Available: Armor Leg Data List Creator
-------------------------------------------------------------------------------
Available: Weapon Data List Creator
-------------------------------------------------------------------------------
Available: Armor Body Data List Creator
-------------------------------------------------------------------------------
Available: Unlimited HP
-------------------------------------------------------------------------------
Available: Move Speed Multiplier
-------------------------------------------------------------------------------
Available: Armor Arm Data List Creator
-------------------------------------------------------------------------------
Available: Reserved.UE.Dissector
-------------------------------------------------------------------------------
Available: Jump Height Multiplier
-------------------------------------------------------------------------------
Available: Reserved.enableStructureLookup
-------------------------------------------------------------------------------
Available: Required.createDropdownArmors
-------------------------------------------------------------------------------
Available: Required.createDropdownWeapons
-------------------------------------------------------------------------------
Available: Item Data List Creator
-------------------------------------------------------------------------------
Available: No Signature Action Cooldown
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Reserved.outputInstanceByStaticFindObject
-------------------------------------------------------------------------------
Available: EXP Multiplier
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.isAttached
Enabled: Required.getGEngine
Enabled: Required.getNamePoolData
Enabled: Required.getGUObjectArray
Assign: UE.version = 4.27
Assign: UE.FNamePool = 140697917544272
Assign: UE.FNameList = table: 00000000116C2B30
Assign: UE.FNameRegions = table: 00000000116C3CF0
Assign: UE.stringOffset = 2
Enabled: Required.parseFNamePool
Enabled: Required.addressUpdate
Enabled: Dropdown.ItemNames
EDENS ZERO Setup completed. (3.91s)
Assign: UE.isDebug = true
-------------------------------------------------------------------------------
Activate: UE.Dissector (0.00s)
-------------------------------------------------------------------------------
Running parseGUObjectArray. (0.00s)
Assign: UE.GUObjectAddress = 2320288006048
Assign: UE.staticObjectCount = 23331
Assign: UE.UObjectStride = 24
parseGUObjectArray done. (0.01s)
Running autoConfig. (0.00s)
Assign: UE.UObject = table: 000000001C174AE0
Assign: UE.ObjectList = table: 000000001C174A60
Assign: UE.FullNameList = table: 000000001C174820
UObject.objectId = 0x0C
UObject.class = 0x10
UObject.FNameIndex = 0x18
UObject.outer = 0x20
UObjectArray (StaticFindObject): 0x00
Assign: UE.ObjectByIndex = table: 000000000BF8E940
getObjectData: Class /Script/CoreUObject.Class = 21C338FC100
getObjectData: Package /Script/Engine = 21C343301E0
getObjectData: Class /Script/Engine.Engine = 21C33757B40
UObject.super = 0x40
getObjectData: ObjectProperty TinyFont = 21C5BF3B880
findUObjectNextMember: ObjectProperty TinyFont = 21C5BF3B880
assignUObjectNextMember (0x20): StructProperty TinyFontName = 21C5BF3B900
assignUObjectNextMember (0x20): ObjectProperty SmallFont = 21C5BF3B980
UObject.nextMember = 0x20
UObject.member = 0x50
0000021C5BF3B880: ObjectProperty TinyFont
UObject.property = 0x78
0000021C5BF3B900: StructProperty TinyFontName
0000021C5BF3B980: ObjectProperty SmallFont
checkUObjectOffset: 0x2C (false)
checkUObjectOffset: 0x30 (false)
checkUObjectOffset: 0x34 (false)
checkUObjectOffset: 0x38 (false)
checkUObjectOffset: 0x3C (false)
checkUObjectOffset: 0x40 (false)
checkUObjectOffset: 0x44 (false)
checkUObjectOffset: 0x48 (false)
checkUObjectOffset: 0x4C (true)
UObject.offset = 0x4C
Class /Script/Engine.Actor = 21C325FB5C0
0000021C5A42D680: StructProperty PrimaryActorTick
0000021C5A42B600: BoolProperty bNetTemporary
0000021C5A42B680: BoolProperty bNetStartup
UObject.bitMask = 0x7A
autoConfig done. (0.28s)
Running saveBasicObjects. (0.00s)
Assign: UE.totalPropertyCount = 0
Assign: UE.totalObjectCount = 0
readPointer(UE.GUObjectAddress + 0x00)
0000021C35855F60: EnumProperty OnToolAccept
0000021C3433B920: EInterpCurveMode
Function /Script/CoreUObject.Object:ExecuteUbergraph = 21C3433E820
UObject.func = 0xD8
readPointer(UE.GUObjectAddress + 0x08)
readPointer(UE.GUObjectAddress + 0x10)
readPointer(UE.GUObjectAddress + 0x18)
Total of 124246 objects has been found. (5.56s)
Assign: UE.dissectID = 0
Assign: UE.nameID = 0
-------------------------------------------------------------------------------
Enabled: UE.Dissector (5.88s)
-------------------------------------------------------------------------------
Some coders aren't big fans of requests. But if you're polite and lucky, someone might just bite.
Whether I reply depends on free time, brainpower, mood, caffeine intake, and possibly moon phase.
No promises, but if it's interesting enough, we might just dive in.
Note:
We can not provide support for issues caused by merging, it just shows you how.
Method:
Place other contributions anywhere under the top-most script. (invalid under <settings>)
That way Save/Load Checkbox States works equally well for other contributions.
topboy
Expert Cheater
Posts: 147 Joined: Sun Nov 26, 2017 3:04 am
Reputation: 49
Post
by topboy » Sat Jul 12, 2025 10:10 am
Thank for your table