The Last Of Us - Part II (Steam)

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Alex5588
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Re: The Last Of Us - Part 2 (Steam)

Post by Alex5588 »

[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Alex5588
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Re: The Last Of Us - Part 2 (Steam)

Post by Alex5588 »

[Link]

Paul44
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Re: The Last Of Us - Part 2 (Steam)

Post by Paul44 »

@Alex5588: when loading the table, you'll get a prompt to execute Lua script; and you'll obviously need to do that...
=> if no prompt: uninstall CE, download/install from CEForum and try again (~skip adware, if not applicable)
(or try via Settings)

Alex5588
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Re: The Last Of Us - Part 2 (Steam)

Post by Alex5588 »

Paul44 wrote:
Sun Apr 27, 2025 6:01 am
@Alex5588: when loading the table, you'll get a prompt to execute Lua script; and you'll obviously need to do that...
=> if no prompt: uninstall CE, download/install from CEForum and try again (~skip adware, if not applicable)
(or try via Settings)
Thank you! Everything worked, your skills are something!

2294534743
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Re: The Last Of Us - Part 2 (Steam)

Post by 2294534743 »

Infinite Silencer No effect

RottenAzzRonnie
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Re: The Last Of Us - Part 2 (Steam)

Post by RottenAzzRonnie »

2294534743 wrote:
Wed Apr 30, 2025 2:23 am
Infinite Silencer No effect
The first time I tried this cheat I noticed that the silencer bar would deplete, but even after the silencer falls off the handgun still has the silencer noise effect on it. Check and see if that's the case for you.

2294534743
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Re: The Last Of Us - Part II (Steam)

Post by 2294534743 »

The game has been updated

Paul44
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Re: The Last Of Us - Part II (Steam)

Post by Paul44 »

^do you have proof of that ? post gamelauncher pic showing version...

Dontcov
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Re: The Last Of Us - Part II (Steam)

Post by Dontcov »

Paul44 wrote:
Fri May 16, 2025 5:32 am
^do you have proof of that ? post gamelauncher pic showing version...
[Link]

Paul44
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Re: The Last Of Us - Part II (Steam)

Post by Paul44 »

yep, saw that yesterday; probably something for this weekend...

Q: did you actually try/test the table already ?
Just an fyi: many of us do NOT keep games installed indefinitely, so just pop-ing up a request like that can/could mean a complete re-installment... to evt find out that table is still working peachy... :dry:

Dontcov
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Re: The Last Of Us - Part II (Steam)

Post by Dontcov »

Paul44 wrote:
Wed Jul 09, 2025 5:16 pm
yep, saw that yesterday; probably something for this weekend...

Q: did you actually try/test the table already ?
Just an fyi: many of us do NOT keep games installed indefinitely, so just pop-ing up a request like that can/could mean a complete re-installment... to evt find out that table is still working peachy... :dry:
I'm using invisibility and an infinite silencer, and these features seem to be working. Only after completing the game will you have to finish the game manually, as it does not unload on its own.

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Exeter
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Re: The Last Of Us - Part II (Steam)

Post by Exeter »

Paul44 wrote:
Wed Jul 09, 2025 5:16 pm
yep, saw that yesterday; probably something for this weekend...

Q: did you actually try/test the table already ?
Just an fyi: many of us do NOT keep games installed indefinitely, so just pop-ing up a request like that can/could mean a complete re-installment... to evt find out that table is still working peachy... :dry:
Features that I've been using in v1.2 of the table that were working fine

God Mode
Lock Ammo
Invisibility
Inf. Silencer (Don't have one yet, so can't confirm).

Paul44
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Re: The Last Of Us - Part II (Steam)

Post by Paul44 »

^to both: thx. this also means that the main script enables fine already, so that's a big plus.

@Dontcov: "have to finish the game manually". i assume you are telling us that you need to kill the process after quiting the game ?! I do NOT recall ever having to do this; ever after crashing the game (which happens plenty when doing research :oops:)
=> something might be locking the process on your end (AV perhaps ? ~ exclude gamefolder)

ps: the "only" thing i'm really worried about is them 'system flags'

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