My table viewtopic.php?p=407765#p407765 (as of fli_013) has a pointer to Life Stars (DataManager -> Chara Status -> m_stAvatarP -> m_lifeStatus), so you should be able to set your stars back down to a reasonable level. You might have to count how many you should have - e.g. if you have turned in 450 stars of quests you'd have 350 stars because of the 100 for getting to fledgeling - if you want it to be exact, I don't know if there are excess stars.
Tagging you as well, in hopes that you may know what is causing my issue. It's not your table this time. I think it's probably that I am doing something wrong. I can't trade certain items if they have skills attached. Maybe I am adding the wrong skills? I see that there are ones that start with "ps" and some that start with "es". Can you explain what the difference is, and if that is causing the issue? If not, do you know what is? I can send the same item if there are no skills attached.
It's possible that trading has some checks to make sure items are valid. For instance, the gauntlets are addSkillTbl_Armor_01 which doesn't have es_drop_item_up02, but the cloak is addSkillTbl_Cloak_01 which does.
As to the difference between es and ps I'm not sure, I have yet to take a look at where each come from. I could make guesses (like equipement skill / plant dungeon skill ?) but I'll take a look when I have time.
I have no way of testing trading so I doubt I'd be able to find a way to make things tradeable. There is a flag on base item data that marks whether they're tradeable but that can't be the issue here since it works without skills. It may be possible for you to backup your save and cross-save your switch to pc and edit there
There is another potential issue I am running into. Any idea what this means?
"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
There is another potential issue I am running into. Any idea what this means?
"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
There is another potential issue I am running into. Any idea what this means?
"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
It's odd, because it's happening with skills that I already have on my items. Like the item drop skill. I hovered over an item that already had it set, and I copied that one and pasted it in the other skill slot, and that's when the error showed up.
There is another potential issue I am running into. Any idea what this means?
"Error:[string "--Note: keep the function base name unique.
..."]:23: attempt to perform bitwise operation on a nil value (local 'foundID')"
That means it couldn't find an ID for a given name (and I didn't add much error-checking), which probably means that you've input a name that doesn't exist.
One other thing is, my GUObjectArray comes out (000000001D31F820), but FNamePool does not. It still shows as zeros. Is that supposed to happen? getNameStuff is no longer a circle, it's an X now.
Does anyone know how I might see what all skills on the "skilllist" document are treasure grove skills? The ones you get when aging a weapon. I know there's a list of the effects, but I am looking for the names, or a way to find the skilllist IDs for them (example, ps_sweetspot_damage_up_04).
Anyone give an example of how to use Niedzielan's item editor? For example, how do I use the skill IDs provided in the txt to change an items skills?
I did 'Initialize FNames' -> 'getNameStuff'
When I click the Fname checkbox, it just shows nothing for a value for the associated address.
Follow these instruction in order. This is for "fli_013.CT"
Step 1: Install Cheat Engine 7.6 (I have not test this with 7.5)
Step 2: "Initialise FNames"
Step 3: "getNameStuff"
Step 4: Wait 5 minutes for the table to finish. My fast computer took 120 seconds.
Step 5: "CE 7.6+ Add custom FName type (script)"
Step 6: "getHoveredItem_with_FName"
Step 7: Open your item bag, select any item, press the Windows key, then go back to the table to see it populate.
If you use Cheat Engine 7.6, you shouldn't have to mess with the txt file. Just use the drop down menu. The txt file is useful to allow you to use CTRL+F to search for what you want.
This is very articulate, and I followed these steps exactly and when I click "getHoveredItem_with_FName" nothing happens. And I'm not aware of another way to change quantities in this table. I could use the tables perfectly fine before 1.4.0 patch.
This is very articulate, and I followed these steps exactly and when I click "getHoveredItem_with_FName" nothing happens. And I'm not aware of another way to change quantities in this table. I could use the tables perfectly fine before 1.4.0 patch.
What is "nothing happens"? Did the checkbox "getHoveredItem_with_FName" became X or stayed empty? When you right click on it, is there an error message? Did the table expand or stayed collapse? Did the value fields still show ??
Have you restarted the game recently? Just making sure, you are using "fli_013.CT" correct?
Anyways, I just checked. Niedzielan's table still works fine even after 1.4.0 patch