Metaphor ReFantazio [Steam,Gamepass] [+54]

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UndeadTrooper13
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by UndeadTrooper13 »

Hey, just downloaded the table and tried the infinite item usage, but it doesn't activate at all when I click it, am I doing something wrong?

Edit: I just saw someone else had this issue, and while I'm unsure what version they are using, I'm also using an official steam version and it won't activate.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lunasmeow
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by lunasmeow »

Several issues with this table:

1. Saving Values doesn't always work. Even when it does, it only saves the "on" and "off" feature, not the Values we changed. Some of the values don't save properly though, or else the load function is busted, not sure which.

2. Changing values in some scripts - like the multipliers for various exp types - can cause other scripts to just shut on or off, even if you have "locked" them on by putting the "X" in the box. Which shouldn't be possible. You can have them all on, but you have to scrutinize every time to make sure nothing turned off. (Example, when I change the archetype exp value, it just turns on the mag and money multipliter even if those were off. Similarly Bonus Skills just turns on by itself at times.

3. Infinite Item use can often randomly get turned off, all by itself, (possibly when editing other values in other scripts) because for some reason all your scripts interact with each other, when they should all be standalone scripts that work BESIDE each other. Same for attribute point modifier - randomly turns off.

DrummerIX
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by DrummerIX »

I just tested this table and everything enables for me on Steam version.

There are hotkeys that I put in for the Save/Load Trainer Values functionality, but there is an option to turn them off in this table. If you are using Numpad keys to enter values, then you will have to turn hotkeys off.

I recommend Activating Trainer, then turn hotkeys off, then enable the cheats you want and set the values to what you want and then you can Save those settings to a slot.

When you start things over the next time, you just need to Activate Trainer and Load the values and then turn hotkeys off again.

I'm not sure why you say things are not saving, everything is setup to save and it works for me.

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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by iamnormal »

hey, i'm trying to use the damage/healing multiplier, but they don't seem to be affecting anything. Is there anything else I need to do besides enable the script and change the values?

I've save/loading the settings, it's attached, and I've activated the table. I've tried changing the values during the fight and before the fight to test it and neither seem to make a difference.

thank you in advance

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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by DrummerIX »

In most of my tables, the display value doesn't change, but the option still works. Hero affects damage done to you and Enemy is damage done to the enemy.

So if you increase the enemy damage option, it should take less hits to get a kill of an enemy.

lunasmeow
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by lunasmeow »

DrummerIX wrote:
Wed Jan 08, 2025 1:32 pm
I just tested this table and everything enables for me on Steam version.

There are hotkeys that I put in for the Save/Load Trainer Values functionality, but there is an option to turn them off in this table. If you are using Numpad keys to enter values, then you will have to turn hotkeys off.

I recommend Activating Trainer, then turn hotkeys off, then enable the cheats you want and set the values to what you want and then you can Save those settings to a slot.

When you start things over the next time, you just need to Activate Trainer and Load the values and then turn hotkeys off again.

I'm not sure why you say things are not saving, everything is setup to save and it works for me.
Hotkeys were off already actually. But I seem to have "fixed" it though? I just deleted the Mag/money multiplier trees after activating the trainer.

I can't save it that way, or else the "activate trainer" button doesn't work when I start up since the code inside presumes those trees exist... but deleting them after I activate it solves... everything. No more random crashes, no more codes randomly shutting on or off, nothing. (The random crashes were rare at least, I could go several hours betwenn them, but they did happen. Now I get NONE at all, even after leaving the game on all night and playing actively when I was up for three days straight.)

Those codes seem extraneous anyway since you already have a pointer where I can edit mag and money directly so... simple fix, I guess, if anyone else has the same issues.

Oh, and I had to delete the "enable bonus skills" tree too - but that's minor to me anyway. But once those three were deleted... everything worked perfectly. Not sure why that is, but there ya go.

Thanks for the cheats, by the way - I use lots of your tables without issue, just hope this report helps somehow. Oh and yeah, I'm on Steam's version.

Would it be too much to ask to ask you for a block of code that I could replace the "Activate Trainer" button's code with, that has those three "trees" deleted? If so, no big, I can just delete them every time I start the game, but I'd appreciate it if it's not a huge deal. I've messed with code before, but never Cheat Engine's so I have no idea how easy or hard it would be to edit your code to remove those three. If it's a huge deal, then just ignore me, seriously. I'm only asking if it's easy, like you can just delete a few blocks of text from your code and call it a day or something simple like that.
Last edited by lunasmeow on Fri Jan 10, 2025 4:45 pm, edited 5 times in total.

lunasmeow
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by lunasmeow »

Accidental duplicate. Maybe I'm having tunnel vision, but I see no option to delete my post so...

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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by DrummerIX »

You can save your custom cheat table and use it instead. CE has a save button. It seems weird that you have those issues. When I played, I used all those options and didn't have any issues.

I put the multiplier in for those that don't want to cheat by just editing money/mag (like me personally). I just sometimes want a little faster increase while playing the game. I have the pointer for those people who don't care to just edit it. I try to make my tables useful for various kinds of cheaters.

lunasmeow
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by lunasmeow »

DrummerIX wrote:
Fri Jan 10, 2025 11:32 pm
You can save your custom cheat table and use it instead. CE has a save button.
Seriously? Fucking seriously?

Mate... I am a computer user. I know it has a save button. That's why I rather explicitly pointed out in my explanation that you obvioulsy failed to comprehend fully, (See how insults work? If you're gonna be a dick, then just be a man about it, instead of trying and failing to be subtle and just say it flat out.) that I can't do that because - as I already explained - if you try to activate the "Activate Trainer" option after deleting the trees, it no longer works, because those trees are a part of the code in the activate trainer script. And as a coder, it should be obvious to someone who codes (Especially the creator of the script!) why that matters, but I'll explain for those who have low reading comprehension skills: Because you have to re-activate that button when you start the program again in the future! It's almost like I literally described why the CE save function to save a trainer doesn't solve the problem!

For your information, I actually do coding myself - just not for CE. Hell, I may already know the language it needs - I just haven't looked at all into what language(s) it works with. Then again, I may not know that language, but it's usually just a bit of time and effort to learn enough to do things, mostly just annoying and boring. So no, I'm not a "basic user". This isn't some fucking help desk where you have to tell someone how to turn the computer on, or to make sure it's plugged in. You could just say "No" rather than treating me like a moron who doesn't know how a save button works. Anyone that fucking stupid wouldn't know how to use CE in the first place.

Fuck it, I'll just start looking into CE codes myself I suppose and see what kind of code it uses. It was simply easier not to, and also just more respectful - better to let a creator fix their own work, than to hand their work back in "fixed" for them. But I'll do the work over this blatant and rather ignorant condesenscion.

Edit: Annd done. There we go, took seconds, because it turns out it was just simple LUA scripting. Deleted the buggy codes, and the section in the "activate trainer" script that would make it unable to activate without those trees present. Anyone who had issues with the cheat table? It's fixed now. A few less functions - mostly redundant ones that were totally unnecessary - the only real loss being the ability to alter bonus skills on your Archetypes. You're welcome all. Because "fuck it, I'll do it myself". People being rude for no damn reason while masking it under polite language... nothing worse than that two faced shit.
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DrummerIX
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by DrummerIX »

I wasn't trying to offend you, but I obviously did. Sorry about that. I misunderstood your problem. You seem to have a problem with me and my tables. Just don't use them then. You don't have to go insulting people.

rinsy17
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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by rinsy17 »

hello looks like there was a minor patch today and this cheat table is no longer working

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Re: Metaphor ReFantazio [Steam,Gamepass] [+54]

Post by qSleeP »

DrummerIX wrote:
Sat Oct 19, 2024 11:05 pm
I've been taking a break from hacking and I know I'm late to the party with this game, but I started playing it and here is my contribution for it. I plan to work on some more things as I play.

Options[+54]:
  • Activate Trainer
  • Toggle Hotkeys Off/On
  • Hotkeys Active
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
  • God Mode
  • Hero Damage Multiplier
  • Hero Healing Multiplier
  • Hero Party Cannot Die
  • One Hit Kill
  • Enemy Damage Multiplier
  • Enemy Healing Multiplier
  • Enable MP Damage Modifier Options (Infinite MP, etc.)
  • Infinite MP
  • Hero MP Damage Multiplier
  • Hero MP Healing Multiplier
  • Enemy MP Damage Multiplier
  • Enemy MP Healing Multiplier
  • Infinite Item Usage
  • Enable Money Gain/Loss Multiplier
  • Money Gain Multiplier
  • Money Loss Multiplier
  • Enable MAG Gain/Loss Multiplier
  • MAG Gain Multiplier
  • MAG Loss Multiplier
  • Enable Archetype EXP Multiplier
  • Archetype EXP Multiplier
  • Enable Character EXP Multiplier
  • Character EXP Multiplier
  • Enable Attribute Points Multiplier
  • Attribute Points Gain Multiplier
  • Infinite Attribute Points
  • Enable Royal Virtue Gain Multiplier
  • Royal Virtue Gain Multiplier
  • Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
  • Number of Bonus Skills
  • Bonus Skill 1
  • Bonus Skill 2
  • Bonus Skill 3
  • Bonus Skill 4
  • Bonus Skill 5
  • Bonus Skill 6
  • Bonus Skill 7
  • Bonus Skill 8
  • Money
  • MAG
  • Royal Virtues
  • Courage
  • Wisdom
  • Tolerance
  • Eloquence
  • Imagination


EDIT 1.0:

I updated the table with some more options. I'm not positive as to what is left for me to add, but if I think of anything else as I play, I will try to add it.

EDIT 2.0:

It seems I had some issues while testing my table from beginning of the game. Attribute Points seem to be the cause of crashes and general instability, so I put in a fix for that. I'm not sure if this fix will fix any issues that are present from using it before this fix or not, so I apologize if it messed up your game. There are some issues if you use damage modifier to affect enemy damage in my first couple of tables. If you killed the enemy outright with the damage modifier option, but it doesn't do so normally, then it might cause the fight to bug out and not give you exp or count it as finished. I put in some code to try to mitigate this and it seems to be working better for me now. Anyway, you should use this new table from now on and let me know if you find other issues with it.

EDIT 2.5:

I added some things to deal with Royal Virtues in this update (both a multiplier and pointers to them). I have took some time to look at the additional requests, but haven't really come up with anything for them. Not sure I have much time to keep looking. The Archetype Editor is possible, but might take me too much time to perfect without the skills to id list. I kind of realize it's in another table, but I don't like just borrowing things from other tables without permission. Maybe you can use the other table here for this game for that.

[*]Enable Royal Virtue Gain Multiplier
[*]Royal Virtue Gain Multiplier
[*]Royal Virtues
[*]Courage
[*]Wisdom
[*]Tolerance
[*]Eloquence
[*]Imagination

EDIT 3.0:

Big thanks to wepon1984 for the permission to use the Archetype Skill List he made.
You can give him rep in his original topic here

I have added the following in this update:

[*]Enable Bonus Skills To Command List (For Best Results Modify This Before Battle)
[*]Number of Bonus Skills
[*]Bonus Skill 1
[*]Bonus Skill 2
[*]Bonus Skill 3
[*]Bonus Skill 4
[*]Bonus Skill 5
[*]Bonus Skill 6
[*]Bonus Skill 7
[*]Bonus Skill 8

This allows you to add some bonus skills to every character. It works best when you make the changes outside battle. You give it the number you want and then fill in those options for the amount of skills you want. When you go to use a skill, they should be in the list. Enjoy!
hello How are you ? can you updt the table and add 2 think, if you can do it ^_^ , party modifier and battle stat buff atck, def, agi (power, magical) charge or crit rate thx to you if you can add this :D

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