Updated for/tested on Steam- and GoG-based
v1.2.1.6 (build 19014197) x64
(Go by build number of your game as Crate titles updates in a confusing manner when they release hotfixes to major releases)
Table for the
v1.2.1.1 -or- v1.2.1.2 x64 game version available here:
viewtopic.php?p=358732#p358732
Table for the
v1.2.1.4 game version available here:
viewtopic.php?p=385428#p385428
Table for the
v1.2.1.5 game version available here:
viewtopic.php?p=390998#p390998
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Image of table unattached and collapsed options as of V26c:
Image of table attached and expanded options as of V26c:
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Current Table Version:
V26c
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V26 Update Notes/Summary
- If any issues are encountered with any options, please let me know so that I can correct them!
Updated 17 options for game version 1.2.1.6 compatibility.
- "OTHER" section
> Enable Harder Difficulties
> Enable Harder Crucible Difficulties
> Enemy Control > Spawn Nemesis On Demand / Disable Nemesis Spawning
> Ambiance Control > Character Light Radius
"HP -|- MP" section
> Damage Resistance Control
"SPEED -|- SKILLS" section
> Player Speed Control > Run Speed
> Player Speed Control > Attack Speed
> Player Speed Control > Spell Cast Speed
> Cooldown Control > Skill Cooldown Time
> Freeze/Restart Buff Timers > Tinctures
> Freeze/Restart Buff Timers > Skill Primary, Oils / Elixirs / Potions
> Freeze/Restart Buff Timers > Skill Secondary
> Freeze/Restart Buff Timers > Skill Passive On Hit
"POINTS" section
> Critical Hit Control > Critical Hit Chance %
> Critical Hit Control > Critical Hit Multiplier
"POINTERS" section
> Player Info Pointers (V1) > "Run Speed" pointer
> Player Info Pointers (V2) (Alternate) > "Run Speed" pointer
Additional Updates:
"
OTHER" section
- Options Fixed" Pet / Summon Control > Necromancer Minions > Disable Skeletal Arcanist & Disable Skeletal Revenant
> Corrected labels in scripts that will fix several potential issues
"
SPEED -|- SKILLS" section
- New Option Added: Aura Radius
> Choose from pre-configured dropdown values to customize the radius of both buff and damaging passive aura activation:
0 = Disable Auras (0 Radius)
1 = Default (varies) (option default)
2 = 1m (touching)
3 = 3m
4 = 6m
5 = 9m
6 = 12m
7 = 15m
8 = 20m (off screen)
9 = 30m
- Options Changed: Cooldown Control > Skill Cooldown Time & Freeze/Restart Buff Timers > Skill Passive On Hit
> Reduced invincibility-causing item skills excluded by the option to only those that cause total invincibility (flat damage absorption), instead of including items with skills that only cause immunity to one or more specific damage types
> There are many items that can cause immunity to only one or a few damage types and there are only a couple that cause blanket invincibility to all types of damage. If exclusions are really wanted for all of the many items with skills that give immunity to only certain damage types instead of only excluding items with skills that give full invincibility, please let me know and I'll consider tackling that task.
"
POINTS" section
- Options Fixed: Critical Hit Control > "Critical Hit Chance %" & "Critical Hit Multiplier"
> Fixed several crashing issues under certain circumstances
V26b Update Notes/Summary
Fixes for issues with several options after posting the v26 update:
"
OTHER" section
- Options Fixed" Pet / Summon Control > Necromancer Minions > Disable Skeletal Arcanist & Disable Skeletal Revenant
> Actually included the fixed labels in the scripts this time that will fix several potential issues
"
HP -|- MP" section
- Option Fixed" Invincible (Player, Pets and Allies) (disables subtraction of life)
> I had failed to declare a label in the script, but it seemed to work fine this whole time without having done so.
"
MONEY -|- ITEMS" section
- Option Fixed" Shop Inventory Refresh Time
> I had failed to declare a label in the script, but it seemed to work fine without having done so.
"
POINTS" section
- Options Fixed: Critical Hit Control > "Critical Hit Chance %" & "Critical Hit Multiplier"
> Critical Hit Chance % now has a proper check within the script to allow it to work on all skill types properly.
> Critical Hit Multiplier now injects at a different instruction to allow it to work on all skill types properly.
Also an archive.org backup of this table version:
[Link]
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V26c Update Details:
> Updated table post preview images for v26c
1.2.1.6/hotfix 1 Compatibility
> Updated "
Enable Console Toggle" that I missed for 1.2.1.6 (worked fine, but address was no longer correct)
> No other option updates needed for 1.2.1.6 Hotfix 1
Re-organization of some options
> Split ambiance-related options from
OTHER into an "
AMBIANCE" option section
> Split pet-related options from
OTHER into a "
PETS \ SUMMONS" option section
> Split enemy-related options from
OTHER into an "
ENEMIES" option section
> Moved
Critical Hit Control from "
POINTS" option section to "
SPEED -|- SKILLS" option section
Will test out finding a better organization for "
MONEY -|- ITEMS" section into several more focused option category sections (e.g. Shops & Looting / Inventory & Crafting / Items & Gear / etc.)
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Detailed Update Notes
Option updated for 1.2.1.6/h1 compatibility:
- OTHER > "Enable Console Toggle"
Option Re-organization Changes:
"
OTHER" Option Section
- Options Moved": To New Option Section "AMBIANCE"
> "Character Light Radius"
> "Time Of Day"
> "Custom Ambient Lighting Color"
> "Fogginess" (Renamed to "Fog Amount")
> "Fog Color"
- Options Moved": To New Option Section "PETS \ SUMMONS"
> "Temporary Summons No Longer Temporary"
> "Set Pet Limit (For Each Pet Type)"
> "Set Mini Pet Limit"
> Necromancer Minions > "All Skeleton Types Unlocked At Any Skill Level"
> Necromancer Minions > Disable Skeleton Type Spawn Chance > "Disable Skeletal Warrior"
> Necromancer Minions > Disable Skeleton Type Spawn Chance > "Disable Skeletal Archer"
> Necromancer Minions > Disable Skeleton Type Spawn Chance > "Disable Skeletal Arcanist"
> Necromancer Minions > Disable Skeleton Type Spawn Chance > "Disable Skeletal Revenant"
- Options Moved": To New Option Section "ENEMIES"
> "Enemy Spawn Density"
> "Undetected" (Renamed to "Invisible To Enemies (Player, Pets and Allies)")
> "Enemies Can't Move"
> "Enemies Die Quickly"
> "Spawn Nemesis On Demand / Disable Nemesis Spawning"
"
POINTS" Option Section
- Options Moved": To "SPEED -|- SKILLS" Option Section
> Critical Hit Control > "Critical Hit Chance %"
> Critical Hit Control > "Critical Hit Multiplier"
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If any problems arise with these options, or any other options, please let me know so that I can correct them!
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Also an archive.org backup of the updated attached table: