Final Fantasy XII Editor (Steam)

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fireYtail3DYTFB
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Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

TLDR; Features include: hotkeys, replace anyone with any enemy, make Guests and Espers have all Magicks and Technicks, fully customizable Reks Licenses and Quickenings, Party Editor, Gambit Editor, License Editor, Character Editor that allows using any Equipment (Guest, Esper and enemy too) or editing Augments including enemy-exclusive ones, and more!

My projects are provided as-is, without any warranty or responsibility on my part. You are solely responsible for how you choose to use it. If in doubt, don't overwrite your save file (save to multiple and different slots)


YouTube video showing features: [Link]

The CT file is 13,3 MB so I had to compress it as it exceeded size limit. Pass the word is required so I put it as file comment since I'm not familiar with how I'm supposed to share it :ph34r: Updated to version 1.2


The Resistance's Unlimited Power v1.2 (FFXIITZA Editor).7z
thieveshavenoidea
(118.71 KiB) Downloaded 4206 times

This file includes the following sections/headers. Within each section, this is the list of what you can change or do. It works regardless of language settings, playing in English isn't required (the game has duplicate files for each language, so some mods/tools only have English support, this isn't an issue here). Name changing uses your game's current language, so something like "Zodiark: Keeper of Precepts" will be translated.



General and Cheats:

- Gil, steps, clan points and time played.
- Chain level and chain amount.
- Current RNG position (the game has a pre-built list of 624 "randomly generated numbers" and simply advances to the next number whenever it needs to do RNG, when it's in the last position it goes back to the first)
- Esper Gambit target name (only selectable through the Gambit Editor, default name is NOT USED no_chip)
- Show or hide user interface (as a photo mode of sorts)
- Teleport locations list: any of the 25 slots.
- Any or all special battle fields: HP down, MP down, Attack disabled, Magicks disabled, Technicks disabled, Items disabled, Magnet.
- Cheating features: invincibility, 99999 damage, always spawn rare enemies, endless summon time, endless chocobo time, endless chocobo sprints, manipulate items from Steal, manipulate items from Poach, manipulate item drops from enemies.
- Camera distance to party leader: be it through hotkeys or manually, editing this will be required if using large enemies.


Inventory related:

- Amount of the following individual Loot: Teleport Stone, Pinewood Chop, Sandalwood Chop.
- Copy all locked and unlocked maps: to a different save file or to a text file in your computer for later use.
- Any or all maps in the game.
- Copy all usable item amounts: to a different save file or to a text file in your computer for later use.
- Amount of any or all usable items.
- Copy all Loot amounts: to a different save file or to a text file in your computer for later use.
- Bulk-edit Loot: have 0, 1, 98 or 99 of all Loot.
- Copy all Equipment amounts: to a different save file or to a text file in your computer for later use.
- Bulk-edit Equipment: have 0, 1, 6, 98 or 99 of all Equipment (except normally unobtainable)
- Amount of any or all unsellable Equipment (except normally unobtainable)
- Copy all locked and unlocked abilities: to a different save file or to a text file in your computer for later use (doesn't include Esper Technicks)
- Bulk-edit Abilities: all Magicks and Technicks (doesn't include Esper Technicks)
- Copy all locked and unlocked Gambit targets: to a different save file or to a text file in your computer for later use.
- Bulk-edit Gambit targets: all Gambit targets.


Party Editor, Weapon Editor, Ability Editor:

- Party Editor: edit active party slots (x4) and reserve party slots (x5), to have any combination of characters that you want, including all Espers (without a timer and with access to their Gambit menu, even in vanilla game)
- Player Weapon editor: make any or all obtainable Weapons hit or miss flying enemies.
- Enemy Weapon editor: make any or all Guest, Esper and enemy Weapons hit or miss flying enemies. Change Guest, Esper and enemy Equipment names and icons to any of your choosing.
- Player ability editor: make all Guests and Espers be able to use all player abilities, or individually edit availability and required "item" in inventory (By default, the required "items" are Magicks and Technicks bought in shops)
- Enemy ability editor: lock or unlock all enemy abilities, or individually edit availability and description (By default, all descriptions are blank)


Character Editor - Everyone including Espers:

- Name seen in menus and battle: to any playable character, Esper, enemy, usable item, Magick, Technick, Esper Technick, enemy attack/ability, obtainable piece of Equipment, and a few more.
- Model/appearance: to any playable character, Esper, enemy, and some NPCs that don't participate in battle.
- First, second and third Quickenings (Only main party members and Reks -- Guests and Espers don't have this!)
- Level, EXP, LP and Max Mist bars.
- Weapon, Off-hand, Helm, Armor and Accessory slots: all Equipment in the game (with Guests, Espers and enemies Equipment)
- Attack Power, Evade and Magick Evade (regardless of Weapon and Off-hand slots)
- Elemental affinities for any or all 8 elements: absorb, immune, resist, weak and boost character's own elemental attacks (+50% damage)
- Any or all active augments: from License, from Equipment, from both, and enemy-exclusive (see list below)
- Any or all permanently active status effects (except HP critical)
- Any or all status effects immunities (except HP critical)


Gambit Editor - Everyone including Espers:

- Slot amounts for set 1, 2 or 3. DO NOT CHANGE IT TO MORE THAN 12, GAME WILL CRASH!
- Gambit global status (ON/OFF)
- Currently selected Gambit set.
- Enable or disable any or all slots in all 3 Gambit sets.
- Copy a whole Gambit set: to a different set of the same character, to any set of a different character, to a different save file or to a text file in your computer for later use.
- Target of any individual slot in any set (includes the target exclusive to Espers, summon time running out A.K.A. NOT USED no_chip)
- Action of any individual slot in any set (includes using any Quickening, summoning any Esper, using any Esper Technick and using any enemy attack/ability)


License Editor - Main party and Reks:

- Change first job, second job, or make the character not have any job, while keeping any Licenses still activated, includes "Original License board" job. DO NOT CHANGE THESE WHILE THE LICENSE MENU OR LICENSE BOARD IS OPENED, GAME WILL CRASH!
- Copy a whole character's activated Licenses: to a different character, to a different save file or to a text file in your computer for later use.
- Any or all individual Licenses: all Licenses in the game (sharing Esper Licenses is perfectly possible)
- Any or all individual Licenses: categorized by License types, to get it fully customized as quickly as possible.
- Any or all individual Licenses: all Licenses within each of the 12 jobs, to complete or remove any job as quickly as possible (except Quickenings, Espers, and missable Licenses, which won't be bulk-edited)


License Editor - Guests and Espers:

- Change first job, second job, or make the character not have any job, while keeping any Licenses still activated, includes "Original License board" job (changing this doesn't have any effect for Guests and Espers in vanilla game)
- Copy a whole character's activated Licenses: to a different character, to a different save file or to a text file in your computer for later use.
- Any or all individual Licenses: categorized by License types (only augment Licenses, since others don't have any effect in vanilla game)



List - Hotkeys available by default

NOTE: This list (along with the exact key combinations) is included within the file.

- Restore default name and battle model: main party and Reks.
- Restore default name and battle model: Guests.
- Restore default name and battle model: Espers.
- Restore default Equipment: Reks (only)
- Restore default Equipment: Guests.
- Restore default Equipment: Espers.
- Restore default Gambits: Espers.
- Party is all main characters and Reks.
- Party is Vaan only.
- Reks, Guests and Espers have 12 Gambit slots in all 3 sets.
- Reks has 3 max Mist bars.
- Freeze everyone's Attack Power, Evade and Magick Evade.
- Unfreeze everyone's Attack Power, Evade and Magick Evade.
- Enemy attacks/abilities usable through "Items": ENABLE
- Enemy attacks/abilities usable through "Items": disable
- Move Magicks and Technicks to "Items" so Guests and Espers can use them (and also through Gambits, including in-game Gambit menu!)
- Reset Magicks and Technicks to their default menus.
- Unlock all teleport locations (orange save crystals)
- Erase all teleport locations (orange save crystals)
- Every Weapon in the game can hit flying enemies: ALWAYS (includes "Unarmed" and Guest/Esper/enemy Weapons)
- Every Weapon in the game can hit flying enemies: NEVER (includes "Unarmed" and Guest/Esper/enemy Weapons)
- Every Weapon in the game can hit flying enemies: DEFAULT (includes "Unarmed" and Guest/Esper/enemy Weapons)
- Main Party and Reks become Gabranth, Ghis, Zargabaath, Bergan, Drace, Cid, The Undying (changes Weapon, Off-hand and freezes 255 Attack Power)
- Main Party and Reks become Gilgamesh, Enkidu, Ba'Gamnan, Rikken, Elza, Yiazmat, Omega Mark XII (changes Weapon, Off-hand and freezes 255 Attack Power)
- Main Party and Reks become Monid, Bansat, Kjrn, Urutan-Yensa, War-chief Supinelu, Trickster, Giruveganus (changes Weapon, Off-hand and freezes 255 Attack Power)
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Vaan
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Balthier
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Fran
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Basch
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Ashe
- Reks has 3 max Mist bars, 3 Quickening Licenses and the same Quickenings as Penelo
- Restore default camera view (0.7853981853)
- Increase camera view to 0.9 (further away from party leader)
- Increase camera view to 1.0 (further away from party leader)
- Increase camera view to 1.1 (further away from party leader)
- Increase camera view to 1.2 (further away from party leader)
- Increase camera view to 1.3 (further away from party leader)
- Increase camera view to 1.4 (further away from party leader)
- Increase camera view to 1.5 (further away from party leader)
- Increase camera view to 1.6 (further away from party leader)
- Increase camera view to 1.7 (further away from party leader)

You can make more hotkeys with any setup of enemies/equipment that you want, or any other changes. This is much more convenient than manually changing everyone/everything again after you closed the game. I guess you already know how to make hotkeys (and if you don't, look it up, it's easy)

The hotkeys to increase camera view are useful while having very large enemies in your party. Since the default camera is intended to play with humes/viera, big enemies pretty much require them.




List - Enemy-exclusive augments

NOTE: This list is included within the file.

- Make character immune to received attacks' knockback effect.
- Make character immune to Instant Death, fractional damage and Syphon.
- If character's evade isn't 0, evade is increased by 25.
- Piercing (defense-ignoring) damage received is reduced to 12,5% (1/8)
- (Useless for the player): Make character immune to Libra's effect.
- All damage received is reduced by 30%
- Character's Attack damage is increased by 20%
- Character's Attack damage is doubled, but also hits self.
- Nothing costs MP (Mist must still be spent)
- (Useless for the player): Upon receiving damage of weak element, a message will be displayed saying that the elemental weakness of the character has changed. However, the elemental weakness doesn't change.
- Attack has no charge time, being used instantly like an item. Technicks are unaffected, so stuff like Telekinesis must still charge.
- Magicks have no charge time, being used instantly like an item. Shades of Black is also affected in the same way, but not other Technicks.
- Make character immune to all physical damage, but not to status effects.
- Make character immune to all magical damage, but not to status effects.
- Make character immune to all status effects, including benefitial ones.
- 5% of damage received by the character is instantly returned to the attacker

There are also other 5 unknown enemy-exclusive augments. If you know what they do, please share your findings.

The Resistance's Unlimited Power v1.2 (FFXIITZA Editor).7z
thieveshavenoidea
(118.71 KiB) Downloaded 4206 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by fireYtail3DYTFB on Mon Mar 03, 2025 12:26 pm, edited 1 time in total.

Giblet King
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Re: Final Fantasy XII Editor (Steam)

Post by Giblet King »

Probably either the chain count, loot level or bulk loot edit (only things touched) has caused any loot/equipment picked up from monster drops not to deposit in inventory, didn't notice until both saves were overwritten so it's bricked, gotta start a new game. :(

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Re: Final Fantasy XII Editor (Steam)

Post by nscovil88 »

Can't unzip it. It has a password.

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Re: Final Fantasy XII Editor (Steam)

Post by Giblet King »

Written in comment underneath bro "thieveshavenoidea"
Took me 5 mins to find it XD

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Re: Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

Giblet King wrote:
Sun Feb 23, 2025 6:14 pm
Probably either the chain count, loot level or bulk loot edit (only things touched) has caused any loot/equipment picked up from monster drops not to deposit in inventory, didn't notice until both saves were overwritten so it's bricked, gotta start a new game. :(
I don't know if you're the same person as the one who commented on the linked YouTube video. If you're not, please refer to the comments section of the video for detailed instructions on how to fix this. There aren't many other comments so you will find it easy.

Also, it's not my fault that you overwrite your only save. The game has 200 slots for you to use. Don't be so careless next time. My projects are provided as-is, without any warranty or responsibility on my part. You are solely responsible for how you choose to use it.

EDIT: This is the comment, because I know you won't bother to go to the YouTube video... People these days just want babysitting... This is the comment from myself, in the quote:
FF12 seems to have flags somewhere for whether you have acquired an item or not, so even if the amount isn't 0, the game still checks the "obtained flag" first. I never found where those flags are located, so bugs like that can happen, because only the amount is changed, not the flag. So if you have this problem, here's what you should do.

Instead of using the "bulk edit" options, use the "copy all" options to copy the numbers from Cheat Engine, then paste it to an empty tab in Notepad++. Press Control + H to open the "Replace" menu. In "search mode", select "regular expression" or "regex". In "what to search" or "what to look for", use this:

\b(?!0)\d+\b

And in "replace with" use the amount that you want, such as 98 (anything between 1 and 99 is fine). Then, press the button "replace all". This way, you don't have to manually replace them one by one. Finally, copy it from Notepad++ and paste it back into Cheat Engine (into the "copy all" option)

If you don't have Notepad++, you can use any other text editor that has a regex search-and-replace feature. If you don't have anything like that, you can use Windows Notepad, but you will have to change up to 235 numbers manually, so it will take you a really long time and patience... You will prefer to just download Notepad++
NOTE: This applies to Loot, Equipment and usable Items. You must have 1 (or more) of each first. If you had 0, following the above steps won't change it. This is intentional because this is when the bug happens.

You can theoretically "fix" an already edited save by replacing all to 0, however, since you used the "bulk edit" option, there's no way to only delete the items you didn't have, so you will lose all if you do that (all Loot, all Equipment or all usable Items). So if you still have the save (which I doubt), you could fix it, as long as you're willing to start again from an empty inventory and pick up 1 of each item again (legitimately in the game, not via Cheat Engine). Unsellable Equipment can be manually changed, so you don't have to worry about losing Dawn Shard to use it in the Stillshrine of Miriam or anything. If you had it before changing to 0 (obtained in-game), the game will list it if you change it to 1 or more again. But for everything else, you need to re-obtain in-game, as there are no individual amount options - or spend hours in Notepad changing hundreds of numbers one by one to recover your original inventory, but you probably don't want to go that route, you will become insane.

Maps, Magicks, Technicks and Gambit targets don't have this bug (they don't have an amount)


nscovil88 wrote:
Fri Feb 28, 2025 10:56 pm
Can't unzip it. It has a password.
This is not because I want to make it difficult for you, this is because the file is too big to upload directly and per this website's rules ZIP files must be passworded or they will delete it. I don't choose the attachment size limit or the site rules. And as the other person already pointed out, the password is right next to the attachment download link. You are blind to ask without reading. It is right in front of you.

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Re: Final Fantasy XII Editor (Steam)

Post by dragonloverlord »

I was checking my GitHub backup of a few cheat tables I used for FFXII from Nexus as I remembered using your table and it was awesome! I do hope your doing well as you seem to have left Nexus but I'm sure you have your reasons. Anyways I found out that I had a copy of the v1.3 table and had backed it up to my GitHub. If it's not any issue I could always attach a copy here so anyone who goes looking for it can at least use a more modern version but I completely understand if you'd rather I didn't.

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Re: Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

dragonloverlord wrote:
Thu Jun 05, 2025 12:26 pm
I do hope your doing well as you seem to have left Nexus but I'm sure you have your reasons.
It's not that I left Nexus, it's that my account was deleted without any notification or explanation. But your guess is correct, I'm doing much better now that Nexus decided I didn't belong there. They're right in that sense, I don't belong in their toxic shithole.

dragonloverlord wrote:
Thu Jun 05, 2025 12:26 pm
Anyways I found out that I had a copy of the v1.3 table and had backed it up to my GitHub. If it's not any issue I could always attach a copy here so anyone who goes looking for it can at least use a more modern version but I completely understand if you'd rather I didn't.
It's fine with me so long you don't claim to be the author and go uploading it to other websites. It's not a huge difference anyway. I don't have the changelog but it I recall it was only a couple minor things in the final update.

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Re: Final Fantasy XII Editor (Steam)

Post by dragonloverlord »

Glad to hear you're doing better! and yeah Nexus can be pretty toxic at times...

Anyways I went ahead and added the V1.3 table as an attachment with the password as both a comment and bellow same as original post just incase reading skills are lacking for anyone. In regards to changes between V1.3 and V1.2 it would appear I had the no hotkeys version and from a quick diff comparison with the V1.2 table it would seem the only obvious differences are a change to the "Time Played" value(s) and the addition of the "Copy Items\Espers|Etc" options or maybe some tweaks to them (Hard to tell through a quick text diff) but yeah nothing supper massive.

Also the PASSWORD FOR ZIP FILE IS: thieveshavenoidea
Attachments
The Resistance's Unlimited Power v1.3.7z
Password: thieveshavenoidea
(128.15 KiB) Downloaded 18 times

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Re: Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

dragonloverlord wrote:
Thu Jun 19, 2025 6:47 pm
just incase reading skills are lacking for anyone.
That's sadly how it is. More accurately, reading skiils are usually lacking for most internet users these days. Reading skills and attention span, too. We live in a world of brainrot, where people cannot do anything without a TLDR. Which is partially why I was so fed up with Nexus by the time they removed my account. People can't just read some simple instructions and keep asking over and over again the same basics.

And add the fact that they kept accusing me of uploading viruses to their site, prior to removing my account, and the only argument they provided was "your files have a dangerous file extension", despite all the positive user feedback I received and no one other than staff making any strange claims. I'm glad I don't have to deal with those idiots anymore, their loss.
dragonloverlord wrote:
Thu Jun 19, 2025 6:47 pm
In regards to changes between V1.3 and V1.2 it would appear I had the no hotkeys version and from a quick diff comparison with the V1.2 table it would seem the only obvious differences are a change to the "Time Played" value(s) and the addition of the "Copy Items\Espers|Etc" options or maybe some tweaks to them (Hard to tell through a quick text diff) but yeah nothing supper massive.
Oh, thanks for checking it out for me. You're right, I recall something with the time played values, I didn't remember it was the last update though (this was so long ago...)

I made the no hotkeys version for people who already got used to how the hotkeys worked, so they could make their own without having to manually remove mine one by one. This was rarely requested, but the idea was that people defaulted to the hotkeys version, since most people have little or no idea about Cheat Engine basics, and just wanted easy functionality "out of the box". Too bad that CE doesn't have any other options than making hotkeys or learning and making LUA scripts, the gap is too big (at least for me)

I know you didn't ask, but thought I would mention it for everyone around here. The time played (visible) is the one shown in menus and save data. The time played (hidden) is used for recurring events such as Giza seasons, so it never maxes out (it resets to 0 in order to keep going forever). This was a problem they fixed from the PS2 versions, as events like Giza seasons would become stuck once the timer hit 1000 hours in PS2, thus potentially preventing you from completing the game 100%

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Re: Final Fantasy XII Editor (Steam)

Post by dragonloverlord »

Ugh yeah the number of websites that seem to be convinced cheat engine tables (.CT files) are somehow evil and/or viruses is absurd. I mean a quick look in a text editor will show that it's just a glorified XML file that can't do anything without cheat engine itself being both installed and setup. Also the only time I've even heard of people getting malware from cheat engine would be the result of the typical "I clicked yes to all the ads without thinking" mistake that still baffles me to this day. Although I do think that the choice of ad/offer bundler cheat engines installer uses is less than ideal and could be better that still doesn't justify punishing mod makers or banning them for "Insert made up accusation here" as they didn't make cheat engine nor did they click yes to a bunch of questionable offers. But I digress less I go on all day about the injustices of the memory editor category of mod making or just the commercialized state of mod making in general.

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Re: Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

Yeah, completely understand and agree with your points. The only thing I have to add is that, while it's somewhat understandable that players will just buy whatever stranger-danger bullshit argument because they couldn't care less about the details behind it (they just want easy magic solutions to their problems), it's really a problem that the very people that are in charge of "popular modding sites" do not even have the most basic understanding and fall into the very same problems. This is not a beautiful time to live in. People (in all different levels) are complete idiots who can't read two lines of text or do a simple internet search. Or they don't want to. I don't know if the former or the latter are worse. The ones who are just stupid or the ones that choose to be stupid because "who cares" or "spending a couple minutes is too much a sacrifice to make".

I may be misinterpreting your previous post here, but if you were implying that you expect people to use a text editor to open CE tables, well, I think your expectations of what people know about computers (even though you aren't really asking much), or about what they are willing to spend their time on, do not match reality. People who are willing to go through the life-or-death sacrifice of using CE will just double click a table they downloaded on the first site they found and expect everything to work perfectly and smoothly and come back whinning to you if it doesn't match those expectations, even if it's just their fault because they can't figure out how to use their own computer.

Sorry to bring it up again, but when you analyze what this problem really comes down to, what makes you and me different from most Nexus users and staff (and most internet users nowadays), the root cause of everything is brainrot and dysfunctional attention spans. Spending two minutes doing a quick search or reading two lines of text isn't a life-threatening situation, it's the least a normal person should do to be functional. But because this is not the rule but the exception (the rule is to be dysfunctional), we all run constantly into these absurd situations. As I have already mentioned, this is not a beautiful time to live in. What a disgrace that completely normal and completely dysfunctional people have to deal with each other. And yeah, I say what I think and observe without euphemisms, if that is a problem, this forum can also delete my account. See if I care.

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Re: Final Fantasy XII Editor (Steam)

Post by dragonloverlord »

Yeah now that I think about it I'm probably just falling victim to wishful thinking in hoping most people in the position to enforce or moderate (presumably what being a mod should mean) such decisions would be educated in how the very thing they oversee works.

Honestly I kind of feel like the problem of dwindling attention spans and lack of education or the aversion to being educated was already becoming a problem before mod making sites became a thing. Although I do think that the mass marketing of such sites paired with the actual companies that make the games being modified accelerated the issue drastically. Like take Bethesda for instance I don't hate that they made it easy to mod their games but I do think that their marketing of mods towards users who clearly are not equipped or interested in actually putting forth the effort to effectively use mods is heavily disingenuous at best and borderline malicious and exploitive at worst.

I guess what I'm saying is that although I do think the users have some blame in this I can't say that it's completely their fault when corporations and industry giants are misleading them for their own gain and using mod makers as free labor / scapegoats when convenient. Maybe I'm just jaded for thinking it but I've simply seen far to much of humanities malice to believe that things got to what they are without a bunch of people stringing it along likely for their own undoubtedly selfish gains.

Well that got kind of dark rather quick didn't it but anyways hopefully humanity will get better and until then I'll just keep calling it as I see it however long that should should so be.

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Re: Final Fantasy XII Editor (Steam)

Post by fireYtail3DYTFB »

dragonloverlord wrote:
Sun Jun 22, 2025 8:18 pm
Honestly I kind of feel like the problem of dwindling attention spans and lack of education or the aversion to being educated was already becoming a problem before mod making sites became a thing.
Just to be clear in case you or anyone else misunderstood, I didn't say or try to imply in some way that there is a connection or correlation between "dwindling attention spans and lack of education" and "mod sites". I ultimately do not know if any such link exists, although saying such a thing (hypothetically) as "mod sites are the only/primary cause of these problems" is very probably an exaggeration. I think most people have other things in mind when it comes to answering that (iPod kids, TikTok, mental healthcare that nowhere in the world works relatively okay...) But mod sites are very far down on that list.
dragonloverlord wrote:
Sun Jun 22, 2025 8:18 pm
Although I do think that the mass marketing of such sites paired with the actual companies that make the games being modified accelerated the issue drastically. Like take Bethesda for instance I don't hate that they made it easy to mod their games but I do think that their marketing of mods towards users who clearly are not equipped or interested in actually putting forth the effort to effectively use mods is heavily disingenuous at best and borderline malicious and exploitive at worst.

I guess what I'm saying is that although I do think the users have some blame in this I can't say that it's completely their fault when corporations and industry giants are misleading them for their own gain and using mod makers as free labor / scapegoats when convenient.
If we're only talking about modding issues and not the "people are objectively dysfunctional" problem, then yes, from my limited knowledge (as I haven't modded that many games, and even less shared it with others), I agree with your words. But I think it's worth mentioning that your points of exploiting and free labor and the point of attention spans dying has some common grounds. Since we live in a world full of people that just aim to make the most amount of money, they will do those things you mentioned, but also anything that keeps you engaged and stuck with them, since that's how they make money (be it advertisements, in-game purchases, or whatever). It's essentially why any form of media and the internet itself have the sole purpose of keeping you engaged as much and for as long as possible. To make a few more bucks from you. Or from anyone.

Also yes, the root cause of all these problems are big corporations (including gaming industry) and not the individuals themselves. People not having any idea or not being interested or their attention spans, it's just a consequence of some other people's decissions. It's not that they decide that it's a great idea to be stupid, I never meant to say that. They're victims too.
dragonloverlord wrote:
Sun Jun 22, 2025 8:18 pm
Maybe I'm just jaded for thinking it but I've simply seen far to much of humanities malice to believe that things got to what they are without a bunch of people stringing it along likely for their own undoubtedly selfish gains.

Well that got kind of dark rather quick didn't it but anyways hopefully humanity will get better and until then I'll just keep calling it as I see it however long that should should so be.
You're not "jaded", thinking is always positive and in a world where most go on auto-pilot without questioning anything and without critical sense, it's nice to see someone different for a change. My views on humanity don't seem much different from yours. And you do well in not forcing euphemisms and hiding your opinions, that's the "easy" route to walk, but in the long term it pays off to just be honest to yourself and to everyone around you. It pushes people that shouldn't be in your life away from you. And the people that stay, you know that they stay because of who you are and not who they (out of selfishness) want to force you into being. Some mold of an apparently perfect person (on the surface) who can't say anything that may cause the smallest disagreement. No one is perfect, so there's no good reason to pretend to be, just because "societal expectations". If you don't want to live faking who you are, yes someone will have a problem, but it's definitely not you or anyone that cares about you.

And yes, I rant and digress and start bringing up topics and basically "open pandora's box". That's just who I am. Most people won't read any of this anyway due to their own reading/attention limitations. For the ones that read, as I already mentioned, if people are bothered by it, they are free to hate me or whatever. I won't stop being myself just because "I may scare people away". If I "scare you away" (whoever may be reading), then so be it. I would rather not be around someone that gets scared like that. Being honest and open and basically being yourself works in your favor, it filters out people you don't need. I guess at this point I'm just repeating myself, so I will end it.

HimoShifu
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Re: Final Fantasy XII Editor (Steam)

Post by HimoShifu »

Not to be rude but is there a way to strip all colors from cheat tables easily? I have a hard time seeing the lines in different colors and would just like to be black and white.

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