Table is working for me with the new Warsong update. Was curious how to make my damage multiplier bigger? I know the value needs to be 1 to work so im unsure where to edit it. Also would we be able to get an Ares boon option?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Guys, I need help:
This CT is not working for me, whenever I try to link it to the game's .exe, the CT closes by itself. I have other games and CTs that are working perfectly, This only happens to this one. I read that this happened to a few other people... and they said the solution is to use a 32 instead of a 64... where can I get this 32? You're talking about CheatEngine, right?
Last edited by dafirus on Fri Feb 21, 2025 3:16 am, edited 1 time in total.
In order to get these IDs to work you need edit the script and remove the > 90 limitation, just replace 90 with 200 for example. Original snip of code below.
In order to get these IDs to work you need edit the script and remove the > 90 limitation, just replace 90 with 200 for example. Original snip of code below.
local ID = readInteger(ResourceInfo)
if ID > 90 then print("Invalid ID") error("invalid ID") return end
i found how to change the 95 to a 200, but how do you edit the ressource item list? i can't find it
also idk why, but the preview of the table is giving me a nginx 404 error, but when i look for the link then i can visit the website it works ....
Edit: i found out how, turns out it was already updated, but the table is wrong again with todays new update.
Anyone know how to word the script to spawn multiple boons/upgrades at once? I easily edited the Add Rerolls quantity by changing the Amount #, but adding in {Amount = 5} in the boon/upgrades (spawn an item on the ground scripts, basically) doesnt use the same logic.
E.g. - My edited Add Rerolls script to add 1000 at a time:
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
AddRerolls( nil, { Amount = 1000 } )
CheatMsg("+10 ReRolls")
]]
Exec(init_script)
Exec(s)
[DISABLE]
original Spawn Chaos Boon script will spawn 1
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
but appling the same logic of adding an {Amount} quantity doesn't work:
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100, Amount = 3 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
========
Also, what is the name of Selune's boons in the IDs? The gods generally follow "[Name of God]Upgrade}" but Chaos is "TrialUpgrade" so I don't know if it would be something like "HexUpgrade" or "SeluneUpgrade" or "MoonUpgrade".
To the person wanting to add Ares' boon, just Copy and Paste one of the Spawn Boon entries and change the copied boon to "AresBoon".
I've checked ResourceData.lua and found the ResourceDisplayOrderData, the order of the names corresponds to their ID numbers.
Here's a pastebin, hope it helps. [Link]
Edit:
Had some free time, hope this makes it more clear
Spoiler