It seems when dealing with multiple monster types, only the monster listed first will drop item. Additionally, if the monster listed first don't have anything to drop at all, it is still going into infinite loop (unless I turn off Always Drop to continue). Which means the monster always in the back row (such as Beast Commander, Whip Wolf, Echidna) will never drop by the "Always Drop Item (Choose Which Items of Monsters)" Option. Please check if it can be fixed.
If there is not an easy way to select which monster to drop item, at least make every monster have chance to drop item.
Thanks!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Always Dash In Field (Without Holding Button on 1.0.3 address was change............. the old one adress can,t use anymore please update a new address to make it work again thank you mate
For game update 1.0.3, it seems the only 2 options that broke as far as I can tell are Suikoden 1 Always Dash with holding button and also Always Dash On World Map (Without Stallion). I was able to fix the Always Dash On World Map (Without Stallion), but I believe the update now has the option to toggle dash, so the option for Always Dash without holding button is no longer needed.
I also added in the option for Suikoden II for Always Win Cook-Off with Hai-Yo. I was able to Activate Trainer in both games and other things I checked still enabled for me in latest version of the game.
I noticed that all the item codes are wrong in the 6.5 edit. Or at least the script to change the OTHER items of a character is bugged. It doesn't give the correct items. At least, assuming that the table to use for Suikoden 2 is the one on the first post now (since it's the most up-to-date). That naming is so confusing! Why call them both "Suikoden I and II HD Remaster.CT"?
For game update 1.0.3, it seems the only 2 options that broke as far as I can tell are Suikoden 1 Always Dash with holding button and also Always Dash On World Map (Without Stallion). I was able to fix the Always Dash On World Map (Without Stallion), but I believe the update now has the option to toggle dash, so the option for Always Dash without holding button is no longer needed.
I also added in the option for Suikoden II for Always Win Cook-Off with Hai-Yo. I was able to Activate Trainer in both games and other things I checked still enabled for me in latest version of the game.
I noticed that all the item codes are wrong in the 6.5 edit. Or at least the script to change the OTHER items of a character is bugged. It doesn't give the correct items. At least, assuming that the table to use for Suikoden 2 is the one on the first post now (since it's the most up-to-date). That naming is so confusing! Why call them both "Suikoden I and II HD Remaster.CT"?
Make sure you are not running other mods. When I researched this problem with other people, they had other mods like a potch mod that was causing problems.
For game update 1.0.3, it seems the only 2 options that broke as far as I can tell are Suikoden 1 Always Dash with holding button and also Always Dash On World Map (Without Stallion). I was able to fix the Always Dash On World Map (Without Stallion), but I believe the update now has the option to toggle dash, so the option for Always Dash without holding button is no longer needed.
I also added in the option for Suikoden II for Always Win Cook-Off with Hai-Yo. I was able to Activate Trainer in both games and other things I checked still enabled for me in latest version of the game.
Not sure if this was addressed, but I can't seem to fix it myself, either...
The "Always Win Cook Off with Hai-Yo" code does indeed work, until you get to the first Retso battle, where you're scripted to lose. And when you don't, even with the code disabled, and a fresh installed (deleting the GameAssembly.dll file), you still win the match... And the screen goes black after.
For game update 1.0.3, it seems the only 2 options that broke as far as I can tell are Suikoden 1 Always Dash with holding button and also Always Dash On World Map (Without Stallion). I was able to fix the Always Dash On World Map (Without Stallion), but I believe the update now has the option to toggle dash, so the option for Always Dash without holding button is no longer needed.
I also added in the option for Suikoden II for Always Win Cook-Off with Hai-Yo. I was able to Activate Trainer in both games and other things I checked still enabled for me in latest version of the game.
I noticed that all the item codes are wrong in the 6.5 edit. Or at least the script to change the OTHER items of a character is bugged. It doesn't give the correct items. At least, assuming that the table to use for Suikoden 2 is the one on the first post now (since it's the most up-to-date). That naming is so confusing! Why call them both "Suikoden I and II HD Remaster.CT"?
Make sure you are not running other mods. When I researched this problem with other people, they had other mods like a potch mod that was causing problems.
Not sure if this was addressed, but I can't seem to fix it myself, either...
The "Always Win Cook Off with Hai-Yo" code does indeed work, until you get to the first Retso battle, where you're scripted to lose. And when you don't, even with the code disabled, and a fresh installed (deleting the GameAssembly.dll file), you still win the match... And the screen goes black after.
Try turning off the Activate Trainer that controls that option also. It should completely turn things off if you do that.
Not sure if this was addressed, but I can't seem to fix it myself, either...
The "Always Win Cook Off with Hai-Yo" code does indeed work, until you get to the first Retso battle, where you're scripted to lose. And when you don't, even with the code disabled, and a fresh installed (deleting the GameAssembly.dll file), you still win the match... And the screen goes black after.
Try turning off the Activate Trainer that controls that option also. It should completely turn things off if you do that.
I activated it, and deactivated it, and I got this message;
"DamageModAOB3 in module GameAssembly.dll not found"
There is indeed a GameAssembly.dll in the root folder, though. So, after closing the game, I restored the original Gameassembly.dll from my Recycle Bin, and tried it again. This time, the trainer read the .dll file, but after selecting "Activate Trainer" and then deselecting it, I still got the same result; Hai-Yo winning the cook-off. (See photo in link below)
I activated it, and deactivated it, and I got this message;
"DamageModAOB3 in module GameAssembly.dll not found"
There is indeed a GameAssembly.dll in the root folder, though. So, after closing the game, I restored the original Gameassembly.dll from my Recycle Bin, and tried it again. This time, the trainer read the .dll file, but after selecting "Activate Trainer" and then deselecting it, I still got the same result; Hai-Yo winning the cook-off. (See photo in link below)
[Link]
My bad. None of the Activate Trainer's control that option. As long as you don't turn the option on, I would think it would be the default way of doing the cooking mini-game. If that don't work, then try not even using the table and playing the cooking mini-game again. This is after you restart the game also. I know then that it will be the default way the game handles things.
Still got the same exact result, with no other mods, and Cheat Engine not even opened. It seems to have edited the save file itself, I believe... And not just the GameAssembly.dll file. Don't know, just speculating.
Still got the same exact result, with no other mods, and Cheat Engine not even opened. It seems to have edited the save file itself, I believe... And not just the GameAssembly.dll file. Don't know, just speculating.