Stellar Blade™ +? (Update2.1)

Upload your cheat tables here (No requests)
User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 863
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 2011

Stellar Blade™ +? (Update2.1)

Post by Cielos »


Update2.1
- added crit mod
- changed ? attack mod key to judgement cut end mod key. it's what google told me, I have no idea how to "unlock" it legitimately, it's only a by-product when tracing how tachy mode work...

Update2.0b
- uploaded a wrong file~ fixed now...
Update2.0
- added ignore tachy energy and ? attack mod key.

Update1.9
- changed ignore beta to ignore beta/burst. didn't edit the script in anyway, as it's covering burst energy already..
- updated increase drop rate?. it won't messed up sp exp gained now (forgot to actually utilize the aobscan, it actually injects the script to a completely wrong location since the game release..). it still doesn't seems to do much to the rate itself, but it does support gold drop amount now at least...
- updated always perfect parry v2. semi auto guard is just a flag address now, a CE hotkey is set to allow temp disable as a cheap failsafe to stop the script from interfering the burst skills.

Update1.8
- updated inf. consumables/ammo b to inf. ammo/consumables/throwables, on top of supporting throwables, it won't affect other items now.
- also updated the description of always perfect parry. specifically: "- for semi auto guard to work properly, you should do a guard once. just press the guard button/key once and you're good to go."

Update1.7
- updated ignore currency & materials. it supports exospine upgrade now.
Update1.6
- updated inf. consumables/ammo. see description for details.
Update1.5
- added ignore currency & materials.
Update1.4
- added inf. consumables/ammo.

Update1.3b
- uploaded a wrong file~ fixed now...
Update1.3
- added semi auto guard as a child script to always perfect parry v2
- added increase drop rate?
Update1.2
- added inf. double jump (alt).
- updated instant retribution key, made a bad edit on last update which would make the game unstable if you use the mod key. it's fixed now.
- updated inf. double jump, made a bad edit on last update which would make the game unstable if you de-activate the script mid-game. it's fixed now.
Update1.1
- updated several scripts injection from short jmp to long jmp, to avoid potential "nearby allocation error", specifically: inf. double jump, ignore skill points & skills' prerequisite, always perfect parry v2, and instant retribution key.
Update1
- updated the scripts for the game release. specifically, always perfect parry v2, instant retribution key, and merged ignore skill points and ignore skills' prerequisite into one script: ignore skill points & skills' prerequisite.
- all other scripts seems working on the release game. report~
made some simple scripts for the demo. hopefully they'd be working on the full release right away and I can go play the game immediately on the eleventh...

undead
- health still drop but you won't die.
- default min threshold is set to 30%, to avoid red screen sfx effect.

ignore rush charge
- allows you to use rush again even if it's still charging after use.

ignore beta/burst
- allows you to use beta and burst related skills regardless of the current beta or burst energy.
- beta and burst energy can still be emptied when you use the related skills.

ignore tachy energy
- allows you to enter and stay in tachy mode regardless of the tachy energy.
- tachy energy would still be depleted.

judgement cut end mod key
- allows you to use "judgement cut end" with the game's tachy mode activation key while holding the specified mod key.
- apparently it instant kill enamines around you..? no idea how to "unlock" it otherwise... just a by-product when making ignore tachy energy
- mod key default: CapsLock.

inf. ammo/consumables/throwables
- ammo, consumables and throwables won't drop below 1.
- missiles would still be decreased until it reaches zero, but you can still lock-in to the max targets possible and fire with zero missiles left.

inf. double jump
- as title says. still need to unlock the skill first.
- use inf. double jump (alt) if you want to use double jump before you unlock the skill

crit mod
- allows you to force a custom crit % (ignoring your loadout settings) and multiply the crit damage (on top of your loadout settings).
- custom crit % default: use loadout settings (i.e., no change)
- crit damage multi default: x2

ignore skill points & skills' prerequisite
- allows you to learn skills regardless of the remaining skill points.
- allows you to learn every skills right away, regardless of their prerequisite, be it other skills or story progression. e.g, you can learn double jump as soon as you unlock the skill menu.
- allows you to learn all skills in the skill menu right away, no need to visit camp anymore.
- skill points would still be decreased until it reaches zero when you learn skills.

ignore currency & materials
- allows you to buy stuff and upgrade regardless of remaining currency and materials.
- currency and materials would still be decreased until they reach zero.
- not tested with buying with vitcoins.
- not covered nano suit crafting, as I have nothing to craft at the moment. may trace their codes later...?

always perfect parry v2
- you'd break the enemies' balance as long as you're guarding, no need to do a well-timed guard.
- but you still need to do a well-timed guard to execute counter attack.
- by script default, its child address semi auto guard would be "on" as well. what it does is you'd auto guard most attack as long as you're in action, be it attacking, or charging attack, guarding, dodging, perfect dodging... etc. sometimes it'd generate the sfx of a perfect parry, but the enemy's balance won't be affected as long as you're not actually in guard.
- for semi auto guard to work properly, you should do a guard once. just press the guard button/key once and you're good to go.
- a CE hotkey is set on semi auto guard to allow temp disable as a cheap failsafe to stop the script from interfering the burst skills. default: alt key, the game's default burst skills enable key. just keep holding the key until the skill is finished and the script won't interfere the burst skills.

instant retribution key
- reach retribution for every balance the enemies lost, as long as you're holding the mod key when you do a perfect parry.
- mod key default: CapsLock

increase drop rate?
- right now it just supported increased gold drop, doesn't seems to do much else...

game speed multi keys
- allows you to manipulate game speed by holding CapsLock key and press one of the following keys:

Code: Select all

numpad+ : 0.2
numpad- : 0.4
numpad* : 0.6
numpad/ : 0.8
numpad. : reset


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SB-Win64-Shipping.CT
+?, table Update2.1
(717.61 KiB) Downloaded 1383 times
SB-Win64-Shipping.CT
+?, table Update2.0b
(706.47 KiB) Downloaded 746 times
SB-Win64-Shipping.CT
+?, table Update1.9
(671.12 KiB) Downloaded 89 times
SB-Win64-Shipping.CT
+?, table Update1.8
(653.79 KiB) Downloaded 931 times
SB-Win64-Shipping.CT
+?, table Update1.7
(549.42 KiB) Downloaded 1940 times
SB-Win64-Shipping.CT
+?, table Update1.6
(532.13 KiB) Downloaded 409 times
SB-Win64-Shipping.CT
+?, table Update1.5
(502.67 KiB) Downloaded 216 times
SB-Win64-Shipping.CT
+?, table Update1.4
(433.87 KiB) Downloaded 738 times
SB-Win64-Shipping.CT
+9, table Update1.3b
(401.3 KiB) Downloaded 824 times
SB-Win64-Shipping.CT
+8, table Update1.2
(367.31 KiB) Downloaded 605 times
SB-Win64-Shipping.CT
+8, table Update1.1
(347.91 KiB) Downloaded 1124 times
SB-Win64-Shipping.CT
+8, table Update1, the release game
(257.62 KiB) Downloaded 598 times
SB-Win64-Shipping.CT
+9, for the demo
(232.87 KiB) Downloaded 463 times
Last edited by Cielos on Tue Jun 24, 2025 6:34 am, edited 22 times in total.

L0rdAzrael
Noobzor
Noobzor
Posts: 5
Joined: Mon Feb 04, 2019 3:50 am
Reputation: 0

Re: Stellar Blade™ -Demo- +9

Post by L0rdAzrael »

Very good! Thank you

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 863
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 2011

Re: Stellar Blade™ +8 (Update1)

Post by Cielos »

Update1
- updated the scripts for the game release. specifically, always perfect parry v2, instant retribution key, and merged ignore skill points and ignore skills' prerequisite into one script: ignore skill points & skills' prerequisite.
- all other scripts seems working on the release game. report~
have fun~

User avatar
Noire Blackheart
Expert Cheater
Expert Cheater
Posts: 414
Joined: Mon Mar 27, 2017 2:36 pm
Reputation: 58

Re: Stellar Blade™ +8 (Update1)

Post by Noire Blackheart »

That was very fast, thanks Cielos.

Tech0506
Novice Cheater
Novice Cheater
Posts: 21
Joined: Mon Mar 27, 2023 1:57 am
Reputation: 0

Re: Stellar Blade™ +8 (Update1)

Post by Tech0506 »

Excellent work! Any chance for a money editor option?

AECC886
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Feb 23, 2025 5:10 am
Reputation: 1

Re: Stellar Blade™ +8 (Update1)

Post by AECC886 »

Teacher, after learning skills, the cheating form cannot be loaded normally.

AECC886
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Feb 23, 2025 5:10 am
Reputation: 1

Re: Stellar Blade™ +8 (Update1)

Post by AECC886 »

Teacher, this cheating table will affect other modifiers, and opening the cheating table and another modifier at the same time will cause the game to report an error.

LordGorchnik
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sun Nov 20, 2022 5:35 pm
Reputation: 5

Re: Stellar Blade™ +8 (Update1)

Post by LordGorchnik »

Thank you so much for this!

User avatar
Carriva
Expert Cheater
Expert Cheater
Posts: 123
Joined: Wed Apr 19, 2017 8:53 am
Reputation: 18

Re: Stellar Blade™ +8 (Update1)

Post by Carriva »

Thanks you Cielos

User avatar
Lukacross
Expert Cheater
Expert Cheater
Posts: 167
Joined: Tue Mar 21, 2017 11:16 pm
Reputation: 28

Re: Stellar Blade™ +8 (Update1)

Post by Lukacross »

Is their anyway we could get an instant complete request board missions, or have all outfits?
Otherwise love the table thanks so much

scaryfushengmeng
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Jun 12, 2025 9:39 am
Reputation: 0

Re: Stellar Blade™ +8 (Update1)

Post by scaryfushengmeng »

The Perfect Grid V2 in this CT chart will report an error, causing the game to crash. If this feature is turned on before I take out my weapon, neither I nor the enemy can attack. If I am already fighting with the enemy, the game will crash with the following error:
This script uses nearby allocation but it is impossible
to allocate nearby 141AB9C44. Please rewrite the
script to function without nearby allocation. Try
executing the script anyhow and allocate on a region
outside reach of 2GB? (The target wil crash if the
script was not designed with this failure in mind)
My version==Cheat Engine7.5==

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 863
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 2011

Re: Stellar Blade™ +8 (Update1)

Post by Cielos »

scaryfushengmeng wrote:
Thu Jun 12, 2025 10:34 am
The Perfect Grid V2 in this CT table will report an error, causing the game to crash. If this feature is turned on before I take out my weapon, neither I nor the enemy can attack. If I am already fighting with the enemy, the game will crash, with data exceeding 2GB
edit3:
[snipped]
table updated, redownload~
Last edited by Cielos on Thu Jun 12, 2025 12:29 pm, edited 1 time in total.

Peterhausen7
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Jun 12, 2025 11:44 am
Reputation: 0

Re: Stellar Blade™ +8 (Update1)

Post by Peterhausen7 »

Any chance of early unlock Hard mode? Also any chance of unlocking outfits?

KS212
Expert Cheater
Expert Cheater
Posts: 1154
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 144

Re: Stellar Blade™ +8 (Update1.1)

Post by KS212 »

Could I request 'auto perfect dodge' on holding a key? (if possible)

User avatar
Kurei
Expert Cheater
Expert Cheater
Posts: 109
Joined: Mon Apr 01, 2019 9:57 pm
Reputation: 7

Re: Stellar Blade™ +8 (Update1)

Post by Kurei »

Cielos wrote:
Thu Jun 12, 2025 11:17 am
edit3:
[snipped]
table updated, redownload~
Thank you!

Post Reply

Who is online

Users browsing this forum: 400cs24min, Bing [Bot], eawallace, Google Adsense [Bot], heftycool98, kofola, Leunsel, Sol