Grim Dawn + All DLC's

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Suiseiseki
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Re: Grim Dawn + All DLC's

Post by Suiseiseki »

Still feels weird that I keep trying and nearly the whole table doesn't work on my end. Only a few options work.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec »

Suiseiseki wrote:
Thu May 29, 2025 12:38 am
Still feels weird that I keep trying and nearly the whole table doesn't work on my end. Only a few options work.
Others have mentioned this as well, most recently at the top of page 27: viewtopic.php?p=361480#p361480

The issue is due to the game's 32bit executable being launched and not the 64bit executable as the table is noted as being made for.

I mentioned to that poster that Steam takes control of what executable is launched even if you manually launch the x64 executable from the x64 game folder. Steam will automatically switch you to launching the 32bit executable.

You must specifically tell Steam you want the x64 version to get launched when you launch the game by adding /x64 to the advanced launch options for the game in your library.

Doing this will cause directly launching either of the game executables or any shortcuts pointing to either of them to always launch the x64 version as Steam would be configured to automatically use the x64 executable. Without specifying /x64 in the launch options for the game in Steam, Steam will default to forcing the 32bit executable to be used.

Try to ensure you are launching the x64 game executable. You can verify that you are running the x64 exe by looking in the bottom right corner of the character select screen. It will either say 1.2.1.5 or 1.2.1.5 (x64) in the corner.

If it doesn't note x64, then this is the trouble.
Last edited by StinVec on Tue Jun 10, 2025 5:23 am, edited 1 time in total.

Suiseiseki
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Re: Grim Dawn + All DLC's

Post by Suiseiseki »

Oh that's interesting! Didn't know about that.

So either that or make a 32 bit version of the table I guess.

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StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec »

Tanagord wrote:
Wed May 28, 2025 6:51 pm
Awesome work on the highlighting script. If you're open to more requests for table features, I'd love to see an option that would make it so that the player always scores critical hits. Cheers.
I had tried to do an Offensive Ability Control option a long time ago primarily to control critical hit chance, but it didn't work out too well.

I revisited it today and I made an option that does allow for controlling your critical hit chance, but it is currently tied to also requiring setting your Chance To Hit to 100%.

I have a player/foe check on it so it will only apply to the player (and should also affect player pets/summons (need to test that to be sure).

I'll add this Crit Chance Control V1 option to the table tomorrow after additional testing just to be sure there aren't any problems. It'll offer selecting:
> Default (unaltered)
> 10% Crit Chance
> 25% Crit Chance
> 50% Crit Chance
> 75% Crit Chance
> 100% Crit Chance

I'll work on it further as well to get a custom Crit Chance % separated from first requiring Chance To Hit to be 100%.

_____ EDIT
v1.2.1.5 (build 17201593) -or- v1.2.1.5 Hotfix 1 (build 17233482) x64 table post updated to V25b:

V25b Update Notes/Summary:
Option added to unlock all Necromancer Skeleton summon types at all skill levels.
Normally it is:
> Skill level 1-8 makes Skeletal Warrior and Skeletal Archer available
> Skill level 9 makes Skeletal Arcanist available
> Skill level 13 makes Skeletal Revenant available

Option added to control Critical Hit Chance (affects the player, pets/summons and allies).
> V1 of the option requires first setting Chance To Hit to 100%.
> I will look for a way to separate Crit Chance from Hit Chance for V2


"OTHER" section
  • New Option Added: Pet / Summon Control > "All Skeleton Types Unlocked At Any Skill Level"
"POINTS" section
  • New Option Added: "Crit Chance Control v1" > Option dropdown offers pre-configured Crit Chance % increases: 0 = Default (unaltered) (option default)
    1 = 10%
    2 = 25%
    3 = 50%
    4 = 75%
    5 = 100%

IceLancer
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Re: Grim Dawn + All DLC's

Post by IceLancer »

StinVec wrote:
Sat Jun 07, 2025 9:02 am

"POINTS" section
  • New Option Added: "Crit Chance Control v1" > Option dropdown offers pre-configured Crit Chance % increases: 0 = Default (unaltered) (option default)
    1 = 10%
    2 = 25%
    3 = 50%
    4 = 75%
    5 = 100%
Lovely work!
I noticed that offense crit chance and hit chance are also added to the defense tab that says "chance to be hit and chance to be critically hit"?
if i wear gear with 50% avoid it seems to nullify that and shows 100% to being hit with same critical chance as offense?
I cant verify if that is only visual change or actually applied to game in defense?


image:
Spoiler
Image

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StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec »

IceLancer wrote:
Wed Jun 11, 2025 9:07 pm
StinVec wrote:
Sat Jun 07, 2025 9:02 am

"POINTS" section
  • New Option Added: "Crit Chance Control v1" > Option dropdown offers pre-configured Crit Chance % increases: 0 = Default (unaltered) (option default)
    1 = 10%
    2 = 25%
    3 = 50%
    4 = 75%
    5 = 100%
Lovely work!
I noticed that offense crit chance and hit chance are also added to the defense tab that says "chance to be hit and chance to be critically hit"?
if i wear gear with 50% avoid it seems to nullify that and shows 100% to being hit with same critical chance as offense?
I cant verify if that is only visual change or actually applied to game in defense?


image:
Spoiler
Image
Thank you for pointing this out! I hadn't thought to look at that area at all when configuring it. I should have.

I suspect it is also affecting the chance to BE hit/crit as well. Sorry for overlooking that.

I'll look at it again to see if I can make sure that it only affects the OA chance to hit/crit instead of also affecting DA chance to be hit/crit.

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StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec »

v1.2.1.5 (build 17201593) -or- v1.2.1.5 Hotfix 1 (build 17233482) x64 table post updated to V25c:

V25c Update Details:
Fixed the reported trouble with the Crit Chance Control option.
> Renamed the option to "Critical Hit Chance % (V2)" and moved it into a "Critical Hit Control" option group
> It now no longer requires 100% Hit Chance in order to alter the crit chance % and it now applies the custom chance at the time of the attack. (This also results in the crit chance % in the character sheet still reading as your default chance for now)

Added a "Critical Hit Multiplier" option
> Can choose from pre-configured dropdown values to customize the bonus damage applied on critical hits
> Normal hit is 1.0, so x1.5 is +50%. So x3.5 is base 1.0 +250%. It seems misleading to need x3.0 to get +200%, but that's math for ya.

Added an option to selectively disable/exclude skeleton summon types from the pool of skeleton types to spawn
> Necromancer Skeleton summon types are random with varying chances for which type spawns at each skill level.
> You can now disable each type you don't want spawning so you can have your crossbow horde.
> Disabling all types will force only basic skeleton to spawn so that something will spawn


"OTHER" section
  • Option Group Added" Pet / Summon Control > Necromancer Minions
  • Option Moved: "Pet / Summon Control > "All Skeleton Types Unlocked At Any Skill Level" into new Necromancer Minions option group
  • New Option Added: Pet / Summon Control > Necromancer Minions > "Disable Skeleton Type Spawn Chance" > Activate a skeleton type option to exclude it from being randomly spawned: Disable Skeletal Warrior
    Disable Skeletal Archer
    Disable Skeletal Arcanist
    Disable Skeletal Revenant
    > Disabling all types forces only Skeletal Warrior to spawn
"POINTS" section
  • Option Fixed and Renamed: "Crit Chance Control v1" "Critical Hit Chance % (V2)" > Option moved into new Critical Hit Control option group
  • New Option Added: Critical Hit Control > "Critical Hit Multiplier" > Choose from pre-configured dropdown values to customize the bonus damage applied on critical hits: 0 = Default (unaltered) (option default)
    1 = +100% (x2)
    2 = +250% (x3.5)
    3 = +500% (x6)
    4 = +1000% (x11)
    5 = +2000% (x21)

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