Doom: The Dark Ages

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Joshuan
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Re: Doom The Dark Ages Table

Post by Joshuan »

Hello Akira,

Thank you for your post.

As you surely know, M347h00k made a file called "XINPUT1_3.dll" to unlock/unrestrict cvars in Doom Eternal.

As long as we do not have such a file for Dark Ages, could you please share only one cheat, that you created:
- Unrestrict Commands
(which we can see in your screenshot)

This would be very nice of you.

Thank you very much.
Best wishes.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bloodgats23
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Re: Doom The Dark Ages Table

Post by bloodgats23 »

Akira wrote:
Fri May 30, 2025 11:10 am
Metal Messiah wrote:
Mon May 26, 2025 12:55 pm
I'm still checking all the AI commands. Will update if I find any useful cvar.
As in otehr ID Tech games, some things are restricted, you can patch a byte in the game code to allow the use of CVars in the console for example.
Image

----------------------------

Anyone got a hint on auto-parray?
Saw this:
DOOMTheDarkAges.exe+1915A55
auto parry will be cool if you find it and add it on latest script cheat v6

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Unrestrict console scripting mode is very old method and i don't use it anymore. Instead, is a version.dll from Nexus that just put into dir of Doom and console is unlocked. Although, Dump UDP of the Doom give no so much important things as the scripts from my table. Although, crouchspeed, jump height, wallclimb speed etc. i consider is not so important to add to my script. I check all the console commands and many of them are not working as expected.. they removed many commands (as notarget, noclip, g_damageAItoAll etc.) and other commands like weapon's change last time or wheel time are not working, however they are. Even weapon autocharge or weapon no cooldowns console commands not work for every weapon correctly. So, i'm trying my best to find these values without this.
Last edited by Loveness on Thu Jun 05, 2025 8:11 pm, edited 2 times in total.

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Deepthroat
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Re: Doom The Dark Ages Table

Post by Deepthroat »

That version.dll file is stolen, surprised Nexus hasn't taken it down yet.

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Akira wrote:
Fri May 30, 2025 11:10 am

Anyone got a hint on auto-parray?
Saw this:
DOOMTheDarkAges.exe+1915A55
I don't know what is auto-parry, but i will check what is this :)

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Deepthroat wrote:
Thu Jun 05, 2025 8:03 pm
That version.dll file is stolen, surprised Nexus hasn't taken it down yet.
I began to make myself this dump... but when i checked out the nexus i saw this version.dll .. Surprise.. this saved my time :)

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Updated to v7.

- Updated all the scripts for the last game updates on today. (Huh, V-Sync now works on Doom :) )
- Added Enable Infinite Lives option or you can set your desire amount.
- Added Enable Infinite Lives & Take option. This option sets your Lives to 2 all the time, but make possible to collect the Lives if you meet them in the game, because if it set to 3, you are unable to take Live.
- Added Force Monsters Idle. This will disable Monsters activity. They don't attack and don't move.. they just look at you :)
Last edited by Loveness on Fri Jun 13, 2025 8:32 am, edited 1 time in total.

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Akira wrote:
Fri May 30, 2025 11:10 am
Anyone got a hint on auto-parray?
Saw this:
DOOMTheDarkAges.exe+1915A55
Please tell me what is auto-parry? I don't understand.. therefor, the address was changed since the last update.

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

As i understand, auto-parry means following: when a monster attacks with green flames and if you apply the shield at the right time, it reflects it back to the monster. That moment is called parry? And then what would be the benefit of the auto-parry script? I mean when a monster attacks with green fire, regardless of whether you apply the shield at the right time or not, it will reflect back to the monster? Can someone tell me if I understood correctly?

By the way, as I notice, by activating the No Hits option, you will not be able to reflect green flames towards monsters. And the problem is not in the script, but in the game itself.. If you use the /god or /g_permagodmode command, exactly the same, you will not be able to do this. I don't know why the developers did this.

By the way, in the game there is also an option to reflect damage towards monsters when they attack.. but is it worth creating an option in my script like that? Will it be useful? :)

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Metal Messiah
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Re: Doom The Dark Ages Table

Post by Metal Messiah »

Loveness wrote:
Sat Jun 07, 2025 7:41 pm

By the way, as I notice, by activating the No Hits option, you will not be able to reflect green flames towards monsters. And the problem is not in the script, but in the game itself.. If you use the /god or /g_permagodmode command, exactly the same, you will not be able to do this. I don't know why the developers did this.
Yes, I have noticed similar behavior in the game's scripted code if we use some console commands/Cvars during the gameplay. I highlighted this issue before as well, when the game also creates a "soft-lock" like situation and prevents the player from progressing further.

In some of the early levels, like in those tutorial-like missions, for example, where we are tasked with parrying two Hell Surge projectiles fired by Imp Stalkers. In this case, if we use the GOD command, then we can't parry them. I had to disable GOD mode to progress further.

Similar enemy AI behavior was observed in later missions/levels as well. They hard-coded the game this way.

Sometimes using the code, "KillMonsters" also helps unstuck the player. I have observed similar behavior in DOOM: Eternal as well.

Loveness
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Re: Doom The Dark Ages Table

Post by Loveness »

Updates v8:

- Added Infinite Reflect Damage option. All the attacks' damage of the monsters are reflected back if their hits touch you.
- All damage scripts have been revised. Now the Infinite Damage option or the value you set will affect the values not only for monsters, but also for ships, monsters, etc. when you are on dragon. Also fixed the conflict which led to instant death issue when Infinite Damage was activated while on the dragon and the No Hits option was disabled at this time.

Note:

Some options have their hotkeys included. You can remove them or set them how do you want. The following hotkeys are applied:

CTRL+A - enable/disable Infinite Damage
CTRL+J - enable/disable Infinite Jumps
CTRL+O - enable/disable Complete All Objectives
CTRL+1 - enable/disable Infinite Health of the Player, Dragon and Mech and Armor.
CTRL+N - enable/disable No Hits.
CTRL+L - sets value to 2 and freeze Movement value. (Movement option must be enabled)
CTRL+T - slow the Timescale on releasing the key and restore back when is finished. (Timescale option must be enabled)
CTRL+Y - zoom the FOV on releasing the key and restore back when is finished. (FOV option must be enabled)

Recommendation: Complete All Objectives option better to enable before you finish the mission. Just enable, open the map and toggle among tabs, close the map and disable the option.
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DOOMTheDarkAges_v8.CT
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