Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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GoodOlBeen
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by GoodOlBeen »

Is there somewhere I can read how to make my own tables? I'd love to update this, but I poked at the "find what points to this address" and saw I would need a reference file to work from or it could take days if not months. If a console command unlocker isn't tenable, finding the resources with CE is trivial, and if anyone else is curious in the mean time, just search the values between x*100000 and x*101000. You should find the address within 2 to 3 searches.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Nyarly »

Will anyone ever update the table?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zipera »

Code: Select all

   IronmanResults.AddRange(new List<AoBResult>
       {
       //               {   original pattern    }  {      replacement      }  
       new AoBResult(0, "80 bb A9 00 00 00 00 74", "48 39 c0 90 90 90 90 74", 0),
       new AoBResult(0, "80 bb A8 00 00 00 00 0F", "48 39 c0 90 90 90 90 0F", 0),
       new AoBResult(0, "44 38 a1 a9 00 00 00 74", "48 39 c0 90 90 90 90 74", 0),
       new AoBResult(0, "44 38 a1 ee 00 00 00 75", "48 39 c0 90 90 90 90 75", 0)
       });
Changes required to enable console in IronMan (latest 4.0.9 update).
Last byte in pattern is to keep it unique so replace is not needed.

Sorry no CE table this time, but i hope it helps :)

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Zanzer »

zipera wrote:
Wed May 14, 2025 10:45 pm

Code: Select all

IronmanResults.AddRange(new List<AoBResult>
       {
       //               {   original pattern    }  {      replacement      }  
       new AoBResult(0, "80 bb A9 00 00 00 00 74", "48 39 c0 90 90 90 90 74", 0),
       new AoBResult(0, "80 bb A8 00 00 00 00 0F", "48 39 c0 90 90 90 90 0F", 0),
       new AoBResult(0, "44 38 a1 a9 00 00 00 74", "48 39 c0 90 90 90 90 74", 0),
       new AoBResult(0, "44 38 a1 ee 00 00 00 75", "48 39 c0 90 90 90 90 75", 0)
       });
Changes required to enable console in IronMan (latest 4.0.9 update).
Last byte in pattern is to keep it unique so replace is not needed.

Sorry no CE table this time, but i hope it helps :)
viewtopic.php?p=324240
I added zipera's AOBs to my table. Didn't update anything else.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by jimrdg »

the game update too quick for tables for now :S

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by karamethien »

Anyone know of a working version of the checksum table?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

karamethien wrote:
Fri May 16, 2025 7:44 pm
Anyone know of a working version of the checksum table?
I did a quick run-through on 4.0.6. Console in ironman was easy enough, but the achievements are completely changed so it will take some time, if I can even find them again. Also, it is now 4.0.10 (or was late this week) so I'll wait until the patching is back to a more normal pace to take a look.

If anyone else can find them before me, give me a yell though, and I'll update the extension table (if permission is granted :) )

Kelryth
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kelryth »

I just need the first two options (the resources) and god mode. That's the only ones I use...lol

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Fyzzy4life »

Recifense is AWOL even on their Patreon. The Hearts of Iron IV table was left to it's own devices for months now. Hopefully Stellaris will fare a better fate

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by karamethien »

Namelessy wrote:
Sat May 17, 2025 12:07 pm
If anyone else can find them before me, give me a yell though, and I'll update the extension table (if permission is granted :) )
Not sure how much it helps, from the checksum patcher github, it seems that the game now uses the checksum value (10cb for 4.0.10 for example) to determine achievement condition.

imuttt
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by imuttt »

well with how the messy situation with version 4.0 the tabel will going take a while to updates , the game is under fast fix by paradox

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by BledaTheHun »

Kelryth wrote:
Sat May 17, 2025 6:46 pm
I just need the first two options (the resources) and god mode. That's the only ones I use...lol
In an emergency during an interesting session, you can also simply search for the values ​​yourself: all normal resources (raw materials, influence....etc.) are stored as 4-byte values. For example, I want to change the trade value: it's currently at 120. Then you search between the value 120 + 00000 (5 x 0) and 120 + 99999 (5 x 9). For Scan Type, simply select Value Between to do this. First round of searching: many values, wait one click (month), change the value to the current value, say, 128 + 00000 and 128 + 99999, and then the value you're looking for should be there. Repeat the sequence if more values ​​are displayed. Changing it won't break Ironman...but it's a bit more time-consuming and mainly for emergencies until the Console table is available.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by starfuryzeta »

Just a heads up that the github patcher for the checksum has a preview update for 4.0.x.

Update: 4.0.15 Patch (checksum 8ae6) broke the patcher.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by forumscout »

BledaTheHun wrote:
Thu May 22, 2025 2:49 pm
Kelryth wrote:
Sat May 17, 2025 6:46 pm
I just need the first two options (the resources) and god mode. That's the only ones I use...lol
In an emergency during an interesting session, you can also simply search for the values ​​yourself: all normal resources (raw materials, influence....etc.) are stored as 4-byte values. For example, I want to change the trade value: it's currently at 120. Then you search between the value 120 + 00000 (5 x 0) and 120 + 99999 (5 x 9). For Scan Type, simply select Value Between to do this. First round of searching: many values, wait one click (month), change the value to the current value, say, 128 + 00000 and 128 + 99999, and then the value you're looking for should be there. Repeat the sequence if more values ​​are displayed. Changing it won't break Ironman...but it's a bit more time-consuming and mainly for emergencies until the Console table is available.
Minor edit for those that are still learning, they are all stored as 8-byte values... also, if you are in a hurry and don't wish to wait a month, you can go to the market and either buy or sell 1 unit of what ever you are hunting... finally, to speed up any searches after the first resource is found, if the address for Energy is 123456789ab, the others will all be very near by so instead of selecting Memory Scan Options "All" you can select addresses from 12345678000 to 1234567a000 (note that the addresses specified are placeholders, you need to find the first one and they will change with every re-load of game)

For those of you that know, sorry to be pedantic, for those of you still learning, feel free to ask questions if I wasn't clear enough, I am a newb too, and we all learn together.

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