Monster Hunter Wilds (v.2.0.1)

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

MoonPager wrote:
Tue Mar 18, 2025 12:47 pm
Nice table, I'd like to ask though if it's possible to edit HR rank? Or if there's plans on including it on the next update?
If you had taken a quick look at it, there is something called the "Hunter Points".
This Value represents your Hunter Exp which also represent your Hunter Rank.
Either use the Hunter Points Multiplier or manually edit the Hunter Points in the Pointer Section and boom, edited Hunter Rank.
There is no "specific" variable for the Hunter Rank, everything you need is already within the Table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

im_not_sbratto
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Re: Monster Hunter Wilds (v.1.0.7)

Post by im_not_sbratto »

Hello there will be away to have a script to unlock all deco in one time?

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Re: Monster Hunter Wilds (v.1.0.7)

Post by Yhorm94 »

Hey! Awesome table so far. Any chance of there being customizable investigations being added?

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

im_not_sbratto wrote:
Tue Mar 18, 2025 4:50 pm
Hello there will be away to have a script to unlock all deco in one time?
I might create a helper script for that in the future!

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Re: Monster Hunter Wilds (v.1.0.7)

Post by Kdean1013 »

Are you able to edit which weapons you've cleared quests with using this? Using the quest clear counter hook or anything?

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Re: Monster Hunter Wilds (v.1.0.7)

Post by kimdy133 »

Good Sir Leunsel I have a question regarding palico/hunter ticket reset.

I saw your reply regarding the value permanently stuck to 1 and you cannot test it further due to ticket not available. I tested it with mod (with REframework) and used the ticket beyond available number, and it shows I have edited my hunter for 54 times and it reverts back to 54 even if I edit it. The only way to permanently reset it was to change value to -1, which makes available number of ticket to 2, but then it just does not change back to 0.

Due to my lack of skill I cannot test it further, but I believe the man of your skill have a lot more ways to explore with this finding. Would this help you enable reseting the number of ticket usage?
Thank you.

Addon: one more thing: the game seems to accept the value if we 'increase' the number. Say I increased it from 54 to 255 (expecting overflow) and change the appearance, the number goes to 256 and stays there. There might be code that prevents the number from going down.

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Re: Monster Hunter Wilds (v.1.0.7)

Post by hunter009 »

are you able to add it where you can edit other players inventory when they are in the lobby with you

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Re: Monster Hunter Wilds (v.1.0.7)

Post by tobyasu »

can someone helpe me how to use the hunter points multiplier?

kimdy133
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Re: Monster Hunter Wilds (v.1.0.7)

Post by kimdy133 »

hunter009 wrote:
Wed Mar 19, 2025 11:59 pm
are you able to add it where you can edit other players inventory when they are in the lobby with you
Why edit 'other' player's inventory? that is legit hacking.

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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

kimdy133 wrote:
Thu Mar 20, 2025 2:04 am
hunter009 wrote:
Wed Mar 19, 2025 11:59 pm
are you able to add it where you can edit other players inventory when they are in the lobby with you
Why edit 'other' player's inventory? that is legit hacking.
Other players can't be edited anyway. I've tried it already to check whether or not that's possible but it's not. The save data would be local anyway, so no way of accessing that either. No worries on that end.

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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

tobyasu wrote:
Thu Mar 20, 2025 12:48 am
can someone helpe me how to use the hunter points multiplier?
You activate it and then set the Multiplier Value. No idea how else to explain it to you.
You gain Hunter Points (Exp) upon finishing a quest / investigation. When said script is active on such an event, then you gain "multiplied" Hunter Points (Exp).

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Re: Monster Hunter Wilds (v.1.0.7)

Post by blackatreyu »

Leunsel wrote:
Thu Mar 20, 2025 11:39 am
tobyasu wrote:
Thu Mar 20, 2025 12:48 am
can someone helpe me how to use the hunter points multiplier?
You activate it and then set the Multiplier Value. No idea how else to explain it to you.
You gain Hunter Points (Exp) upon finishing a quest / investigation. When said script is active on such an event, then you gain "multiplied" Hunter Points (Exp).
but be careful when using it. many of us have been softlocked at HR 40 and can't progress in-game.

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

blackatreyu wrote:
Thu Mar 20, 2025 5:38 pm
Leunsel wrote:
Thu Mar 20, 2025 11:39 am
tobyasu wrote:
Thu Mar 20, 2025 12:48 am
can someone helpe me how to use the hunter points multiplier?
You activate it and then set the Multiplier Value. No idea how else to explain it to you.
You gain Hunter Points (Exp) upon finishing a quest / investigation. When said script is active on such an event, then you gain "multiplied" Hunter Points (Exp).
but be careful when using it. many of us have been softlocked at HR 40 and can't progress in-game.
Nah, the game is just weird.
Many had those kind of issues, even Playstation-Players.
It at some point just resolved for me personally, received a quest, unlocked the HR.
But I can't tell what event causes that.

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Re: Monster Hunter Wilds (v.1.0.7)

Post by hornedskulldrake »

kimdy133 wrote:
Wed Mar 19, 2025 7:19 am
Good Sir Leunsel I have a question regarding palico/hunter ticket reset.

I saw your reply regarding the value permanently stuck to 1 and you cannot test it further due to ticket not available. I tested it with mod (with REframework) and used the ticket beyond available number, and it shows I have edited my hunter for 54 times and it reverts back to 54 even if I edit it. The only way to permanently reset it was to change value to -1, which makes available number of ticket to 2, but then it just does not change back to 0.

Due to my lack of skill I cannot test it further, but I believe the man of your skill have a lot more ways to explore with this finding. Would this help you enable reseting the number of ticket usage?
Thank you.

Addon: one more thing: the game seems to accept the value if we 'increase' the number. Say I increased it from 54 to 255 (expecting overflow) and change the appearance, the number goes to 256 and stays there. There might be code that prevents the number from going down.
so if you put -1 does the value revert from 54 to 2? Or it "fixed" the number of ticket you own to 2?

Also have you tried to put any other negative value beside 2? Like for example -256, etc

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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

kimdy133 wrote:
Wed Mar 19, 2025 7:19 am
Good Sir Leunsel I have a question regarding palico/hunter ticket reset.

I saw your reply regarding the value permanently stuck to 1 and you cannot test it further due to ticket not available. I tested it with mod (with REframework) and used the ticket beyond available number, and it shows I have edited my hunter for 54 times and it reverts back to 54 even if I edit it. The only way to permanently reset it was to change value to -1, which makes available number of ticket to 2, but then it just does not change back to 0.

Due to my lack of skill I cannot test it further, but I believe the man of your skill have a lot more ways to explore with this finding. Would this help you enable reseting the number of ticket usage?
Thank you.

Addon: one more thing: the game seems to accept the value if we 'increase' the number. Say I increased it from 54 to 255 (expecting overflow) and change the appearance, the number goes to 256 and stays there. There might be code that prevents the number from going down.
No, it's not that it's not available, it's that I permanently have the same amount, no matter if I use them or not. I'm hard stuck at one for both, Palico and Character. That's why I can't test it any further.

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