[/quote]
Anstokie wrote: ↑Thu Jan 16, 2025 12:23 pm
Can you please add max companion timer bar? It takes so long to fill the bar
Can you add a screenshot, so i'll see what you want?I didn't played that much.
kazeshou wrote: ↑Thu Jan 16, 2025 3:49 pm
The "Proficiency [Level Up] Maximum" weapon option has a bug.
Although you can reach max proficiency and will see that the movesets of each weapon level is learned after a mission.
The movesets are actually disabled. If you go the System -> help and check the weapon movesets, it will say "not learned yet".
You won't be able to use the movesets in actual gameplay.
I think the game has a semi-cap on weapon proficiency linked to story progress. If you play normally, you won't be able to get to the next weapon proficiency level until you reach certain points in game.
Thanks for letting me know that!
Could be, could be related to the facts that some additional tasks weren't finished?
Perhaps after those will be done, then the mastered title will be added as well.Otherwise it wouldn't go all the way to maximize them, with points.
From those tasks, some of them are finished.
I, for a fact, i have no idea what to do with those old coins?I'm not at that point in the game where i should use them.
# In that script, instead of
mov just put
add and lower the value after
(float).In the game
proficiency is calculated like this:
Any new weapon will start with
0 but the proficiency will start with
1, so if you'll search for
10 is in fact
11 and is calculated through kills.If you start from zero with a new weapon and you kill
9 enemies, proficiency will be
10 and is on
float.I haven't tried it to a
"-" in script, like now is
(float)9999999 and to make it
(float)-999, to reverse it.You can't add the same amount since you could cause some glitch, you could have like -10 millions at start.
If i'd had some saved game with those weapons, i see there's 9 slots in Rank's tab, i could add some offsets.
Use
F3 4C 0F 2C 94 B9 AC 09 00 00 and see what it points!
EDIT
:
It actually works!
Use
add with (float)-99999 or any value you might consider, depending from where you've started to raise the meter and kill few enemies(without ohk) and switch to
Rank at weapons, will reverse it...sometimes i amaze myself!
________
More, i was curious, just select and copy and paste directly in Cheat Engine
Paste this into Cheat Engine.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>349</ID>
<Description>"Levels WEAPONS"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(_rank_weapons_levels,DWORIGINS.exe,8B 00 3D 3F 42 0F 00 72 11)
alloc(newmem,$1111,_rank_weapons_levels)
label(return)
registersymbol(_rank_weapons_levels)
newmem:
mov [rax],0
code:
mov eax,[rax]
cmp eax,F423F
jmp return
_rank_weapons_levels:
jmp newmem
nop 2
return:
[DISABLE]
dealloc(newmem)
unregistersymbol(_rank_weapons_levels)
_rank_weapons_levels:
db 8B 00 3D 3F 42 0F 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Use it and go to RANK, in menu, then disable, then return to RANK, see results...also, use
8B 00 3D 3F 42 0F 00
since at this address if you'll see what will access, you'll notice is for all weapons proficiency, you can add their offsets and whatnot.
Hope it helped!